/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SD_INC_CUSTOMANIMATIONEFFECT_HXX #define INCLUDED_SD_INC_CUSTOMANIMATIONEFFECT_HXX #include #include #include #include #include #include #include #include #include #include #include class SdrPathObj; namespace sd { // -------------------------------------------------------------------- enum EValue { VALUE_FROM, VALUE_TO, VALUE_BY, VALUE_FIRST, VALUE_LAST }; class CustomAnimationEffect; class CustomAnimationPreset; typedef boost::shared_ptr< CustomAnimationPreset > CustomAnimationPresetPtr; typedef boost::shared_ptr< CustomAnimationEffect > CustomAnimationEffectPtr; typedef std::list< CustomAnimationEffectPtr > EffectSequence; class EffectSequenceHelper; class CustomAnimationEffect { friend class MainSequence; friend class EffectSequenceHelper; public: SD_DLLPUBLIC CustomAnimationEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); SD_DLLPUBLIC virtual ~CustomAnimationEffect(); const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& getNode() const { return mxNode; } void setNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); void replaceNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); CustomAnimationEffectPtr clone() const; // attributes const OUString& getPresetId() const { return maPresetId; } const OUString& getPresetSubType() const { return maPresetSubType; } const OUString& getProperty() const { return maProperty; } sal_Int16 getPresetClass() const { return mnPresetClass; } void setPresetClass( sal_Int16 nPresetClass ); sal_Int16 getNodeType() const { return mnNodeType; } SD_DLLPUBLIC void setNodeType( sal_Int16 nNodeType ); ::com::sun::star::uno::Any getRepeatCount() const; void setRepeatCount( const ::com::sun::star::uno::Any& rRepeatCount ); ::com::sun::star::uno::Any getEnd() const; void setEnd( const ::com::sun::star::uno::Any& rEnd ); sal_Int16 getFill() const; void setFill( sal_Int16 nFill ); double getBegin() const { return mfBegin; } SD_DLLPUBLIC void setBegin( double fBegin ); double getDuration() const { return mfDuration; } SD_DLLPUBLIC void setDuration( double fDuration ); double getAbsoluteDuration() const { return mfAbsoluteDuration; } const OUString& getName() const { return maName; } void setName( const OUString& rName ) { maName = rName; } sal_Int16 getIterateType() const { return mnIterateType; } SD_DLLPUBLIC void setIterateType( sal_Int16 nIterateType ); double getIterateInterval() const { return mfIterateInterval; } SD_DLLPUBLIC void setIterateInterval( double fIterateInterval ); ::com::sun::star::uno::Any getTarget() const { return maTarget; } SD_DLLPUBLIC void setTarget( const ::com::sun::star::uno::Any& rTarget ); sal_Bool hasAfterEffect() const { return mbHasAfterEffect; } void setHasAfterEffect( sal_Bool bHasAfterEffect ) { mbHasAfterEffect = bHasAfterEffect; } ::com::sun::star::uno::Any getDimColor() const { return maDimColor; } void setDimColor( ::com::sun::star::uno::Any aDimColor ) { maDimColor = aDimColor; } bool IsAfterEffectOnNext() const { return mbAfterEffectOnNextEffect; } void setAfterEffectOnNext( bool bOnNextEffect ) { mbAfterEffectOnNextEffect = bOnNextEffect; } sal_Int32 getParaDepth() const { return mnParaDepth; } sal_Bool hasText() const { return mbHasText; } sal_Int16 getCommand() const { return mnCommand; } double getAcceleration() const { return mfAcceleration; } void setAcceleration( double fAcceleration ); double getDecelerate() const { return mfDecelerate; } void setDecelerate( double fDecelerate ); sal_Bool getAutoReverse() const { return mbAutoReverse; } void setAutoReverse( sal_Bool bAutoReverse ); ::com::sun::star::uno::Any getProperty( sal_Int32 nNodeType, const OUString& rAttributeName, EValue eValue ); bool setProperty( sal_Int32 nNodeType, const OUString& rAttributeName, EValue eValue, const ::com::sun::star::uno::Any& rValue ); ::com::sun::star::uno::Any getTransformationProperty( sal_Int32 nTransformType, EValue eValue ); bool setTransformationProperty( sal_Int32 nTransformType, EValue eValue, const ::com::sun::star::uno::Any& rValue ); ::com::sun::star::uno::Any getColor( sal_Int32 nIndex ); void setColor( sal_Int32 nIndex, const ::com::sun::star::uno::Any& rColor ); ::com::sun::star::uno::Any getRotation(); void setRotation( const ::com::sun::star::uno::Any& rRotation ); sal_Int32 getGroupId() const { return mnGroupId; } void setGroupId( sal_Int32 nGroupId ); sal_Int16 getTargetSubItem() const { return mnTargetSubItem; } SD_DLLPUBLIC void setTargetSubItem( sal_Int16 nSubItem ); OUString getPath() const; void setPath( const OUString& rPath ); bool checkForText(); bool calculateIterateDuration(); void setAudio( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio >& xAudio ); bool getStopAudio() const; SD_DLLPUBLIC void setStopAudio(); SD_DLLPUBLIC void createAudio( const ::com::sun::star::uno::Any& rSource, double fVolume = 1.0 ); void removeAudio(); const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio >& getAudio() const { return mxAudio; } EffectSequenceHelper* getEffectSequence() const { return mpEffectSequence; } // helper ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > createAfterEffectNode() const