tdf#70039 import lighting of extruded shapes

The patch it a continuation of commit 6e5529d7, that handles import of
the 3D-scene camera. This patch handles lighting of the 3D-scene. But
lighting in MS Office has features which we cannot yet render, address
in API or store in ODF. More than two lights, softing with Scale and
and Offset, or Specular/Diffuse for all lights are not implemented for
extruded shapes, for example. Thus the rendering results cannot be
equal to MS Office.

This patch contains a lot of workarounds and compromises to get a
rendering which looks somewhat similar. Unit tests are not really
meaningful in this situation. The included tests focus on the principle
aspects modern/legacy lightRigs and lightRig rotation.

The light rig values are taken from sections 2.1.1274 and 2.1.1321 in
[MS-OI29500] - v20231113.
https://learn.microsoft.com/en-us/openspecs/office_standards/ms-oi29500

That version does not specify the used coordinate system for the
light directions. Find the discussion about that in
https://learn.microsoft.com/en-us/answers/questions/1551836
topic: LightDirection on shape with 3D effect is rendered different
than specified.

That version does not specify the values 'Specular' and 'Diffuse'
for legacy* light rigs. Find the discussion about that in
https://learn.microsoft.com/en-us/answers/questions/1608333
topic: What is 'Specular' and 'Diffuse' in the lightRig table in
section 2.1.1274 in [MS-OI29500]?

Change-Id: I91750dc231d0ea09115424d896d3a1260ba766ca
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/164510
Tested-by: Jenkins
Reviewed-by: Regina Henschel <rb.henschel@t-online.de>
This commit is contained in:
Regina Henschel 2024-03-06 21:52:39 +01:00
parent 07872404cc
commit 98b06ed358
10 changed files with 729 additions and 11 deletions

View file

@ -26,11 +26,15 @@ $(eval $(call gb_CppunitTest_use_libraries,oox_testscene3d, \
cppuhelper \
oox \
sal \
sfx \
subsequenttest \
svx \
svxcore \
test \
tl \
unotest \
utl \
tl \
vcl \
))
$(eval $(call gb_CppunitTest_use_sdk_api,oox_testscene3d))

View file

@ -42,6 +42,14 @@ public:
double& rRotZ, oox::drawingml::Color& rExtrusionColor,
const bool bBlockExtrusion = false);
/** Creates lighting properties in rPropertyMap from MSO preset and shape rotation
@param [in] p3DProperties a pointer to Shape3DProperties
@param [in] rRotZ the shape rotation inclusive camera z-rotation as calculated by
setExtrusionProperties()
@param [in, out] rPropertyMap the map, that was already filled by setExtrusionProperties()*/
void setLightingProperties(const oox::drawingml::Shape3DPropertiesPtr p3DProperties,
const double& rRotZ, oox::PropertyMap& rPropertyMap);
private:
/** Calculates angles suitable for API from OOXML scene3d angles.
@param [in] nLat, nLon, nRev in unit 1/60000 deg with same orientation as the attributes lat,

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@ -10,14 +10,22 @@
#include <test/unoapixml_test.hxx>
#include <com/sun/star/awt/Rectangle.hpp>
#include <com/sun/star/awt/Size.hpp>
#include <com/sun/star/beans/XPropertySet.hpp>
#include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
#include <com/sun/star/drawing/EnhancedCustomShapeParameterType.hpp>
#include <com/sun/star/drawing/Position3D.hpp>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/XDrawPagesSupplier.hpp>
#include <comphelper/sequenceashashmap.hxx>
#include <editeng/unoprnms.hxx>
#include <sfx2/viewsh.hxx>
#include <svx/svdobj.hxx>
#include <svx/svdograf.hxx>
#include <svx/svdview.hxx>
#include <tools/color.hxx>
#include <vcl/bitmapex.hxx>
using namespace css;
@ -33,6 +41,9 @@ public:
protected:
// get shape with nShapeIndex from page nPageIndex
uno::Reference<drawing::XShape> getShape(sal_uInt8 nShapeIndex, sal_uInt8 nPageIndex);
// Converts the shape 0 on page 0 to a bitmap and returns this bitmap.
// It assumes, that shape 0 on page 0 is the only shape.
void getShapeAsBitmap(BitmapEx& rBMP);
};
uno::Reference<drawing::XShape> TestScene3d::getShape(sal_uInt8 nShapeIndex, sal_uInt8 nPageIndex)
@ -49,6 +60,27 @@ uno::Reference<drawing::XShape> TestScene3d::getShape(sal_uInt8 nShapeIndex, sal
return xShape;
}
void TestScene3d::getShapeAsBitmap(BitmapEx& rBMP)
{
SfxViewShell* pViewShell = SfxViewShell::Current();
SdrView* pSdrView = pViewShell->GetDrawView();
// Mark object and convert it to bitmap
uno::Reference<drawing::XShape> xShape3D(getShape(0, 0));
SdrObject* pSdrShape(SdrObject::getSdrObjectFromXShape(xShape3D));
pSdrView->MarkObj(pSdrShape, pSdrView->GetSdrPageView());
dispatchCommand(mxComponent, ".uno:ConvertIntoBitmap", {});
pSdrView->UnmarkAll();
// Get graphic
uno::Reference<drawing::XShape> xShapeBmp(getShape(0, 0));
SdrGrafObj* pGrafObj = dynamic_cast<SdrGrafObj*>(SdrObject::getSdrObjectFromXShape(xShapeBmp));
CPPUNIT_ASSERT_MESSAGE("No image object created", pGrafObj);
const Graphic& rGraphic = pGrafObj->GetGraphic();
rBMP = rGraphic.GetBitmapEx();
CPPUNIT_ASSERT_MESSAGE("No bitmap", !rBMP.IsEmpty());
}
CPPUNIT_TEST_FIXTURE(TestScene3d, test_isometricRightUp)
{
// Given a document with a scene3d element on a shape. Without the fix, the shape was imported as
@ -99,10 +131,11 @@ CPPUNIT_TEST_FIXTURE(TestScene3d, test_isometricRightUp)
CPPUNIT_ASSERT_DOUBLES_EQUAL(1270.0, aParaPair.First.Value.get<double>(), 1E-14);
CPPUNIT_ASSERT_DOUBLES_EQUAL(0.0, aParaPair.Second.Value.get<double>(), 1E-14);
// This shape does not use an extrusion color.
