Remove unused 'numTiles' from glitter vertex shader

The 'numTiles' variable is not being used in the vertex shader. To test this PR, apply the Glitter transition. If it works as expected, then the change is successful.

Signed-off-by: Javiya Vivekkumar Dineshbhai <vivek.javiya@collabora.com>
Change-Id: Ia1f833e6009b1f8c774329945ba260d20b8c9f64
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/168222
Tested-by: Jenkins
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
This commit is contained in:
Javiya Vivekkumar Dineshbhai 2024-05-29 18:29:18 +05:30 committed by Tomaž Vajngerl
parent d620821608
commit d5c5732ada
2 changed files with 0 additions and 7 deletions

View file

@ -25,7 +25,6 @@ varying vec3 v_normal;
attribute vec3 center;
uniform float time;
uniform ivec2 numTiles;
uniform sampler2D permTexture;
varying float angle;

View file

@ -1997,12 +1997,6 @@ void GlitterTransition::prepareTransition( sal_Int32 glLeavingSlideTex, sal_Int3
PermTextureTransition::prepareTransition( glLeavingSlideTex, glEnteringSlideTex, pContext );
CHECK_GL_ERROR();
GLint nNumTilesLocation = glGetUniformLocation(m_nProgramObject, "numTiles");
if (nNumTilesLocation != -1) {
glUniform2iv(nNumTilesLocation, 1, glm::value_ptr(glm::ivec2(41, 41 * 4 / 3)));
CHECK_GL_ERROR();
}
glGenBuffers(1, &maBuffer);
glBindBuffer(GL_ARRAY_BUFFER, maBuffer);