throw (com::sun::star::uno::Exception); ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > getTargetShape() const; // static helpers static sal_Int32 get_node_type( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); static sal_Int32 getNumberOfSubitems( const ::com::sun::star::uno::Any& aTarget, sal_Int16 nIterateType ); SdrPathObj* createSdrPathObjFromPath(); void updateSdrPathObjFromPath( SdrPathObj& rPathObj ); void updatePathFromSdrPathObj( const SdrPathObj& rPathObj ); protected: void setEffectSequence( EffectSequenceHelper* pSequence ) { mpEffectSequence = pSequence; } private: sal_Int16 mnNodeType; OUString maPresetId; OUString maPresetSubType; OUString maProperty; sal_Int16 mnPresetClass; double mfBegin; double mfDuration; // this is the maximum duration of the subeffects double mfAbsoluteDuration; // this is the maximum duration of the subeffects including possible iterations sal_Int32 mnGroupId; sal_Int16 mnIterateType; double mfIterateInterval; sal_Int32 mnParaDepth; sal_Bool mbHasText; double mfAcceleration; double mfDecelerate; sal_Bool mbAutoReverse; sal_Int16 mnTargetSubItem; sal_Int16 mnCommand; EffectSequenceHelper* mpEffectSequence; OUString maName; ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode; ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio > mxAudio; ::com::sun::star::uno::Any maTarget; sal_Bool mbHasAfterEffect; ::com::sun::star::uno::Any maDimColor; bool mbAfterEffectOnNextEffect; }; struct stl_CustomAnimationEffect_search_node_predict { stl_CustomAnimationEffect_search_node_predict( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xSearchNode ); bool operator()( CustomAnimationEffectPtr pEffect ) const; const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& mxSearchNode; }; enum ESequenceHint { EFFECT_EDITED, EFFECT_REMOVED, EFFECT_ADDED }; /** this listener is implemented by UI components to track changes in the animation core */ class ISequenceListener { public: virtual void notify_change() = 0; protected: ~ISequenceListener() {} }; /** this class keeps track of a group of animations that build up a text animation for a single shape */ class CustomAnimationTextGroup { friend class EffectSequenceHelper; public: CustomAnimationTextGroup( const ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& rTarget, sal_Int32 nGroupId ); void reset(); void addEffect( CustomAnimationEffectPtr& pEffect ); const ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& getTarget() const { return maTarget; } const EffectSequence& getEffects() const { return maEffects; } /* -1: as single object, 0: all at once, n > 0: by n Th paragraph */ sal_Int32 getTextGrouping() const { return mnTextGrouping; } sal_Bool getAnimateForm() const { return mbAnimateForm; } sal_Bool getTextReverse() const { return mbTextReverse; } double getTextGroupingAuto() const { return mfGroupingAuto; } private: EffectSequence maEffects; ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape > maTarget; enum { PARA_LEVELS = 5 }; sal_Int32 mnTextGrouping; sal_Bool mbAnimateForm; sal_Bool mbTextReverse; double mfGroupingAuto; sal_Int32 mnLastPara; sal_Int8 mnDepthFlags[PARA_LEVELS]; sal_Int32 mnGroupId; }; typedef boost::shared_ptr< CustomAnimationTextGroup > CustomAnimationTextGroupPtr; typedef std::map< sal_Int32, CustomAnimationTextGroupPtr > CustomAnimationTextGroupMap; class EffectSequenceHelper { friend class MainSequence; public: EffectSequenceHelper(); EffectSequenceHelper( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer >& xSequenceRoot ); virtual ~EffectSequenceHelper(); virtual ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > getRootNode(); CustomAnimationEffectPtr append( const CustomAnimationPresetPtr& pDescriptor, const ::com::sun::star::uno::Any& rTarget, double fDuration = -1.0 ); CustomAnimationEffectPtr append( const SdrPathObj& rPathObj, const ::com::sun::star::uno::Any& rTarget, double fDuration = -1.0 ); SD_DLLPUBLIC void append( const CustomAnimationEffectPtr& pEffect ); void insert( EffectSequence::iterator& rPos, const CustomAnimationEffectPtr& pEffect ); void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, double fDuration = -1.0 ); void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, const OUString& rPresetSubType, double fDuration = -1.0 ); void remove( const CustomAnimationEffectPtr& pEffect ); void create( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); void createEffectsequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); void processAfterEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); void createEffects( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); sal_Int32 getCount() const { return sal::static_int_cast< sal_Int32 >( maEffects.size() ); } virtual CustomAnimationEffectPtr findEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ) const; virtual bool disposeShape( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ); virtual void insertTextRange( const com::sun::star::uno::Any& aTarget ); virtual void disposeTextRange( const com::sun::star::uno::Any& aTarget ); virtual bool