bool bIsExtrusionColorEnabled(true);
// This shape does not use an extrusion color, but we enable it in all cases and set
// its color, because MSO and LO have different defaults.
bool bIsExtrusionColorEnabled(false);
aExtrusionPropMap.getValue(u"Color"_ustr) >>= bIsExtrusionColorEnabled;
CPPUNIT_ASSERT_MESSAGE("error: Extrusion color enabled", !bIsExtrusionColorEnabled);
CPPUNIT_ASSERT_MESSAGE("error: Extrusion color not enabled", bIsExtrusionColorEnabled);
}
CPPUNIT_TEST_FIXTURE(TestScene3d, test_legacyObliqueBottomRight)
@ -315,6 +348,155 @@ CPPUNIT_TEST_FIXTURE(TestScene3d, test_legacyPerspectiveTopRight)
CPPUNIT_ASSERT_DOUBLES_EQUAL(6292, aBoundRect.X, 10);
CPPUNIT_ASSERT_DOUBLES_EQUAL(3138, aBoundRect.Y, 10);
}
CPPUNIT_TEST_FIXTURE(TestScene3d, test_lightRig_modernCamera)
{
// The modern camera 'orthographicFront' looks at the shape. The scene is lit by lightRig 'twoPt'.
// A modern camera moves around the shape. The lightRig has a fixed position in regard to the
// shape. This is the same shape as in test_lightRig_legacyCamera but with a modern camera.
// The test assumes rendering with ShadeMode_FLAT.
loadFromFile(u"Scene3d_lightRig_modernCamera.pptx");
BitmapEx aBMP;
getShapeAsBitmap(aBMP);
// Size in pixel depends on dpi. Thus calculate positions relative to size.
// Color in center
sal_Int32 nX = 0.5 * aBMP.GetSizePixel().Width();
sal_Int32 nY = 0.5 * aBMP.GetSizePixel().Height();
::Color aExpectedCenter(248, 226, 212);
CPPUNIT_ASSERT_MESSAGE("center color wrong",
aExpectedCenter.GetColorError(aBMP.GetPixelColor(nX, nY)) < 7);
// Color left
nX = 0.046122 * aBMP.GetSizePixel().Width();
nY = 0.5 * aBMP.GetSizePixel().Height();
::Color aExpectedLeft(0, 105, 48);
CPPUNIT_ASSERT_MESSAGE("left color wrong",
aExpectedLeft.GetColorError(aBMP.GetPixelColor(nX, nY)) < 7);
}
CPPUNIT_TEST_FIXTURE(TestScene3d, test_lightRig_legacyCamera)
{
// The legacy camera 'legacyObliqueFront' looks at the shape. The scene is lit by lightRig
// 'twoPt'. A legacy camera is fix, instead the shape is rotated. The lightRig has a fixed
// position in regard to the camera, but the shape receives various lighting when rotated.
// This is the same shape as in test_lightRig_modernCamera but with a legacy camera.
// The test assumes rendering with ShadeMode_FLAT.
loadFromFile(u"Scene3d_lightRig_legacyCamera.pptx");
BitmapEx aBMP;
getShapeAsBitmap(aBMP);
// Size in pixel depends on dpi. Thus calculate positions relative to size.
// Color in center
sal_Int32 nX = 0.5 * aBMP.GetSizePixel().Width();
sal_Int32 nY = 0.5 * aBMP.GetSizePixel().Height();
::Color aExpectedCenter(96, 88, 82);
CPPUNIT_ASSERT_MESSAGE("center color wrong",
aExpectedCenter.GetColorError(aBMP.GetPixelColor(nX, nY)) < 7);
// Color left
nX = 0.046122 * aBMP.GetSizePixel().Width();
nY = 0.5 * aBMP.GetSizePixel().Height();
::Color aExpectedLeft(0, 180, 82);
CPPUNIT_ASSERT_MESSAGE("left color wrong",
aExpectedLeft.GetColorError(aBMP.GetPixelColor(nX, nY)) < 7);
}
CPPUNIT_TEST_FIXTURE(TestScene3d, test_lightRig_default)
{
// The scene uses the modern camera 'isometricOffAxis1Top' and the lightRig 'harsh'. Here the
// unrotated lightRig is tested. Since rig 'harsh' has only two lights and the direction of the
// second light is against view direction, the colors are same in LibreOffice and MS Office.
// The test assumes rendering with ShadeMode_FLAT.
loadFromFile(u"Scene3d_lightRig_default.pptx");
BitmapEx aBMP;
getShapeAsBitmap(aBMP);
// Size in pixel depends on dpi. Thus calculate positions relative to size.
