/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include // DiscreteShadowPrimitive2D class namespace drawinglayer::primitive2d { /** DiscreteShadow data class */ class DRAWINGLAYER_DLLPUBLIC DiscreteShadow { private: /// the original shadow BitmapEx in a special form BitmapEx maBitmapEx; /// buffered extracted parts of CombinedShadow for easier usage BitmapEx maTopLeft; BitmapEx maTop; BitmapEx maTopRight; BitmapEx maRight; BitmapEx maBottomRight; BitmapEx maBottom; BitmapEx maBottomLeft; BitmapEx maLeft; public: /// constructor explicit DiscreteShadow(const BitmapEx& rBitmapEx); /// data read access const BitmapEx& getBitmapEx() const { return maBitmapEx; } /// compare operator bool operator==(const DiscreteShadow& rCompare) const { return getBitmapEx() == rCompare.getBitmapEx(); } /// helper accesses which create on-demand needed segments const BitmapEx& getTopLeft() const; const BitmapEx& getTop() const; const BitmapEx& getTopRight() const; const BitmapEx& getRight() const; const BitmapEx& getBottomRight() const; const BitmapEx& getBottom() const; const BitmapEx& getBottomLeft() const; const BitmapEx& getLeft() const; }; /** DiscreteShadowPrimitive2D class */ class DRAWINGLAYER_DLLPUBLIC DiscreteShadowPrimitive2D final : public DiscreteMetricDependentPrimitive2D { private: // the object transformation of the rectangular object basegfx::B2DHomMatrix maTransform; // the bitmap shadow data DiscreteShadow maDiscreteShadow; /// create local decomposition virtual Primitive2DReference create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override; public: /// constructor DiscreteShadowPrimitive2D( const basegfx::B2DHomMatrix& rTransform, const DiscreteShadow& rDiscreteShadow); /// data read access const basegfx::B2DHomMatrix& getTransform() const { return maTransform; } const DiscreteShadow& getDiscreteShadow() const { return maDiscreteShadow; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; /// provide unique ID virtual sal_uInt32 getPrimitive2DID() const override; }; } // end of namespace drawinglayer::primitive2d /* vim:set shiftwidth=4 softtabstop=4 expandtab: */