undoapi: first sketch of the listener API - not sure this will survive 'til the final version
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2 changed files with 6 additions and 6 deletions
4
sd/inc/undo/undomanager.hxx
Normal file → Executable file
4
sd/inc/undo/undomanager.hxx
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@ -47,8 +47,8 @@ public:
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bool isInListAction() const { return mnListLevel != 0; }
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bool isInUndo() const { return maIsInUndoLock.isLocked(); }
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virtual BOOL Undo( USHORT nCount=1 );
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virtual BOOL Redo( USHORT nCount=1 );
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virtual BOOL Undo();
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virtual BOOL Redo();
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/** Set or reset the undo manager linked with the called undo manager.
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*/
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8
sd/source/core/undo/undomanager.cxx
Normal file → Executable file
8
sd/source/core/undo/undomanager.cxx
Normal file → Executable file
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@ -79,16 +79,16 @@ void UndoManager::AddUndoAction( SfxUndoAction *pAction, BOOL bTryMerg /* = FALS
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}
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BOOL UndoManager::Undo( USHORT nCount )
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BOOL UndoManager::Undo()
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{
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ScopeLockGuard aGuard( maIsInUndoLock );
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return SfxUndoManager::Undo( nCount );
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return SfxUndoManager::Undo();
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}
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BOOL UndoManager::Redo( USHORT nCount )
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BOOL UndoManager::Redo()
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{
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ScopeLockGuard aGuard( maIsInUndoLock );
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return SfxUndoManager::Redo( nCount );
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return SfxUndoManager::Redo();
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}
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