// Front color
sal_Int32 nX = 0.93811 * aBMP.GetSizePixel().Width();
sal_Int32 nY = 0.49904 * aBMP.GetSizePixel().Height();
::Color aExpectedFront(165, 187, 150);
CPPUNIT_ASSERT_MESSAGE("front color wrong",
aExpectedFront.GetColorError(aBMP.GetPixelColor(nX, nY)) < 7);
// Left color
nX = 0.078176 * aBMP.GetSizePixel().Width();
nY = 0.49904 * aBMP.GetSizePixel().Height();
::Color aExpectedLeft(255, 189, 74);
CPPUNIT_ASSERT_MESSAGE("left color wrong",
aExpectedLeft.GetColorError(aBMP.GetPixelColor(nX, nY)) < 7);
// Top color
nX = 0.48860 * aBMP.GetSizePixel().Width();
nY = 0.069098 * aBMP.GetSizePixel().Height();
::Color aExpectedTop(189, 100, 39);
CPPUNIT_ASSERT_MESSAGE("top color wrong",
aExpectedTop.GetColorError(aBMP.GetPixelColor(nX, nY)) < 7);
}
CPPUNIT_TEST_FIXTURE(TestScene3d, test_lightRig_dir_rotation)
{
// The scene uses the modern camera 'isometricOffAxis1Top' and the lightRig 'harsh'. The rig is
// rotated around the z-axis by attribute 'dir'. Since rig 'harsh' has only two lights and the
// direction of the second light is against the view direction, colors are same in LibreOffice
// and MSO. The test assumes rendering with ShadeMode_FLAT.
loadFromFile(u"Scene3d_lightRig_dir_rotation.pptx");
BitmapEx aBMP;
getShapeAsBitmap(aBMP);
// Size in pixel depends on dpi. Thus calculate positions relative to size.
// Front color
sal_Int32 nX = 0.93811 * aBMP.GetSizePixel().Width();
sal_Int32 nY = 0.49904 * aBMP.GetSizePixel().Height();
::Color aExpectedFront(165, 187, 150);
CPPUNIT_ASSERT_MESSAGE("front color wrong",
aExpectedFront.GetColorError(aBMP.GetPixelColor(nX, nY)) < 7);
// Left color
nX = 0.078176 * aBMP.GetSizePixel().Width();
nY = 0.49904 * aBMP.GetSizePixel().Height();
::Color aExpectedLeft(206, 108, 42);
CPPUNIT_ASSERT_MESSAGE("left color wrong",
aExpectedLeft.GetColorError(aBMP.GetPixelColor(nX, nY)) < 7);
// Top color
nX = 0.48860 * aBMP.GetSizePixel().Width();
nY = 0.069098 * aBMP.GetSizePixel().Height();
::Color aExpectedTop(255, 189, 74);
CPPUNIT_ASSERT_MESSAGE("top color wrong",
aExpectedTop.GetColorError(aBMP.GetPixelColor(nX, nY)) < 7);
}
CPPUNIT_TEST_FIXTURE(TestScene3d, test_lightRig_rot_rotation)
{
// The scene uses the modern camera 'isometricOffAxis1Top' and the lightRig 'harsh'. The rig is
// rotated around x- and y-axis by element 'rot'.
// The test assumes rendering with ShadeMode_FLAT.
loadFromFile(u"Scene3d_lightRig_rot_rotation.pptx");
BitmapEx aBMP;
getShapeAsBitmap(aBMP);
// Size in pixel depends on dpi. Thus calculate positions relative to size.
// Front color, same as in MS Office
sal_Int32 nX = 0.93811 * aBMP.GetSizePixel().Width();
sal_Int32 nY = 0.49904 * aBMP.GetSizePixel().Height();
::Color aExpectedFront(88, 100, 80);
CPPUNIT_ASSERT_MESSAGE("center color wrong",
aExpectedFront.GetColorError(aBMP.GetPixelColor(nX, nY)) < 7);
// Left color, different from MS Office
// The rotation brings the second light in a position, that it contributes to the left face.
// Because the light is specular in MS Office, but current LibreOffice cannot make a second
// light specular, the colors in MS Office and LibreOffice differ noticeably. MS Office has
// here rgb(255, 214, 99). The expectected color is the color in LibreOffice as of March 2024.
// The test needs to be updated, when LibreOffice rendering is improved.
nX = 0.078176 * aBMP.GetSizePixel().Width();
nY = 0.49904 * aBMP.GetSizePixel().Height();
::Color aExpectedLeft(255, 191, 75);
CPPUNIT_ASSERT_MESSAGE("left color wrong",
aExpectedLeft.GetColorError(aBMP.GetPixelColor(nX, nY)) < 7);
// Top color, same as in MS Office
nX = 0.48860 * aBMP.GetSizePixel().Width();
nY = 0.069098 * aBMP.GetSizePixel().Height();
::Color aExpectedTop(106, 56, 22);
CPPUNIT_ASSERT_MESSAGE("top color wrong",
aExpectedTop.GetColorError(aBMP.GetPixelColor(nX, nY)) < 7);
}
CPPUNIT_PLUGIN_IMPLEMENT();
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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@ -12,16 +12,19 @@
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <oox/drawingml/drawingmltypes.hxx>
#include <oox/helper/propertymap.hxx>
#include <oox/token/properties.hxx>
#include <oox/token/tokens.hxx>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/drawing/EnhancedCustomShapeParameter.hpp>
#include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
#include <com/sun/star/drawing/EnhancedCustomShapeParameterType.hpp>
#include <com/sun/star/drawing/Position3D.hpp>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
namespace oox
{
@ -435,12 +438,509 @@ bool Scene3DHelper::setExtrusionProperties(const oox::drawingml::Shape3DProperti
// Shape properties
Scene3DHelper::addExtrusionDepthToMap(p3DProperties, rPropertyMap);
// Extrusion color enabled?
rPropertyMap.setProperty(oox::PROP_Color, rExtrusionColor.isUsed());
// The 'automatic' extrusion color is different in MS Office. Thus we enable it in any case.
