#i107763# avoid strange visuals on X11 platforms
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@ -269,6 +269,9 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
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// try hard to draw it directly, because the emulation layers are slower
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if( !pDisableNative
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&& mpGraphics->supportsOperation( OutDevSupport_B2DDraw )
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#if defined UNX && ! defined QUARTZ
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&& GetBitCount() > 8
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#endif
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#ifdef WIN32
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// workaround bad dithering on remote displaying when using GDI+ with toolbar buttoin hilighting
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&& !rPolyPoly.IsRect()
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