INTEGRATION: CWS presfixes08 (1.2.36); FILE MERGED
2005/08/02 11:30:09 dbo 1.2.36.1: #i45197# cleanup Issue number: Submitted by: Reviewed by:
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1 changed files with 107 additions and 119 deletions
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@ -4,9 +4,9 @@
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*
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* $RCSfile: animationnode.hxx,v $
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*
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* $Revision: 1.3 $
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* $Revision: 1.4 $
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*
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* last change: $Author: rt $ $Date: 2005-09-07 21:06:27 $
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* last change: $Author: obo $ $Date: 2005-10-11 08:47:58 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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@ -32,150 +32,138 @@
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef INCLUDED_SLIDESHOW_ANIMATIONNODE_HXX
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#define INCLUDED_SLIDESHOW_ANIMATIONNODE_HXX
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#ifndef _SLIDESHOW_ANIMATIONNODE_HXX
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#define _SLIDESHOW_ANIMATIONNODE_HXX
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#include "disposable.hxx"
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#include "com/sun/star/animations/XAnimationNode.hpp"
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#include "boost/shared_ptr.hpp"
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#include <disposable.hxx>
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namespace presentation {
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namespace internal {
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#ifndef _COM_SUN_STAR_UNO_REFERENCE_HXX_
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#include <com/sun/star/uno/Reference.hxx>
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#endif
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#ifndef _COM_SUN_STAR_ANIMATIONS_XANIMATIONNODE_HPP_
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#include <com/sun/star/animations/XAnimationNode.hpp>
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#endif
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#ifndef BOOST_SHARED_PTR_HPP_INCLUDED
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#include <boost/shared_ptr.hpp>
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#endif
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namespace presentation
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/** This interface is used to mirror every XAnimateNode object
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in the presentation core.
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*/
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class AnimationNode : public Disposable
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{
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namespace internal
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{
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/* Definition of AnimationNode interface */
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public:
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/** The current state of this AnimationNode
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*/
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enum NodeState {
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/// Invalid state, node is disposed or otherwise invalid
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INVALID =0,
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/// Unresolved start time
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UNRESOLVED =1,
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/// Resolved start time, node will start eventually
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RESOLVED =2,
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/// Node is active
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ACTIVE =4,
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/// Node is frozen (no longer active, but changes remain in place)
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FROZEN =8,
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/// Node has completed an active lifecycle,
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/// and any effect is removed from the document
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ENDED =16
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};
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/** This interface is used to mirror every XAnimateNode object
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in the presentation core.
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*/
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class AnimationNode : public Disposable
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{
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public:
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/** The current state of this AnimationNode
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*/
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enum NodeState
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{
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/// Invalid state, node is disposed or otherwise invalid
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INVALID =0,
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/// Unresolved start time
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UNRESOLVED =1,
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/// Resolved start time, node will start eventually
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RESOLVED =2,
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/// Node is active
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ACTIVE =4,
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/// Node is frozen (no longer active, but changes remain in place)
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FROZEN =8,
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/// Node has completed an active lifecycle, and any effect is removed from the document
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ENDED =16
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};
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/** Query the corresponding XAnimationNode.
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*/
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virtual ::com::sun::star::uno::Reference<
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::com::sun::star::animations::XAnimationNode >
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getXAnimationNode() const = 0;
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/** Query the corresponding XAnimationNode.
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*/
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virtual ::com::sun::star::uno::Reference<
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::com::sun::star::animations::XAnimationNode > getXAnimationNode() const = 0;
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/** Init this node
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/** Init this node
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If this node is not in state INVALID, init() sets up the
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node state and schedules necessary events.
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If this node has children, they have their init() called, too.
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You will call this method whenever a slide is going to be
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shown.
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If this node is not in state INVALID, init() sets up the
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node state and schedules necessary events. If this
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node has children, they have their init() called, too.
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You will call this method whenever a slide is going to be
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shown.
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@return true, if init was successful; state has changed to UNRESOLVED
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*/
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virtual bool init() = 0;
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@return true, if init was successful
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*/
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virtual bool init() = 0;
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/** Resolve node start time
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/** Resolve node start time
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Nodes can have unresolved start times, i.e. indefinite
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start time for container nodes, or child nodes whose
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parent has not yet started. Calling this method fixes
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the node's start time. This does not mean that this
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node immediately starts its animations, that is only
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the case for begin=0.0. The node will change its state
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to RESOLVED.