// CreateAndInsert method will set a suitable 'automatic' color, if rExtrusionColor is not used.
rPropertyMap.setProperty(oox::PROP_Color, true);
// ToDo: Some materials might need ShadeMode_Smooth or ShadeMode_PHONG.
rPropertyMap.setProperty(oox::PROP_ShadeMode, css::drawing::ShadeMode_FLAT);
return true;
}
namespace
{
/* This struct is used to hold light properties for a light in a preset light rig.*/
struct MSOLight
{
// Values are as specified in [MS-OI29500], see commit message.
// The color is specified as RGBA, but alpha value is always 1.0 and ignored anyway, so it is
// dropped here. The RGB values are in decimal, but might exceed the usual [0;1] range.
double fMSOColorR;
double fMSOColorG;
double fMSOColorB;
// MSO uses 4 decimals precision, some light directions are not normalized.
double fMSOLightDirectionX;
double fMSOLightDirectionY;
double fMSOLightDirectionZ;
double fScale;
double fOffset;
bool bSpecular;
bool bDiffuse;
};
/* This struct is used to hold properties of a light rig*/
struct PrstLightRigValues
{
// values are as specified in [MS-OI29500], see commit message.
std::u16string_view sLightRigName; // identifies the light rig, mandatory in OOXML
// The ambient color is specified as RGBA, but alpha value is always 1.0 and R = B = G. Thus we
// store here only one value.
std::optional<double> fAmbient;
// Each rig has at least one light and maximal four lights
MSOLight aLight1;
std::optional<MSOLight> aLight2;
std::optional<MSOLight> aLight3;
std::optional<MSOLight> aLight4;
// Light rig rotation is not contained in the presets.
};
} // end anonymous namespace
// The values are taken from [MS-OI29500]. For details see the spreadsheet attached to
// tdf#70039 and the commit message.
constexpr sal_uInt16 nLightRigPresetCount(27); // Fix value, specified in OOXML standard.
constexpr PrstLightRigValues aPrstLightRigValuesArray[nLightRigPresetCount] = {
{ u"balanced",
{ 0.13 },
{ 1.05, 1.05, 1.05, 0.5263, -0.4092, -0.7453, 1, 0, true, true },
{ { 1, 1, 1, -0.9386, 0.3426, -0.041, 1, 0, true, true } },
{ { 0.5, 0.5, 0.5, 0.0934, 0.763, 0.6396, 1, 0, true, true } },
{} },
{ u"brightRoom",
{ 1.5 },
{ 1, 1, 1, 0, -1, 0, 1, 0, false, true },
{ { 1, 1, 1, 0.8227, -0.1882, -0.5364, 1, 0, true, false } },
{ { -0.5, -0.5, -0.5, 0, 0, -1, 1, 0, false, true } },
{ { 0.5, 0.5, 0.5, 0, 1, 0, 1, 0, false, true } } },
{ u"chilly",
{ 0.11 },
{ 0.31, 0.32, 0.32, 0.6574, -0.7316, -0.1806, 1, 0, true, true },
{ { 0.45, 0.45, 0.45, -0.3539, -0.1505, -0.9231, 1, 0, false, true } },
{ { 1.03, 1.02, 1.15, 0.672, -0.6185, -0.4073, 1, 0, false, true } },
{ { 0.41, 0.45, 0.48, -0.5781, 0.7976, 0.1722, 1, 0, true, true } } },
{ u"contrasting",
{ 1 },
{ 1, 1, 1, 0, -1, 0, 1, 0, true, false },
{ { 1, 1, 1, 0, 1, 0, 1, 0, true, false } },
{},
{} },
{ u"flat",
{ 1 },
{ 0.821, 0.821, 0.821, -0.9546, -0.1619, -0.2502, 1, 0, true, false },
{ { 2.072, 2.54, 2.91, 0.0009, 0.8605, 0.5095, 1, 0, true, false } },
{ { 3.843, 3.843, 3.843, 0.6574, -0.7316, -0.1806, 1, 0, true, false } },
{} },
{ u"flood",
{ 0.13 },
{ 1.1, 1.1, 1.1, 0.5685, -0.7651, -0.3022, 1, 0, true, true },
{ { 1.1, 1.1, 1.1, -0.2366, -0.9595, -0.1531, 1, 0, true, true } },
{ { 0.55, 0.55, 0.55, -0.8982, 0.1386, -0.4171, 1, 0, true, true } },
{} },
{ u"freezing",
{},
{ 0.53, 0.567, 0.661, 0.6574, -0.7316, -0.1806, 1, 0, true, true },
{ { 0.37, 0.461, 0.461, -0.2781, -0.4509, -0.8482, 1, 0, false, true } },
{ { 0.649, 0.638, 0.904, 0.672, -0.6185, -0.4073, 1, 0, false, true } },
{ { 0.971, 1.19, 1.363, -0.1825, 0.968, 0.1722, 1, 0, true, true } } },
{ u"glow",
{ 1 },
{ 1, 1, 1, 0, -1, 0, 1, 0, true, true },
