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See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include "null_spritecanvas.hxx" #include "null_canvasbitmap.hxx" #include "null_devicehelper.hxx" using namespace ::com::sun::star; namespace nullcanvas { DeviceHelper::DeviceHelper() : mpSpriteCanvas( NULL ), maSize(), mbFullScreen(false) { } void DeviceHelper::init( SpriteCanvas& rSpriteCanvas, const ::basegfx::B2ISize& rSize, bool bFullscreen ) { mpSpriteCanvas = &rSpriteCanvas; maSize = rSize; mbFullScreen = bFullscreen; } void DeviceHelper::disposing() { // release all references mpSpriteCanvas = NULL; } geometry::RealSize2D DeviceHelper::getPhysicalResolution() { return geometry::RealSize2D( 75, 75 ); } geometry::RealSize2D DeviceHelper::getPhysicalSize() { return geometry::RealSize2D( 210, 280 ); } uno::Reference< rendering::XLinePolyPolygon2D > DeviceHelper::createCompatibleLinePolyPolygon( const uno::Reference< rendering::XGraphicDevice >& /*rDevice*/, const uno::Sequence< uno::Sequence< geometry::RealPoint2D > >& points ) { // disposed? if( !mpSpriteCanvas ) return uno::Reference< rendering::XLinePolyPolygon2D >(); // we're disposed return uno::Reference< rendering::XLinePolyPolygon2D >( new ::basegfx::unotools::UnoPolyPolygon( ::basegfx::unotools::polyPolygonFromPoint2DSequenceSequence( points ))); } uno::Reference< rendering::XBezierPolyPolygon2D > DeviceHelper::createCompatibleBezierPolyPolygon( const uno::Reference< rendering::XGraphicDevice >& /*rDevice*/, const uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > >& points ) { // disposed? if( !mpSpriteCanvas ) return uno::Reference< rendering::XBezierPolyPolygon2D >(); // we're disposed return uno::Reference< rendering::XBezierPolyPolygon2D >( new ::basegfx::unotools::UnoPolyPolygon( ::basegfx::unotools::polyPolygonFromBezier2DSequenceSequence( points ) ) ); } uno::Reference< rendering::XBitmap > DeviceHelper::createCompatibleBitmap( const uno::Reference< rendering::XGraphicDevice >& /*rDevice*/, const geometry::IntegerSize2D& size ) { // disposed? if( !mpSpriteCanvas ) return uno::Reference< rendering::XBitmap >(); // we're disposed return uno::Reference< rendering::XBitmap >( new CanvasBitmap( ::basegfx::unotools::b2ISizeFromIntegerSize2D( size ), mpSpriteCanvas, false )); } uno::Reference< rendering::XVolatileBitmap > DeviceHelper::createVolatileBitmap( const uno::Reference< rendering::XGraphicDevice >& /*rDevice*/, const geometry::IntegerSize2D& /*size*/ ) { return uno::Reference< rendering::XVolatileBitmap >(); } uno::Reference< rendering::XBitmap > DeviceHelper::createCompatibleAlphaBitmap( const uno::Reference< rendering::XGraphicDevice >& /*rDevice*/, const geometry::IntegerSize2D& size ) { // disposed? if( !mpSpriteCanvas ) return uno::Reference< rendering::XBitmap >(); // we're disposed return uno::Reference< rendering::XBitmap >( new CanvasBitmap( ::basegfx::unotools::b2ISizeFromIntegerSize2D( size ), mpSpriteCanvas, true )); } uno::Reference< rendering::XVolatileBitmap > DeviceHelper::createVolatileAlphaBitmap( const uno::Reference< rendering::XGraphicDevice >& /*rDevice*/, const geometry::IntegerSize2D& /*size*/ ) { return uno::Reference< rendering::XVolatileBitmap >(); } sal_Bool DeviceHelper::hasFullScreenMode() { // TODO(F3): offer fullscreen mode the XCanvas way return false; } sal_Bool DeviceHelper::enterFullScreenMode( sal_Bool /*bEnter*/ ) { // TODO(F3): offer fullscreen mode the XCanvas way return false; } ::sal_Int32 DeviceHelper::createBuffers( ::sal_Int32 /*nBuffers*/ ) { // TODO(F3): implement XBufferStrategy interface. For now, we // _always_ will have exactly one backbuffer return 1; } void DeviceHelper::destroyBuffers() { // TODO(F3): implement XBufferStrategy interface. For now, we // _always_ will have exactly one backbuffer } ::sal_Bool DeviceHelper::showBuffer( bool bIsVisible, ::sal_Bool bUpdateAll ) { // forward to sprite canvas helper if( !bIsVisible || !mpSpriteCanvas ) return false; return mpSpriteCanvas->updateScreen( bUpdateAll ); } ::sal_Bool DeviceHelper::switchBuffer( bool bIsVisible, ::sal_Bool bUpdateAll ) { // no difference for VCL canvas return showBuffer( bIsVisible, bUpdateAll ); } uno::Any DeviceHelper::isAccelerated() const { return ::com::sun::star::uno::makeAny(false); } uno::Any DeviceHelper::getDeviceHandle() const { return uno::Any(); } uno::Any DeviceHelper::getSurfaceHandle() const { return uno::Any(); } namespace { struct DeviceColorSpace: public rtl::StaticWithInit, DeviceColorSpace> { uno::Reference operator()() { return vcl::unotools::createStandardColorSpace(); } }; } uno::Reference DeviceHelper::getColorSpace() const { // always the same return DeviceColorSpace::get(); } void DeviceHelper::notifySizeUpdate( const awt::Rectangle& /*rBounds*/ ) { // TODO } void DeviceHelper::dumpScreenContent() const { OSL_TRACE( "%s\n", BOOST_CURRENT_FUNCTION ); } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */