/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * */ #ifndef INCLUDED_VCL_INC_WIDGETTHEMETYPES_HXX #define INCLUDED_VCL_INC_WIDGETTHEMETYPES_HXX #include #include /** * These types are all based on the supported variants * vcl/salnativewidgets.hxx and must be kept in-sync. **/ /* Control Types: * * Specify the overall, whole control * type (as opposed to parts of the * control if it were composite). */ enum class ControlType { // for use in general purpose ImplControlValue Generic = 0, // Normal PushButton/Command Button Pushbutton = 1, // Normal single radio button Radiobutton = 2, // Normal single checkbox Checkbox = 10, // Combobox, i.e. a ListBox // that allows data entry by user Combobox = 20, // Control that allows text entry Editbox = 30, // Control that allows text entry, but without the usual border // Has to be handled separately, because this one cannot handle // ControlPart::HasBackgroundTexture, which is drawn in the edit box'es // border window. EditboxNoBorder = 31, // Control that allows text entry // ( some systems distinguish between single and multi line edit boxes ) MultilineEditbox = 32, // Control that pops up a menu, // but does NOT allow data entry Listbox = 35, // An edit field together with two little // buttons on the side (aka spin field) Spinbox = 40, // Two standalone spin buttons // without an edit field SpinButtons = 45, // A single tab TabItem = 50, // The border around a tab area, // but without the tabs themselves. // May have a gap at the top for // the active tab TabPane = 55, // The background to the tab area TabHeader = 56, // Background of a Tab Pane TabBody = 57, // Normal scrollbar, including // all parts like slider, buttons Scrollbar = 60, Slider = 65, // A separator line Fixedline = 80, // A toolbar control with buttons and a grip Toolbar = 100, // The menubar Menubar = 120, // popup menu MenuPopup = 121, Progress = 131, // Progress bar for the intro window // (aka splash screen), in case some // wants native progress bar in the // application but not for the splash // screen (used in desktop/) IntroProgress = 132, // tool tips Tooltip = 140, // to draw the implemented theme WindowBackground = 150, //to draw border of frames natively Frame = 160, // for nodes in listviews // used in svtools/source/contnr/svtreebx.cxx ListNode = 170, // nets between elements of listviews // with nodes ListNet = 171, // for list headers ListHeader = 172, }; /* Control Parts: * * Uniquely identify a part of a control, * for example the slider of a scroll bar. */ enum class ControlPart { NONE = 0, Entire = 1, ListboxWindow = 5, // the static listbox window containing the list Button = 100, ButtonUp = 101, ButtonDown = 102, // Also for ComboBoxes/ListBoxes ButtonLeft = 103, ButtonRight = 104, AllButtons = 105, SeparatorHorz = 106, SeparatorVert = 107, TrackHorzLeft = 200, TrackVertUpper = 201, TrackHorzRight = 202, TrackVertLower = 203, TrackHorzArea = 204, TrackVertArea = 205, Arrow = 220, ThumbHorz = 210, // Also used as toolbar grip ThumbVert = 211, // Also used as toolbar grip MenuItem = 250, MenuItemCheckMark = 251, MenuItemRadioMark = 252, Separator = 253, SubmenuArrow = 254, /* #i77549# HACK: for scrollbars in case of thumb rect, page up and page down rect we abuse the HitTestNativeScrollbar interface. All theming engines but aqua are actually able to draw the thumb according to our internal representation. However aqua draws a little outside. The canonical way would be to enhance the HitTestNativeScrollbar passing a ScrollbarValue additionally so all necessary information is available in the call. . However since there is only this one small exception we will deviate a little and instead pass the respective rect as control region to allow for a small correction. So all places using HitTestNativeScrollbar on ControlPart::ThumbHorz, ControlPart::ThumbVert, ControlPart::TrackHorzLeft, ControlPart::TrackHorzRight, ControlPart::TrackVertUpper, ControlPart::TrackVertLower do not use the control rectangle as region but the actuall part rectangle, making only small deviations feasible. */ /** The edit field part of a control, e.g. of the combo box. Currently used just for combo boxes and just for GetNativeControlRegion(). It is valid only if GetNativeControlRegion() supports ControlPart::ButtonDown as well. */ SubEdit = 300, // For controls that require the entire background // to be drawn first, and then other pieces over top. // (GTK+ scrollbars for example). Control region passed // in to draw this part is expected to be the entire // area of the control. // A control may respond to