{ { 0.7, 0.7, 0.7, 0, 1, 0, 1, 0, true, true } },
{},
{} },
{ u"harsh",
{ 0.28 },
{ 0.88, 0.88, 0.88, 0.6689, -0.6755, -0.3104, 1, 0, true, true },
{ { 0.88, 0.88, 0.88, -0.592, -0.7371, -0.326, 1, 0, true, true } },
{},
{} },
{ u"legacyFlat1",
{ 0.305 },
{ 0.58, 0.58, 0.58, 0, 0, -0.2, 1, 0, true, true },
{ { 0.58, 0.58, 0.58, 0, 0, -0.2, 0.5, 0, false, true } },
{},
{} },
{ u"legacyFlat2",
{ 0.305 },
{ 0.58, 0.58, 0.58, -1, -1, -0.2, 1, 0, true, true },
{ { 0.58, 0.58, 0.58, 0, 1, -0.2, 0.5, 0, false, true } },
{},
{} },
{ u"legacyFlat3",
{ 0.305 },
{ 0.58, 0.58, 0.58, 0, -1, -0.2, 1, 0, true, true },
{ { 0.58, 0.58, 0.58, 0, 1, -0.2, 0.5, 0, false, true } },
{},
{} },
{ u"legacyFlat4",
{ 0.305 },
{ 0.58, 0.58, 0.58, 1, -1, -0.2, 1, 0, true, true },
{ { 0.58, 0.58, 0.58, 0, 1, -0.2, 0.5, 0, false, true } },
{},
{} },
{ u"legacyHarsh1",
{ 0.061 },
{ 0.793, 0.793, 0.793, 0, 0, -0.2, 1, 0, true, true },
{ { 0.214, 0.214, 0.214, 0, 0, -0.2, 1, 0, false, true } },
{},
{} },
{ u"legacyHarsh2",
{ 0.061 },
{ 0.793, 0.793, 0.793, -1, -1, -0.2, 1, 0, true, true },
{ { 0.214, 0.214, 0.214, 0, 1, -0.2, 1, 0, false, true } },
{},
{} },
{ u"legacyHarsh3",
{ 0.061 },
{ 0.793, 0.793, 0.793, 0, -1, -0.2, 1, 0, true, true },
{ { 0.214, 0.214, 0.214, 0, 1, -0.2, 1, 0, false, true } },
{},
{} },
{ u"legacyHarsh4",
{ 0.061 },
{ 0.793, 0.793, 0.793, 1, -1, -0.2, 1, 0, true, true },
{ { 0.214, 0.214, 0.214, 0, 1, -0.2, 1, 0, false, true } },
{},
{} },
{ u"legacyNormal1",
{ 0.153 },
{ 0.671, 0.671, 0.671, 0, 0, -0.2, 1, 0, true, true },
{ { 0.366, 0.366, 0.366, 0, 0, -0.2, 0.5, 0, false, true } },
{},
{} },
{ u"legacyNormal2",
{ 0.153 },
{ 0.671, 0.671, 0.671, -1, -1, -0.2, 1, 0, true, true },
{ { 0.366, 0.366, 0.366, 0, 1, -0.2, 0.5, 0, false, true } },
{},
{} },
{ u"legacyNormal3",
{ 0.153 },
{ 0.671, 0.671, 0.671, 0, -1, -0.2, 1, 0, true, true },
{ { 0.366, 0.366, 0.366, 0, 1, -0.2, 0.5, 0, false, true } },
{},
{} },
{ u"legacyNormal4",
{ 0.153 },
{ 0.671, 0.671, 0.671, 1, -1, -0.2, 1, 0, true, true },
{ { 0.366, 0.366, 0.366, 0, 1, -0.2, 0.5, 0, false, true } },
{},
{} },
{ u"morning",
{},
{ 0.669, 0.648, 0.596, 0.6574, -0.7316, -0.1806, 0.5, 0.5, true, true },
{ { 0.459, 0.454, 0.385, -0.2781, -0.4509, -0.8482, 1, 0, false, true } },
{ { 0.9, 0.86, 0.83, 0.672, -0.6185, -0.4073, 1, 0, false, true } },
{ { 0.911, 0.846, 0.728, -0.1825, 0.968, 0.1722, 1, 0, true, true } } },
{ u"soft", { 0.3 }, { 0.8, 0.8, 0.8, -0.6897, 0.2484, -0.6802, 1, 0, true, true }, {}, {}, {} },
{ u"sunrise",
{},
{ 0.667, 0.63, 0.527, 0.6574, -0.7316, -0.1806, 1, 0, true, true },
{ { 0.459, 0.459, 0.371, -0.2781, -0.4509, -0.8482, 1, 0, false, true } },
{ { 0.826, 0.712, 0.638, 0.672, -0.6185, -0.4073, 1, 0, false, true } },
{ { 1.511, 1.319, 0.994, -0.1825, 0.968, 0.1722, 1, 0, false, true } } },
{ u"sunset",
{},
{ 0.672, 0.169, 0.169, 0.6574, -0.7316, -0.1806, 1, 0, true, true },
{ { 0.459, 0.448, 0.327, 0.0922, -0.3551, -0.9303, 1, 0, false, true } },
{ { 0.775, 0.612, 0.502, 0.672, -0.6185, -0.4073, 1, 0, false, true } },
{ { 0.761, 0.69, 0.397, -0.424, 0.8891, 0.1722, 1, 0, false, true } } },
{ u"threePt",
{},
{ 1.141, 1.141, 1.141, -0.6515, -0.2693, -0.7093, 1, 0, true, true },
{ { 0.5, 0.5, 0.5, 0.8482, 0.2469, -0.4686, 1, 0, true, true } },
{ { 1, 1, 1, 0.5634, -0.2812, 0.7769, 1, 0, true, true } },
{} },
{ u"twoPt",
{ 0.25 },
{ 0.84, 0.84, 0.84, 0.5266, -0.4089, -0.7454, 0, 0, true, true },
{ { 0.3, 0.3, 0.3, -0.8983, 0.2365, -0.3704, 1, 0, true, true } },
{},
{} }
};
namespace
{
/** Searches for the item in aPrstLightRigValuesArray with given sPresetName.
