INTEGRATION: CWS aw033 (1.1.2); FILE ADDED

2008/08/19 16:43:44 cl 1.1.2.2: fixed license files
2006/05/12 11:37:28 aw 1.1.2.1: code for primitive support
This commit is contained in:
Vladimir Glazounov 2008-08-19 22:53:45 +00:00
parent 0bda8f0273
commit c7606873ac

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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: b3dgeometry.hxx,v $
*
* $Revision: 1.2 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _BGFX_POLYGON_B3DGEOMETRY_HXX
#define _BGFX_POLYGON_B3DGEOMETRY_HXX
//////////////////////////////////////////////////////////////////////////////
// predeclarations
namespace basegfx
{
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
namespace basegfx
{
class B3DGeometry
{
private:
B2DPolyPolygon maPolyPolygon; // the PolyPolygon geometry data, defines point number
B3DHomMatrix maPolygonTo3D; // transformation to create 3D PolyPolygon
B3DPolyPolygon maPolyNormal; // normal for each point or empty -> unified normal
B2DPolyPolygon maPolyTexture; // texture coordinate for each point or empty -> unified coordinate
B3DVector maUnifiedVector; // used when maNormal is empty
// bitfield
unsigned mbUnifiedVectorValid : 1; // flag to know if uvec is calculated yet
public:
B3DGeometry();
~B3DGeometry();
// compare operators
bool operator==(const B3DGeometry& rGeometry) const;
bool operator!=(const B3DGeometry& rGeometry) const { return (!operator==(rGeometry)); }
// member count
sal_uInt32 count() const { return maPolyPolygon.count(); }
};
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
#endif /* _BGFX_POLYGON_B3DPOLYGON_HXX */