refactor indescribable wall of code into reusable hunks
supposed to be logically the same before and after except for the addition of allow pPreviousWindow to be the pFocusWindow as well as the pMouseWindow which I see as a good thing Change-Id: I4810146397850abab90d37d0e0c2bfd674faa208
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6d3dd1adec
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1 changed files with 131 additions and 58 deletions
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@ -1374,63 +1374,100 @@ static bool shouldReusePreviousMouseWindow(const SalWheelMouseEvent& rPrevEvt, c
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return (rEvt.mnX == rPrevEvt.mnX && rEvt.mnY == rPrevEvt.mnY && rEvt.mnTime-rPrevEvt.mnTime < 500/*ms*/);
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}
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static bool ImplHandleWheelEvent( vcl::Window* pWindow, const SalWheelMouseEvent& rEvt, bool scaleDirectly = false )
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class HandleWheelEvent
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{
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static SalWheelMouseEvent aPreviousEvent;
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static vcl::Window *pPreviousWindow;
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private:
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ImplSVData* m_pSVData;
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vcl::Window *m_pWindow;
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Point m_aMousePos;
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CommandWheelData m_aWheelData;
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ImplDelData aDogTag( pWindow );
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public:
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ImplSVData* pSVData = ImplGetSVData();
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if ( pSVData->maWinData.mpAutoScrollWin )
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pSVData->maWinData.mpAutoScrollWin->EndAutoScroll();
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if ( pSVData->maHelpData.mpHelpWin )
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ImplDestroyHelpWindow( true );
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if( aDogTag.IsDead() )
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return false;
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CommandWheelMode nMode;
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sal_uInt16 nCode = rEvt.mnCode;
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bool bHorz = rEvt.mbHorz;
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bool bPixel = rEvt.mbDeltaIsPixel;
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if ( scaleDirectly )
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nMode = CommandWheelMode::ZOOM_SCALE;
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else if ( nCode & KEY_MOD1 )
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nMode = CommandWheelMode::ZOOM;
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else if ( nCode & KEY_MOD2 )
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nMode = CommandWheelMode::DATAZOOM;
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else
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struct WindowDescription
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{
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nMode = CommandWheelMode::SCROLL;
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// #i85450# interpret shift-wheel as horizontal wheel action
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if( (nCode & (KEY_SHIFT | KEY_MOD1 | KEY_MOD2 | KEY_MOD3)) == KEY_SHIFT )
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bHorz = true;
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vcl::Window *m_pMouseWindow;
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bool m_bIsFloat;
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WindowDescription(vcl::Window *pMouseWindow, bool bIsFloat)
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: m_pMouseWindow(pMouseWindow)
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, m_bIsFloat(bIsFloat)
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{
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}
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};
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HandleWheelEvent(vcl::Window *pWindow, const SalWheelMouseEvent& rEvt, bool bScaleDirectly)
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: m_pSVData(ImplGetSVData())
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, m_pWindow(pWindow)
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, m_aMousePos(rEvt.mnX, rEvt.mnY)
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{
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CommandWheelMode nMode;
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sal_uInt16 nCode = rEvt.mnCode;
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bool bHorz = rEvt.mbHorz;
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bool bPixel = rEvt.mbDeltaIsPixel;
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if (bScaleDirectly)
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nMode = CommandWheelMode::ZOOM_SCALE;
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else if ( nCode & KEY_MOD1 )
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nMode = CommandWheelMode::ZOOM;
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else if ( nCode & KEY_MOD2 )
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nMode = CommandWheelMode::DATAZOOM;
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else
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{
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nMode = CommandWheelMode::SCROLL;
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// #i85450# interpret shift-wheel as horizontal wheel action
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if( (nCode & (KEY_SHIFT | KEY_MOD1 | KEY_MOD2 | KEY_MOD3)) == KEY_SHIFT )
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bHorz = true;
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}
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m_aWheelData = CommandWheelData(rEvt.mnDelta, rEvt.mnNotchDelta, rEvt.mnScrollLines, nMode, nCode, bHorz, bPixel);
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}
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bool Setup();
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WindowDescription FindTarget();
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vcl::Window *Dispatch(const WindowDescription& rTarget);
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bool CallCommand(vcl::Window *pWindow, const Point &rMousePos)
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{
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return ImplCallWheelCommand(pWindow, rMousePos, &m_aWheelData);
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}
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bool HandleEvent(const SalWheelMouseEvent& rEvt);
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void Teardown(const WindowDescription& rTarget);
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};
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CommandWheelData aWheelData( rEvt.mnDelta, rEvt.mnNotchDelta, rEvt.mnScrollLines, nMode, nCode, bHorz, bPixel );
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Point aMousePos( rEvt.mnX, rEvt.mnY );
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bool bRet = true;
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bool HandleWheelEvent::Setup()
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{
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ImplDelData aDogTag( m_pWindow );
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if (m_pSVData->maWinData.mpAutoScrollWin)
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m_pSVData->maWinData.mpAutoScrollWin->EndAutoScroll();
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if (m_pSVData->maHelpData.mpHelpWin)
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ImplDestroyHelpWindow( true );
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if (aDogTag.IsDead())
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return false;
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return true;
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}
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HandleWheelEvent::WindowDescription HandleWheelEvent::FindTarget()
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{
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// first check any floating window ( eg. drop down listboxes)
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bool bIsFloat = false;
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vcl::Window *pMouseWindow = NULL;
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if ( pSVData->maWinData.mpFirstFloat && !pSVData->maWinData.mpCaptureWin &&
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!pSVData->maWinData.mpFirstFloat->ImplIsFloatPopupModeWindow( pWindow ) )
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if (m_pSVData->maWinData.mpFirstFloat && !m_pSVData->maWinData.mpCaptureWin &&
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!m_pSVData->maWinData.mpFirstFloat->ImplIsFloatPopupModeWindow( m_pWindow ) )
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{
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HitTest nHitTest = HITTEST_OUTSIDE;
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pMouseWindow = pSVData->maWinData.mpFirstFloat->ImplFloatHitTest( pWindow, aMousePos, nHitTest );
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pMouseWindow = m_pSVData->maWinData.mpFirstFloat->ImplFloatHitTest( m_pWindow, m_aMousePos, nHitTest );
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}
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// then try the window directly beneath the mouse
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if( !pMouseWindow )
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pMouseWindow = pWindow->ImplFindWindow( aMousePos );
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pMouseWindow = m_pWindow->ImplFindWindow( m_aMousePos );
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else
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{
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// transform coordinates to float window frame coordinates
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pMouseWindow = pMouseWindow->ImplFindWindow(
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pMouseWindow->OutputToScreenPixel(
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pMouseWindow->AbsoluteScreenToOutputPixel(
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pWindow->OutputToAbsoluteScreenPixel(
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pWindow->ScreenToOutputPixel( aMousePos ) ) ) ) );
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m_pWindow->OutputToAbsoluteScreenPixel(
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m_pWindow->ScreenToOutputPixel( m_aMousePos ) ) ) ) );
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bIsFloat = true;
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}
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@ -1442,34 +1479,33 @@ static bool ImplHandleWheelEvent( vcl::Window* pWindow, const SalWheelMouseEvent
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pMouseWindow = pMouseWindow->GetParent();
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}
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// avoid the problem that scrolling via wheel to this point brings a widget
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// under the mouse that also accepts wheel commands, so stick with the old
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// widget if the time gap is very small
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if (shouldReusePreviousMouseWindow(aPreviousEvent, rEvt) && acceptableWheelScrollTarget(pPreviousWindow))
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{
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pMouseWindow = pPreviousWindow;
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}
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return WindowDescription(pMouseWindow, bIsFloat);
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}
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aPreviousEvent = rEvt;
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vcl::Window *HandleWheelEvent::Dispatch(const WindowDescription& rTarget)
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{
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vcl::Window *pMouseWindow = rTarget.m_pMouseWindow;
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vcl::Window *pDispatchedTo = NULL;
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if (acceptableWheelScrollTarget(pMouseWindow) && pMouseWindow->IsEnabled())
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{
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// transform coordinates to float window frame coordinates
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Point aRelMousePos( pMouseWindow->OutputToScreenPixel(
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pMouseWindow->AbsoluteScreenToOutputPixel(
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pWindow->OutputToAbsoluteScreenPixel(
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pWindow->ScreenToOutputPixel( aMousePos ) ) ) ) );
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bRet = ImplCallWheelCommand( pMouseWindow, aRelMousePos, &aWheelData );
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m_pWindow->OutputToAbsoluteScreenPixel(
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m_pWindow->ScreenToOutputPixel( m_aMousePos ) ) ) ) );