@param [in] sPresetName name as specified in OOXML standard
@return returns the index if item exists, otherwise -1.*/
sal_Int16 lcl_getPrstLightRigIndex(std::u16string_view sPresetName)
{
sal_Int16 nIt(0);
while (nIt < nLightRigPresetCount && aPrstLightRigValuesArray[nIt].sLightRigName != sPresetName)
++nIt;
if (nIt >= nLightRigPresetCount)
{
nIt = -1; // Error is handled by caller
}
return nIt;
}
/** Extracts the light directions from the preset lightRig.
@param [in] rLightRig from which the lights are extracted
@param [out] rLightDirVec contains the preset lights but each as B3DVector*/
void lcl_getLightDirectionsFromRig(const PrstLightRigValues& rLightRig,
std::vector<basegfx::B3DVector>& rLightDirVec)
{
auto addLightDir = [&](const MSOLight& aMSOLight) {
basegfx::B3DVector aLightDir(aMSOLight.fMSOLightDirectionX, aMSOLight.fMSOLightDirectionY,
aMSOLight.fMSOLightDirectionZ);
rLightDirVec.push_back(std::move(aLightDir));
};
// aLight1 always exists, the others are optional
addLightDir(rLightRig.aLight1);
if (rLightRig.aLight2.has_value())
addLightDir(rLightRig.aLight2.value());
if (rLightRig.aLight3.has_value())
addLightDir(rLightRig.aLight3.value());
if (rLightRig.aLight4.has_value())
addLightDir(rLightRig.aLight4.value());
}
/** Converts the directions from MSO specification to coordinates in the shape coordinate system.
@details The extruded shape uses a left-hand Cartesian coordinate system with x-axis right, y-axis
down and z-axis towards observer. When L(Lx,Ly,Lz) is the specified ligth direction, then
V(-Ly, -Lx, Lz) is the direction in the shape coordinate system.
@param [in,out] rLightDirVec contains for each indiviual light its direction.*/
void lcl_AdaptAndNormalizeLightDirections(std::vector<basegfx::B3DVector>& rLightDirVec)
{
basegfx::B3DHomMatrix aTransform; // unit matrix
aTransform.set(0, 0, 0.0);
aTransform.set(0, 1, -1.0);
aTransform.set(1, 0, -1.0);
aTransform.set(1, 1, 0.0);
for (auto& rDirection : rLightDirVec)
{
rDirection *= aTransform;
rDirection.normalize();
}
}
/** Gets the rotation angles fX and fY from the extrusion property RotateAngle in the map.
Does nothing if property does not exist.
@param [in] rPropertyMap should contain valid value in RotateAngle property
@param [out] fX, fY rotation angle in unit rad with orientation as in API.*/
void lcl_getXYAnglesFromMap(oox::PropertyMap& rPropertyMap, double& rfX, double& rfY)
{
if (!rPropertyMap.hasProperty(oox::PROP_RotateAngle))
return;
css::drawing::EnhancedCustomShapeParameterPair aAnglePair;
css::uno::Any aAny = rPropertyMap.getProperty(oox::PROP_RotateAngle);
if (aAny >>= aAnglePair)
{
rfX = basegfx::deg2rad(aAnglePair.First.Value.get<double>());
rfY = basegfx::deg2rad(aAnglePair.Second.Value.get<double>());
}
}
/** Applies the rotations given in fX, fY, fZ to the light directions.
@details The rotations are applied in the order fZ, fY, fX. All angles have unit rad. The
orientation of the angles fX and fY is the same as in the extrusion property RotateAngle in
API. The orientation of angle fZ is the same as in shape property RotateAngle in API.
@param [in, out] rLightDirVec contains the to be transformed light directions
@param [in] fX angle for rotation around x-axis
@param [in] fY angle for rotation around y-axis
@param {in] fZ angle for rotation around z-axis*/
void lcl_ApplyShapeRotationToLights(std::vector<basegfx::B3DVector>& rLightDirVec, const double& fX,
const double& fY, const double& fZ)
{
basegfx::B3DHomMatrix aTransform; // unit matrix
// rotate has the order first x, than y, last z. We need order z, y, x.
aTransform.rotate(0.0, 0.0, -fZ);
aTransform.rotate(0.0, -fY, 0.0);
aTransform.rotate(fX, 0.0, 0.0);
for (auto it = rLightDirVec.begin(); it != rLightDirVec.end(); ++it)
(*it) *= aTransform;
}
/** Applies the light rig rotation to the directions of the individual lights
@details A light rig has a mandatory attribute 'dir' for rotating the rig in 45deg steps. It might
have an element 'rot', that describes a rotation by spherical coordinates 'lat', 'lon' and
'rev'. The element has precedence over the attribute.
@param [in] p3DProperties contains info about light rig.
@param {in, out] rLightDirVec contains for each indiviual light its direction in shape coordinate
system with x-axis right, y-axis down, z-axis toward observer.*/
void lcl_IncorporateRigRotationIntoLightDirections(
const oox::drawingml::Shape3DPropertiesPtr p3DProperties,
std::vector<basegfx::B3DVector>& rLightDirVec)
{
basegfx::B3DHomMatrix aTransform; // unit matrix
// if a 'rot' element exists, then all of 'lat', 'lon' and 'rev' needs to exist.
