/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include namespace drawinglayer { namespace processor3d { CutFindProcessor::CutFindProcessor(const geometry::ViewInformation3D& rViewInformation, const basegfx::B3DPoint& rFront, const basegfx::B3DPoint& rBack, bool bAnyHit) : BaseProcessor3D(rViewInformation), maFront(rFront), maBack(rBack), maResult(), maCombinedTransform(), mbAnyHit(bAnyHit), mbUseInvisiblePrimitiveContent(true) { } void CutFindProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) { if(getAnyHit() && maResult.size()) { // stop processing as soon as a hit was recognized return; } // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch switch(rCandidate.getPrimitive3DID()) { case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : { // transform group. const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate); // remember old and transform front, back to object coordinates const basegfx::B3DPoint aLastFront(maFront); const basegfx::B3DPoint aLastBack(maBack); basegfx::B3DHomMatrix aInverseTrans(rPrimitive.getTransformation()); aInverseTrans.invert(); maFront *= aInverseTrans; maBack *= aInverseTrans; // remember current and create new transformation; add new object transform from right side const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); const geometry::ViewInformation3D aNewViewInformation3D( aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(), aLastViewInformation3D.getOrientation(), aLastViewInformation3D.getProjection(), aLastViewInformation3D.getDeviceToView(), aLastViewInformation3D.getViewTime(), aLastViewInformation3D.getExtendedInformationSequence()); updateViewInformation(aNewViewInformation3D); // #i102956# remember needed back-transform for found cuts (combine from right side) const basegfx::B3DHomMatrix aLastCombinedTransform(maCombinedTransform); maCombinedTransform = maCombinedTransform * rPrimitive.getTransformation(); // let break down process(rPrimitive.getChildren()); // restore transformations and front, back maCombinedTransform = aLastCombinedTransform; updateViewInformation(aLastViewInformation3D); maFront = aLastFront; maBack = aLastBack; break; } case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : { // PolygonHairlinePrimitive3D, not used for hit test with planes, ignore. This // means that also thick line expansion will not be hit-tested as // PolyPolygonMaterialPrimitive3D break; } case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D : { // #i97321# // For HatchTexturePrimitive3D, do not use the decomposition since it will produce // clipped hatch lines in 3D. It can be used when the hatch also has a filling, but for // simplicity, just use the children which are the PolyPolygonMaterialPrimitive3D // which define the hatched areas anyways; for HitTest this is more than adequate const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rCandidate); process(rPrimitive.getChildren()); break; } case PRIMITIVE3D_ID_HIDDENGEOMETRYPRIMITIVE3D : { // HiddenGeometryPrimitive3D; the default decomposition would return an empty seqence, // so force this primitive to process its children directly if the switch is set // (which is the default). Else, ignore invisible content const primitive3d::HiddenGeometryPrimitive3D& rHiddenGeometry(static_cast< const primitive3d::HiddenGeometryPrimitive3D& >(rCandidate)); const primitive3d::Primitive3DContainer& rChildren = rHiddenGeometry.getChildren(); if(!rChildren.empty()) { if(getUseInvisiblePrimitiveContent()) { process(rChildren); } } break; } case PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D : { const primitive3d::UnifiedTransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::UnifiedTransparenceTexturePrimitive3D& >(rCandidate); const primitive3d::Primitive3DContainer& rChildren = rPrimitive.getChildren(); if(rChildren.size()) { if(1.0 <= rPrimitive.getTransparence()) { // not visible, but use for HitTest if(getUseInvisiblePrimitiveContent()) { process(rChildren); } } else if(rPrimitive.getTransparence() >= 0.0 && rPrimitive.getTransparence() < 1.0) { // visible; use content process(rChildren); } } break; } case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : { // PolyPolygonMaterialPrimitive3D const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate); if(!maFront.equal(maBack)) { const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon(); const sal_uInt32 nPolyCount(rPolyPolygon.count()); if(nPolyCount) { const basegfx::B3DPolygon aPolygon(rPolyPolygon.getB3DPolygon(0)); const sal_uInt32 nPointCount(aPolygon.count()); if(nPointCount > 2) { const basegfx::B3DVector aPlaneNormal(aPolygon.getNormal()); if(!aPlaneNormal.equalZero()) { const basegfx::B3DPoint aPointOnPlane(aPolygon.getB3DPoint(0)); double fCut(0.0); if(basegfx::tools::getCutBetweenLineAndPlane(aPlaneNormal, aPointOnPlane, maFront, maBack, fCut)) { const basegfx::B3DPoint aCutPoint(basegfx::interpolate(maFront, maBack, fCut)); if(basegfx::tools::isInside(rPolyPolygon, aCutPoint)) { // #i102956# add result. Do not forget to do this in the coordinate // system the processor get started with, so use the collected // combined transformation from processed TransformPrimitive3D's maResult.push_back(maCombinedTransform * aCutPoint); } } } } } } break; } default : { // process recursively process(rCandidate.get3DDecomposition(getViewInformation3D())); break; } } } } // end of namespace processor3d } // end of namespace drawinglayer /* vim:set shiftwidth=4 softtabstop=4 expandtab: */