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bool bPropogate = CallCommand(pMouseWindow, aRelMousePos);
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if (!bPropogate)
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pDispatchedTo = pMouseWindow;
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}
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pPreviousWindow = !bRet ? pMouseWindow : NULL;
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// if the command was not handled try the focus window
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if ( bRet )
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if (!pDispatchedTo)
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{
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vcl::Window* pFocusWindow = pWindow->ImplGetWindowImpl()->mpFrameData->mpFocusWin;
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vcl::Window* pFocusWindow = m_pWindow->ImplGetWindowImpl()->mpFrameData->mpFocusWin;
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if ( pFocusWindow && (pFocusWindow != pMouseWindow) &&
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(pFocusWindow == pSVData->maWinData.mpFocusWin) )
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(pFocusWindow == m_pSVData->maWinData.mpFocusWin) )
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{
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// no wheel-messages to disabled windows
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if ( pFocusWindow->IsEnabled() && pFocusWindow->IsInputEnabled() && ! pFocusWindow->IsInModalMode() )
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@ -1477,17 +1513,23 @@ static bool ImplHandleWheelEvent( vcl::Window* pWindow, const SalWheelMouseEvent
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// transform coordinates to focus window frame coordinates
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Point aRelMousePos( pFocusWindow->OutputToScreenPixel(
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pFocusWindow->AbsoluteScreenToOutputPixel(
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pWindow->OutputToAbsoluteScreenPixel(
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pWindow->ScreenToOutputPixel( aMousePos ) ) ) ) );
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bRet = ImplCallWheelCommand( pFocusWindow, aRelMousePos, &aWheelData );
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m_pWindow->OutputToAbsoluteScreenPixel(
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m_pWindow->ScreenToOutputPixel( m_aMousePos ) ) ) ) );
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bool bPropogate = CallCommand(pFocusWindow, aRelMousePos);
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if (!bPropogate)
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pDispatchedTo = pMouseWindow;
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}
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}
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}
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return pDispatchedTo;
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}
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void HandleWheelEvent::Teardown(const WindowDescription& rTarget)
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{
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// close floaters
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if( ! bIsFloat && pSVData->maWinData.mpFirstFloat )
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if (!rTarget.m_bIsFloat && m_pSVData->maWinData.mpFirstFloat)
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{
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FloatingWindow* pLastLevelFloat = pSVData->maWinData.mpFirstFloat->ImplFindLastLevelFloat();
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FloatingWindow* pLastLevelFloat = m_pSVData->maWinData.mpFirstFloat->ImplFindLastLevelFloat();
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if( pLastLevelFloat )
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{
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sal_uLong nPopupFlags = pLastLevelFloat->GetPopupModeFlags();
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@ -1497,8 +1539,39 @@ static bool ImplHandleWheelEvent( vcl::Window* pWindow, const SalWheelMouseEvent
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}
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}
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}
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}
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return !bRet;
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bool HandleWheelEvent::HandleEvent(const SalWheelMouseEvent& rEvt)
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{
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static SalWheelMouseEvent aPreviousEvent;
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static vcl::Window *pPreviousWindow;
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if (!Setup())
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return false;
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WindowDescription aTarget = FindTarget();
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// avoid the problem that scrolling via wheel to this point brings a widget
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// under the mouse that also accepts wheel commands, so stick with the old
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// widget if the time gap is very small
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if (shouldReusePreviousMouseWindow(aPreviousEvent, rEvt) && acceptableWheelScrollTarget(pPreviousWindow))
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{
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aTarget.m_pMouseWindow = pPreviousWindow;
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}
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aPreviousEvent = rEvt;
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pPreviousWindow = Dispatch(aTarget);
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Teardown(aTarget);
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return pPreviousWindow != NULL;
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}
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static bool ImplHandleWheelEvent( vcl::Window* pWindow, const SalWheelMouseEvent& rEvt, bool scaleDirectly = false )
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{
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HandleWheelEvent aHandler(pWindow, rEvt, scaleDirectly);
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return aHandler.HandleEvent(rEvt);
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}
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#define IMPL_PAINT_CHECKRTL ((sal_uInt16)0x0020)
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