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Nodes can have unresolved start times, i.e. indefinite
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start time for container nodes, or child nodes whose
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parent has not yet started. Calling this method fixes
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the node's start time. This does not mean that this
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node immediately starts its animations, that is only
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the case for begin=0.0. The node will change its state
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to RESOLVED.
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@return true, if a start event was successfully scheduled.
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*/
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virtual bool resolve() = 0;
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@return true, if a start event was successfully
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scheduled.
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*/
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virtual bool resolve() = 0;
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/** Immediately start this node
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/** Immediately start this node
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This method starts the animation on this node, without
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begin timeout. The node will change its state to ACTIVE.
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This method starts the animation on this node, without
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begin timeout. The node will change its state to ACTIVE.
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@return true, if start was successful. This method
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might return false, if e.g. a restart is not permitted
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on this node.
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*/
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virtual bool activate() = 0;
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@return true, if start was successful. This method
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might return false, if e.g. a restart is not permitted
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on this node.
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*/
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virtual bool activate() = 0;
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/** Immediately stop this node
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/** Immediately stop this node
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This method stops the animation on this node. The node
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will change its state to either ENDED or FROZEN,
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depending on XAnimationNode attributes.
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*/
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virtual void deactivate() = 0;
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This method stops the animation on this node. The node
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will change its state to either ENDED or FROZEN,
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depending on XAnimationNode attributes.
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*/
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virtual void deactivate() = 0;
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/** End the animation on this node
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/** End the animation on this node
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This method force-ends animation on this node. Parents
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may call this for their children, if their active
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duration ends. An ended animation will no longer have
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any effect on the shape attributes. The node will
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change its state to ENDED.
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*/
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virtual void end() = 0;
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This method force-ends animation on this node. Parents
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may call this for their children, if their active
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duration ends. An ended animation will no longer have
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any effect on the shape attributes. The node will
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change its state to ENDED.
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*/
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virtual void end() = 0;
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/** Query node state
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/** Query node state
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@return the current state of this animation node.
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*/
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virtual NodeState getState() const = 0;
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This methods returns the current state of this
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animation node.
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*/
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virtual NodeState getState() const = 0;
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/** Register a deactivating listener
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/** Register a deactivating listener
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This method registers another AnimationNode as an
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deactivating listener, which gets notified via a
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notifyDeactivating() call. The node calls all
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registered listener, when it leaves the ACTIVE state.
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This method registers another AnimationNode as an
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deactivating listener, which gets notified via a
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notifyDeactivating() call. The node calls all
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registered listener, when it leaves the ACTIVE state.
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@param rNotifee AnimationNode to notify
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*/
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virtual bool registerDeactivatingListener(
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const ::boost::shared_ptr< AnimationNode >& rNotifee ) = 0;
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@param rNotifee
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AnimationNode to notify
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*/
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virtual bool registerDeactivatingListener( const ::boost::shared_ptr< AnimationNode >& rNotifee ) = 0;
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/** Called to notify another AnimationNode's deactivation
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/** Called to notify another AnimationNode's deactivation
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@param rNotifier The instance who calls this method.
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*/
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virtual void notifyDeactivating(
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const ::boost::shared_ptr< AnimationNode >& rNotifier ) = 0;
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@param rNotifier
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The instance who calls this method.
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*/
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virtual void notifyDeactivating( const ::boost::shared_ptr< AnimationNode >& rNotifier ) = 0;
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/** Query node whether it has an animation pending.
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/** Query node whether it has an animation pending.
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@return true, if this node (or at least one of its
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children) has an animation pending.
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*/
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virtual bool hasPendingAnimation() const = 0;
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};
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@return true, if this node (or at least one of its
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children) has an animation pending.
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*/
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virtual bool hasPendingAnimation() const = 0;
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};
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typedef ::boost::shared_ptr< AnimationNode > AnimationNodeSharedPtr;
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typedef ::boost::shared_ptr< AnimationNode > AnimationNodeSharedPtr;
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}
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}
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} // namespace internal
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} // namespace presentation
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#endif /* INCLUDED_SLIDESHOW_ANIMATIONNODE_HXX */
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#endif /* _SLIDESHOW_ANIMATIONNODE_HXX */
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