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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_chart2.hxx" #include "BaseGFXHelper.hxx" #include using namespace ::com::sun::star; using namespace ::com::sun::star::drawing; using namespace ::basegfx; namespace chart { namespace BaseGFXHelper { ::basegfx::B3DRange getBoundVolume( const drawing::PolyPolygonShape3D& rPolyPoly ) { ::basegfx::B3DRange aRet; bool bInited = false; sal_Int32 nPolyCount = rPolyPoly.SequenceX.getLength(); for(sal_Int32 nPoly = 0; nPoly < nPolyCount; nPoly++) { sal_Int32 nPointCount = rPolyPoly.SequenceX[nPoly].getLength(); for( sal_Int32 nPoint = 0; nPoint < nPointCount; nPoint++) { if(!bInited) { aRet = ::basegfx::B3DRange(::basegfx::B3DTuple( rPolyPoly.SequenceX[nPoly][nPoint] , rPolyPoly.SequenceY[nPoly][nPoint] , rPolyPoly.SequenceZ[nPoly][nPoint])); bInited = true; } else { aRet.expand( ::basegfx::B3DTuple( rPolyPoly.SequenceX[nPoly][nPoint] , rPolyPoly.SequenceY[nPoly][nPoint] , rPolyPoly.SequenceZ[nPoly][nPoint])); } } } return aRet; } B2IRectangle makeRectangle( const awt::Point& rPos, const awt::Size& rSize ) { return B2IRectangle(rPos.X,rPos.Y,rPos.X+rSize.Width,rPos.Y+rSize.Height); } awt::Point B2IRectangleToAWTPoint( const ::basegfx::B2IRectangle& rB2IRectangle ) { return awt::Point( rB2IRectangle.getMinX(), rB2IRectangle.getMinY() ); } awt::Size B2IRectangleToAWTSize( const ::basegfx::B2IRectangle& rB2IRectangle ) { return awt::Size( static_cast< sal_Int32 >( rB2IRectangle.getWidth()), static_cast< sal_Int32 >( rB2IRectangle.getHeight())); } awt::Rectangle B2IRectangleToAWTRectangle( const ::basegfx::B2IRectangle& rB2IRectangle ) { return awt::Rectangle( rB2IRectangle.getMinX(), rB2IRectangle.getMinY(), static_cast< sal_Int32 >( rB2IRectangle.getWidth()), static_cast< sal_Int32 >( rB2IRectangle.getHeight())); } B3DVector Direction3DToB3DVector( const Direction3D& rDirection ) { return B3DVector( rDirection.DirectionX , rDirection.DirectionY , rDirection.DirectionZ ); } Direction3D B3DVectorToDirection3D( const B3DVector& rB3DVector ) { return Direction3D( rB3DVector.getX() , rB3DVector.getY() , rB3DVector.getZ() ); } B3DVector Position3DToB3DVector( const Position3D& rPosition ) { return B3DVector( rPosition.PositionX , rPosition.PositionY , rPosition.PositionZ ); } Position3D B3DVectorToPosition3D( const B3DVector& rB3DVector ) { return Position3D( rB3DVector.getX() , rB3DVector.getY() , rB3DVector.getZ() ); } B3DHomMatrix HomogenMatrixToB3DHomMatrix( const HomogenMatrix & rHomogenMatrix ) { B3DHomMatrix aResult; aResult.set( 0, 0, rHomogenMatrix.Line1.Column1 ); aResult.set( 0, 1, rHomogenMatrix.Line1.Column2 ); aResult.set( 0, 2, rHomogenMatrix.Line1.Column3 ); aResult.set( 0, 3, rHomogenMatrix.Line1.Column4 ); aResult.set( 1, 0, rHomogenMatrix.Line2.Column1 ); aResult.set( 1, 1, rHomogenMatrix.Line2.Column2 ); aResult.set( 1, 2, rHomogenMatrix.Line2.Column3 ); aResult.set( 1, 3, rHomogenMatrix.Line2.Column4 ); aResult.set( 2, 0, rHomogenMatrix.Line3.Column1 ); aResult.set( 2, 1, rHomogenMatrix.Line3.Column2 ); aResult.set( 2, 2, rHomogenMatrix.Line3.Column3 ); aResult.set( 2, 3, rHomogenMatrix.Line3.Column4 ); aResult.set( 3, 0, rHomogenMatrix.Line4.Column1 ); aResult.set( 3, 1, rHomogenMatrix.Line4.Column2 ); aResult.set( 3, 2, rHomogenMatrix.Line4.Column3 ); aResult.set( 3, 3, rHomogenMatrix.Line4.Column4 ); return aResult; } HomogenMatrix B3DHomMatrixToHomogenMatrix( const B3DHomMatrix & rB3DMatrix ) { HomogenMatrix aResult; aResult.Line1.Column1 = rB3DMatrix.get( 0, 0 ); aResult.Line1.Column2 = rB3DMatrix.get( 0, 1 ); aResult.Line1.Column3 = rB3DMatrix.get( 0, 2 ); aResult.Line1.Column4 = rB3DMatrix.get( 0, 3 ); aResult.Line2.Column1 = rB3DMatrix.get( 1, 0 ); aResult.Line2.Column2 = rB3DMatrix.get( 1, 1 ); aResult.Line2.Column3 = rB3DMatrix.get( 1, 2 ); aResult.Line2.Column4 = rB3DMatrix.get( 1, 3 ); aResult.Line3.Column1 = rB3DMatrix.get( 2, 0 ); aResult.Line3.Column2 = rB3DMatrix.get( 2, 1 ); aResult.Line3.Column3 = rB3DMatrix.get( 2, 2 ); aResult.Line3.Column4 = rB3DMatrix.get( 2, 3 ); aResult.Line4.Column1 = rB3DMatrix.get( 3, 0 ); aResult.Line4.Column2 = rB3DMatrix.get( 3, 1 ); aResult.Line4.Column3 = rB3DMatrix.get( 3, 2 ); aResult.Line4.Column4 = rB3DMatrix.get( 3, 3 ); return aResult; } B3DTuple GetRotationFromMatrix( const B3DHomMatrix & rB3DMatrix ) { B3DTuple aScale, aTranslation, aRotation, aShearing; rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing ); return aRotation; } B3DTuple GetScaleFromMatrix( const B3DHomMatrix & rB3DMatrix ) { B3DTuple aScale, aTranslation, aRotation, aShearing; rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing ); return aScale; } void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix & rB3DMatrix ) { B3DTuple aR( GetRotationFromMatrix( rB3DMatrix ) ); ::basegfx::B3DHomMatrix aRotationMatrix; aRotationMatrix.rotate(aR.getX(),aR.getY(),aR.getZ()); rB3DMatrix = aRotationMatrix; } double Deg2Rad( double fDegrees ) { return fDegrees * ( F_PI / 180.0 ); } double Rad2Deg( double fRadians ) { return fRadians * ( 180.0 / F_PI ); } } // namespace BaseGFXHelper } // namespace chart /* vim:set shiftwidth=4 softtabstop=4 expandtab: */