Use prefixed name for uno_initEnvironment() for iOS
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1 changed files with 8 additions and 0 deletions
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@ -197,11 +197,19 @@ static void SAL_CALL environmentDisposing( uno_Environment * ) SAL_THROW( () )
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&bridges::cpp_uno::shared::g_moduleCount.modCnt );
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}
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#ifndef IOS
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sal_Bool SAL_CALL component_canUnload(TimeValue * pTime) SAL_THROW_EXTERN_C() {
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return bridges::cpp_uno::shared::g_moduleCount.canUnload(
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&bridges::cpp_uno::shared::g_moduleCount, pTime);
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}
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#endif
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#ifdef IOS
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#define uno_initEnvironment gcc3_uno_initEnvironment
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#endif
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void SAL_CALL uno_initEnvironment(uno_Environment * pCppEnv)
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SAL_THROW_EXTERN_C()
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{
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