/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include #include namespace drawinglayer::primitive2d { class FillGraphicPrimitive2D; } namespace drawinglayer::processor2d { // define a simple accessor which can be used as friend. That method exists // only locally at SDPRProcessor2dTools.cxx and is thus only usable/callable // from there void setOffsetXYCreatedBitmap( drawinglayer::primitive2d::FillGraphicPrimitive2D&, const BitmapEx&); } // FillbitmapPrimitive2D class namespace drawinglayer::primitive2d { /** FillGraphicPrimitive2D class This class defines a bitmap filling for a rectangular area. The Range is defined by the Transformation, the fill by the FillGraphicAttribute. There, the fill consists of a Bitmap (not transparent) defining the fill data and a Point/Vector pair defining the relative position/size [0.0 .. 1.0] inside the area where the bitmap is positioned. A flag defines then if this is tiled or not. Renderers should handle this primitive; it has a geometrically correct decomposition, but on pixel outputs the areas where the tiled pieces are aligned tend to show up (one overlapping or empty pixel) */ class DRAWINGLAYER_DLLPUBLIC FillGraphicPrimitive2D final : public BufferedDecompositionPrimitive2D { private: /// the geometric definition basegfx::B2DHomMatrix maTransformation; /// the fill attributes attribute::FillGraphicAttribute maFillGraphic; /// the evtl. buffered OffsetXYCreatedBitmap BitmapEx maOffsetXYCreatedBitmap; /// local decomposition. virtual Primitive2DReference create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override; // allow this single accessor to change it to set buggered data friend void drawinglayer::processor2d::setOffsetXYCreatedBitmap( drawinglayer::primitive2d::FillGraphicPrimitive2D&, const BitmapEx&); // private tooling method to be called by setOffsetXYCreatedBitmap void impSetOffsetXYCreatedBitmap(const BitmapEx& rBitmap) { maOffsetXYCreatedBitmap = rBitmap; } public: /// constructor FillGraphicPrimitive2D( basegfx::B2DHomMatrix aTransformation, const attribute::FillGraphicAttribute& rFillGraphic); /// data read access const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; } const attribute::FillGraphicAttribute& getFillGraphic() const { return maFillGraphic; } const BitmapEx& getOffsetXYCreatedBitmap() const { return maOffsetXYCreatedBitmap; } /// compare operator virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; /// provide unique ID virtual sal_uInt32 getPrimitive2DID() const override; }; } // end of namespace drawinglayer::primitive2d /* vim:set shiftwidth=4 softtabstop=4 expandtab: */