one or both. DrawBackgroundHorz = 1000, DrawBackgroundVert = 1001, // GTK+ also draws tabs right->left since there is a // hardcoded 2 pixel overlap between adjacent tabs TabsDrawRtl = 3000, // For themes that do not want to have the focus // rectangle part drawn by VCL but take care of the // whole inner control part by themselves // eg, listboxes or comboboxes or spinbuttons HasBackgroundTexture = 4000, // For scrollbars that have 3 buttons (most KDE themes) HasThreeButtons = 5000, BackgroundWindow = 6000, BackgroundDialog = 6001, //to draw natively the border of frames Border = 7000, //to draw natively the focus rects Focus = 8000 }; /* Control State: * * Specify how a particular part of the control * is to be drawn. Constants are bitwise OR-ed * together to compose a final drawing state. * A _disabled_ state is assumed by the drawing * functions until an ENABLED or HIDDEN is passed * in the ControlState. */ enum class ControlState { NONE = 0, ENABLED = 0x0001, FOCUSED = 0x0002, PRESSED = 0x0004, ROLLOVER = 0x0008, DEFAULT = 0x0020, SELECTED = 0x0040, DOUBLEBUFFERING = 0x4000, ///< Set when the control is painted using double-buffering via VirtualDevice. CACHING_ALLOWED = 0x8000, ///< Set when the control is completely visible (i.e. not clipped). }; inline bool operator& (const ControlState& lhs, const ControlState& rhs) { return static_cast::type>(lhs) & static_cast::type>(rhs); } /* ButtonValue: * * Identifies the tri-state value options * that buttons allow */ enum class ButtonValue { DontKnow, On, Off, Mixed }; // Color types constexpr uint32_t RGB_COLORDATA(uint8_t r, uint8_t g, uint8_t b) { return uint32_t(b) | (uint32_t(g) << 8) | (uint32_t(r) << 16); } #define COLORDATA_RED( n ) ((uint8_t)((n)>>16)) #define COLORDATA_GREEN( n ) ((uint8_t)(((uint16_t)(n)) >> 8)) #define COLORDATA_BLUE( n ) ((uint8_t)(n)) #define COLORDATA_RGB( n ) ((uint32_t)((n) & 0x00FFFFFF)) #define COL_BLACK RGB_COLORDATA( 0x00, 0x00, 0x00 ) #define COL_BLUE RGB_COLORDATA( 0x00, 0x00, 0x80 ) #define COL_GREEN RGB_COLORDATA( 0x00, 0x80, 0x00 ) #define COL_CYAN RGB_COLORDATA( 0x00, 0x80, 0x80 ) #define COL_RED RGB_COLORDATA( 0x80, 0x00, 0x00 ) #define COL_RED_FONTCOLOR RGB_COLORDATA( 0xCE, 0x18, 0x1E ) #define COL_MAGENTA RGB_COLORDATA( 0x80, 0x00, 0x80 ) #define COL_BROWN RGB_COLORDATA( 0x80, 0x80, 0x00 ) #define COL_GRAY RGB_COLORDATA( 0x80, 0x80, 0x80 ) #define COL_GRAY3 RGB_COLORDATA( 0xCC, 0xCC, 0xCC ) #define COL_GRAY7 RGB_COLORDATA( 0x66, 0x66, 0x66 ) #define COL_LIGHTGRAY RGB_COLORDATA( 0xC0, 0xC0, 0xC0 ) #define COL_LIGHTBLUE RGB_COLORDATA( 0x00, 0x00, 0xFF ) #define COL_LIGHTGREEN RGB_COLORDATA( 0x00, 0xFF, 0x00 ) #define COL_LIGHTCYAN RGB_COLORDATA( 0x00, 0xFF, 0xFF ) #define COL_LIGHTRED RGB_COLORDATA( 0xFF, 0x00, 0x00 ) #define COL_LIGHTMAGENTA RGB_COLORDATA( 0xFF, 0x00, 0xFF ) #define COL_LIGHTGRAYBLUE RGB_COLORDATA( 0xE0, 0xE0, 0xFF ) #define COL_YELLOW RGB_COLORDATA( 0xFF, 0xFF, 0x00 ) #define COL_YELLOW_HIGHLIGHT RGB_COLORDATA( 0xFF, 0xF2, 0x00 ) #define COL_WHITE RGB_COLORDATA( 0xFF, 0xFF, 0xFF ) #ifndef SAL_DLLPUBLIC_EXPORT # define SAL_DLLPUBLIC_EXPORT __attribute__ ((visibility("default"))) #endif namespace tools { #define RECT_EMPTY ((short)-32767) class SAL_DLLPUBLIC_EXPORT Rectangle { public: Rectangle(); Rectangle( long nLeft, long nTop, long nRight, long nBottom ); long Left() const { return nLeft; } long Right() const { return nRight; } long Top() const { return nTop; } long Bottom() const { return nBottom; } long& Left() { return nLeft; } long& Right() { return nRight; } long& Top() { return nTop; } long& Bottom() { return nBottom; } /// Returns the difference between right and left, assuming the range is inclusive. inline long GetWidth() const; /// Returns the difference between bottom and top, assuming the range is inclusive. inline long GetHeight() const; long getX() const { return nLeft; } long getY() const { return nTop; } private: long nLeft; long nTop; long nRight; long nBottom; }; } inline tools::Rectangle::Rectangle() { nLeft = nTop = 0; nRight = nBottom = RECT_EMPTY; } inline tools::Rectangle::Rectangle( long _nLeft, long _nTop, long _nRight, long _nBottom ) { nLeft = _nLeft; nTop = _nTop; nRight = _nRight; nBottom = _nBottom; } inline long tools::Rectangle::GetWidth() const { long n; if ( nRight == RECT_EMPTY ) n = 0; else { n = nRight - nLeft; if( n < 0 ) n--; else n++; } return n; } inline long tools::Rectangle::GetHeight() const { long n; if ( nBottom == RECT_EMPTY ) n = 0; else { n = nBottom - nTop; if ( n < 0 ) n--; else n++; } return n; } #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */