Remove PM2 macro usage

This commit is contained in:
Francois Tigeot 2011-04-22 21:36:28 +02:00
parent 5d19d9e863
commit ad52909ea0
4 changed files with 2 additions and 10 deletions

View file

@ -228,7 +228,7 @@ static const Func pOperand3[] = {
// TODO: Why as method? Isn't a simple define sufficient?
static const char* _crlf()
{
#if defined (UNX) || defined( PM2 )
#if defined (UNX)
return "\n";
#else
return "\r\n";

View file

@ -90,7 +90,7 @@ sal_Bool FileMove_Impl( const String & rFile1, const String & rFile2, sal_Bool b
return 0 == aF2.Kill();
}
#if defined( UNX ) || defined( PM2 ) || defined (__MINGW32__) || defined( OS2 )
#if defined( UNX ) || defined (__MINGW32__) || defined( OS2 )
int main ( int argc, char ** argv)
{
#else

View file

@ -2028,15 +2028,11 @@ void SfxDispatcher::SetSlotFilter
//--------------------------------------------------------------------
EXTERN_C
#if defined( PM2 )
int _stdcall
#else
#ifdef WNT
int _cdecl
#else
int
#endif
#endif
SfxCompareSIDs_Impl( const void* pSmaller, const void* pBigger )
{

View file

@ -47,15 +47,11 @@ DBG_NAME(SfxInterface)
//====================================================================
EXTERN_C
#if defined( PM2 )
int _stdcall
#else
#ifdef WNT
int _cdecl
#else
int
#endif
#endif
SfxCompareSlots_Impl( const void* pSmaller, const void* pBigger )
{