if ((*p3DProperties).maLightRigRotation.mnLatitude.has_value())
{
double fLat
= basegfx::deg2rad<60000>((*p3DProperties).maLightRigRotation.mnLatitude.value_or(0));
double fLon
= basegfx::deg2rad<60000>((*p3DProperties).maLightRigRotation.mnLongitude.value_or(0));
double fRev
= basegfx::deg2rad<60000>((*p3DProperties).maLightRigRotation.mnRevolution.value_or(0));
aTransform.rotate(0.0, 0.0, fRev);
aTransform.rotate(fLat, fLon, 0.0);
}
else
{
sal_Int32 nDir = 0;
switch ((*p3DProperties).mnLightRigDirection.value_or(XML_t))
{
case XML_t:
nDir = 0;
break;
case XML_tr:
nDir = 45;
break;
case XML_r:
nDir = 90;
break;
case XML_br:
nDir = 135;
break;
case XML_b:
nDir = 180;
break; // or -180
case XML_bl:
nDir = -135;
break;
case XML_l:
nDir = -90;
break;
case XML_tl:
nDir = -45;
break;
default:
nDir = 0;
}
// Rotation is always only around z-axis
aTransform.rotate(0.0, 0.0, basegfx::deg2rad(nDir));
}
for (auto& rDirection : rLightDirVec)
rDirection *= aTransform;
}
/** The lights in OOXML are basically incompatible with our lights. We try to tweak some rigs to
reduce obvious problems.
@param [in, out] rLightDirVec light directions with already incorporated rotations
@param [in, out] rLightRig the to be tweaked rig
*/
void lcl_tweakLightRig(std::vector<basegfx::B3DVector>& rLightDirVec, PrstLightRigValues& rLightRig)
{
if (rLightRig.sLightRigName == u"brightRoom")
{
// The fourth light has more significant direction.
if (rLightDirVec.size() >= 4 && rLightRig.aLight2.has_value()
&& rLightRig.aLight4.has_value())
{
std::swap(rLightDirVec[1], rLightDirVec[3]);
// swap fourth and second in light rig too, swap their other properties too.
MSOLight aTemp = rLightRig.aLight4.value();
rLightRig.aLight4 = rLightRig.aLight2.value();
rLightRig.aLight2 = aTemp;
// and make it brighter, 1.0 instead of 0.5
rLightRig.aLight2.value().fMSOColorR = 1.0;
rLightRig.aLight2.value().fMSOColorG = 1.0;
rLightRig.aLight2.value().fMSOColorB = 1.0;
}
// The object is far too bright.
rLightRig.fAmbient = 0.6; // instead 1.5
}
else if (rLightRig.sLightRigName == u"chilly" || rLightRig.sLightRigName == u"flood")
{
// They are too dark.
rLightRig.fAmbient = 0.35; // instead 0.11 resp. 0.13
}
else if (rLightRig.sLightRigName == u"freezing" || rLightRig.sLightRigName == u"morning"
|| rLightRig.sLightRigName == u"sunrise")
{
// These rigs have no ambient color but four lights. The objects are too dark with only
// two lights.
rLightRig.fAmbient = 0.4;
}
else if (rLightRig.sLightRigName == u"sunset")
{
// The fourth light is more significant.
if (rLightDirVec.size() >= 4 && rLightRig.aLight4.has_value())
{
MSOLight aTemp = rLightRig.aLight2.value();
rLightRig.aLight2 = rLightRig.aLight4.value();
rLightRig.aLight4 = aTemp;
std::swap(rLightDirVec[1], rLightDirVec[3]);
}
}
else if (rLightRig.sLightRigName == u"soft")
{
// This is the only modern light rig with Scale=0.5 and Offset=0.5. It would be harsh=false
// and specular=true at the same time. We switch specular off as that is used to set harsh on.
rLightRig.aLight1.bSpecular = false;
}
}
} // end anonymous namespace
void Scene3DHelper::setLightingProperties(const oox::drawingml::Shape3DPropertiesPtr p3DProperties,
const double& rfRotZ, oox::PropertyMap& rPropertyMap)
{
if (!p3DProperties || (p3DProperties && !(*p3DProperties).mnLightRigType.has_value()))
return;
// get index of light rig in aPrstLightRigValuesArray
const sal_Int32 nLightRigPrstID((*p3DProperties).mnLightRigType.value()); // token
sal_Int16 nPrstLightRigIndex = lcl_getPrstLightRigIndex(
oox::drawingml::Generic3DProperties::getLightRigName(nLightRigPrstID));
if (nPrstLightRigIndex < 0 or nPrstLightRigIndex >= nLightRigPresetCount)
return; // error in document. OOXML specifies a fixed set of preset light rig types.
// The light rig is copied because it might be tweaked later.
PrstLightRigValues aLightRig = aPrstLightRigValuesArray[nPrstLightRigIndex];
std::vector<basegfx::B3DVector> aLightDirVec;
aLightDirVec.reserve(4);
lcl_getLightDirectionsFromRig(aLightRig, aLightDirVec);
lcl_AdaptAndNormalizeLightDirections(aLightDirVec);
lcl_IncorporateRigRotationIntoLightDirections(p3DProperties, aLightDirVec);
// Parts (1) to (6) are workarounds for the problem that our current model as well as API and
// ODF are not able to describe or use the capabilities of extruded custom shapes of MS Office.
// If the implementation is improved one day, the parts will need to be adapted.
// (1) Moving the camera around does not change shape or light directions for modern cameras in
// MS Office. For legacy cameras MS Office behaves same as LibreOffice: Not the camera is moved
// but the shape is rotated. For modern cameras we need to rotate the light rig the same way as
// the shape to get a similar illumination as in MS Office.
if (mnPrstCameraIndex < 20 || 37 < mnPrstCameraIndex)
{
double fX = 0.0; // unit rad, orientation as in API
double fY = 0.0; // unit rad, orientation as in API
lcl_getXYAnglesFromMap(rPropertyMap, fX, fY);
lcl_ApplyShapeRotationToLights(aLightDirVec, fX, fY, rfRotZ);
}
// (2) We try to tweak some light rigs a little bit, e.g. make sure the first light is specular
// or add some ambient light instead of not possible third or forth light.
lcl_tweakLightRig(aLightDirVec, aLightRig);
rPropertyMap.setProperty(oox::PROP_Brightness, aLightRig.fAmbient.value_or(0) * 100);
// (3) A 3D-scene of an extruded custom shape has currently no colored light, but only a
// level. We get the level from Red.
rPropertyMap.setProperty(oox::PROP_FirstLightLevel, aLightRig.aLight1.fMSOColorR * 100);
// (4) 'Specular' and 'Diffuse' in the MSO specification belong to modern 3D geometry. That is not
// available in our legacy one. Here we treat 'Specular' as property 'Harsh' and ignore 'Diffuse'.
rPropertyMap.setProperty(oox::PROP_FirstLightHarsh, aLightRig.aLight1.bSpecular);
// (5) In fact we have stored position in FirstLightDirection and SecondLightDirection,
// not direction, thus the minus sign.
css::drawing::Direction3D aLightPos;
aLightPos.DirectionX = -aLightDirVec[0].getX();
aLightPos.DirectionY = -aLightDirVec[0].getY();
aLightPos.DirectionZ = -aLightDirVec[0].getZ();
rPropertyMap.setProperty(oox::PROP_FirstLightDirection, aLightPos);
// (6) For extruded custom shapes only two lights are possible although our rendering engine has
// eight lights. We will loose lights.
if (aLightDirVec.size() > 1)
{
rPropertyMap.setProperty(oox::PROP_SecondLightLevel,
aLightRig.aLight2.value().fMSOColorR * 100);
rPropertyMap.setProperty(oox::PROP_SecondLightHarsh, aLightRig.aLight2.value().bSpecular);
aLightPos.DirectionX = -aLightDirVec[1].getX();
aLightPos.DirectionY = -aLightDirVec[1].getY();
aLightPos.DirectionZ = -aLightDirVec[1].getZ();
rPropertyMap.setProperty(oox::PROP_SecondLightDirection, aLightPos);
}
else
rPropertyMap.setProperty(oox::PROP_SecondLightLevel, 0.0); // prevent defaults.
}
} // end namespace oox
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */

View file

@ -988,20 +988,22 @@ Reference< XShape > const & Shape::createAndInsert(
fShapeRotateInclCamera, aExtrusionColor, bBlockExtrusion);
// Currently the other places use unit 1/60000deg and MSO shape rotate orientation.
sal_Int32 nShapeRotateInclCamera = -basegfx::rad2deg<60000>(fShapeRotateInclCamera);
bool bIs3DGraphic = aServiceName == "com.sun.star.drawing.GraphicObjectShape" && bHas3DEffect;
bIsCustomShape |= bIs3DGraphic;
// The extrusion color does not belong to the extrusion properties but is secondary color in
// the style of the shape, FillColor2 in API.
// the style of the shape, FillColor2 in API. The case that no extrusion color was set is handled
// further down when FillProperties and LineProperties are handled.
if (aExtrusionColor.isUsed())
{
// FillColor2 is not yet transformed to ComplexColor.
::Color aColor = aExtrusionColor.getColor(rFilterBase.getGraphicHelper());
maShapeProperties.setProperty(PROP_FillColor2, aColor);
}
// ToDo: MS Office 'automatic' color uses line color if it exists, LO uses fill color. We might
// need to change color here in case of 'automatic'.
if (bHas3DEffect)
aScene3DHelper.setLightingProperties(mp3DPropertiesPtr, fShapeRotateInclCamera,
getCustomShapeProperties()->getExtrusionPropertyMap());
if (bIsCroppedGraphic || bIs3DGraphic)
{
@ -1468,6 +1470,28 @@ Reference< XShape > const & Shape::createAndInsert(
if( aShapeProps.hasProperty( PROP_TextAutoGrowHeight ) )
xSet->setPropertyValue( rPropName, Any( false ) );
// For extruded shapes, MSO uses the line color if no extrusion color is specified. LO uses
// fill color in 'automatic' case. Thus we set extrusion color explicitely.
if (bHas3DEffect && !aExtrusionColor.isUsed())
{
const OUString& rFillColor2PropName = PropertyMap::getPropertyName(PROP_FillColor2);
if (xSetInfo.is() && xSetInfo->hasPropertyByName(rFillColor2PropName))
{
Color aComplexColor;
if (aLineProperties.maLineFill.moFillType.has_value()
&& aLineProperties.maLineFill.moFillType.value() != XML_noFill)
aComplexColor = aLineProperties.maLineFill.getBestSolidColor();
else if (aFillProperties.moFillType.has_value()
&& aFillProperties.moFillType.value() != XML_noFill)
aComplexColor = aFillProperties.getBestSolidColor();
if (aComplexColor.isUsed())
{
const ::Color aSimpleColor = aComplexColor.getColor(rFilterBase.getGraphicHelper());
xSet->setPropertyValue(rFillColor2PropName, Any(aSimpleColor));
}
}
}
// do not set properties at a group shape (this causes
// assertions from svx) ...
if( aServiceName != "com.sun.star.drawing.GroupShape" )
@ -1781,7 +1805,7 @@ Reference< XShape > const & Shape::createAndInsert(
putPropertyToGrabBag("EffectProperties", uno::Any(comphelper::containerToSequence(aEffects)));
}
// add 3D effects if any
// add 3D effects if any to GrabBag. They are still used in export.
Sequence< PropertyValue > aCamera3DEffects = get3DProperties().getCameraAttributes();
Sequence< PropertyValue > aLightRig3DEffects = get3DProperties().getLightRigAttributes();
Sequence< PropertyValue > aShape3DEffects = get3DProperties().getShape3DAttributes( rGraphicHelper, nFillPhClr );