hasEffect( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ); virtual void onTextChanged( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ); /** this must be called if effects from this sequence are changed. the method will call the registered listeners */ void update( const CustomAnimationEffectPtr& pEffect ); /** this method rebuilds the animation nodes */ virtual void rebuild(); EffectSequence::iterator getBegin() { return maEffects.begin(); } EffectSequence::iterator getEnd() { return maEffects.end(); } EffectSequence::iterator find( const CustomAnimationEffectPtr& pEffect ); EffectSequence& getSequence() { return maEffects; } void addListener( ISequenceListener* pListener ); void removeListener( ISequenceListener* pListener ); // text group methods CustomAnimationTextGroupPtr findGroup( sal_Int32 nGroupId ); SD_DLLPUBLIC CustomAnimationTextGroupPtr createTextGroup( CustomAnimationEffectPtr pEffect, sal_Int32 nTextGrouping, double fTextGroupingAuto, sal_Bool bAnimateForm, sal_Bool bTextReverse ); void setTextGrouping( CustomAnimationTextGroupPtr pTextGroup, sal_Int32 nTextGrouping ); void setAnimateForm( CustomAnimationTextGroupPtr pTextGroup, sal_Bool bAnimateForm ); void setTextGroupingAuto( CustomAnimationTextGroupPtr pTextGroup, double fTextGroupingAuto ); void setTextReverse( CustomAnimationTextGroupPtr pTextGroup, sal_Bool bAnimateForm ); sal_Int32 getSequenceType() const { return mnSequenceType; } ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > getTriggerShape() const { return mxEventSource; } void setTriggerShape( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xTrigger ) { mxEventSource = xTrigger; } virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const; virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const; protected: virtual void implRebuild(); virtual void reset(); void createTextGroupParagraphEffects( CustomAnimationTextGroupPtr pTextGroup, CustomAnimationEffectPtr pEffect, bool bUsed ); void notify_listeners(); void updateTextGroups(); protected: ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > mxSequenceRoot; EffectSequence maEffects; std::list< ISequenceListener* > maListeners; CustomAnimationTextGroupMap maGroupMap; sal_Int32 mnSequenceType; ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > mxEventSource; }; class MainSequence; class InteractiveSequence : public EffectSequenceHelper { friend class MainSequence; friend class MainSequenceChangeGuard; public: InteractiveSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer >& xSequenceRoot, MainSequence* pMainSequence ); /** this method rebuilds the animation nodes */ virtual void rebuild(); private: virtual void implRebuild(); MainSequence* mpMainSequence; }; typedef boost::shared_ptr< InteractiveSequence > InteractiveSequencePtr; typedef std::list< InteractiveSequencePtr > InteractiveSequenceList; class MainSequence : public EffectSequenceHelper, public ISequenceListener { friend class UndoAnimation; friend class MainSequenceRebuildGuard; friend class MainSequenceChangeGuard; public: MainSequence(); MainSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode ); ~MainSequence(); virtual ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > getRootNode(); void reset( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode ); /** this method rebuilds the animation nodes */ virtual void rebuild(); virtual CustomAnimationEffectPtr findEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ) const; virtual bool disposeShape( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ); virtual void insertTextRange( const com::sun::star::uno::Any& aTarget ); virtual void disposeTextRange( const com::sun::star::uno::Any& aTarget ); virtual bool hasEffect( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ); virtual void onTextChanged( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ); const InteractiveSequenceList& getInteractiveSequenceList() const { return maInteractiveSequenceList; } virtual void notify_change(); bool setTrigger( const CustomAnimationEffectPtr& pEffect, const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xTriggerShape ); /** starts a timer that recreates the internal structure from the API core after 1 second */ void startRecreateTimer(); /** starts a timer that rebuilds the API core from the internal structure after 1 second */ void startRebuildTimer(); virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const; virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const; protected: /** permits rebuilds until unlockRebuilds() is called. All rebuild calls during a locked sequence are process after unlockRebuilds() call. lockRebuilds() and unlockRebuilds() calls can be nested. */ void lockRebuilds(); void unlockRebuilds(); DECL_LINK(onTimerHdl, void *); virtual void implRebuild(); void init(); void createMainSequence(); virtual void reset(); InteractiveSequencePtr createInteractiveSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xShape ); InteractiveSequenceList maInteractiveSequenceList; ::com::sun::star::uno::Reference< ::com::sun::star::util::XChangesListener > mxChangesListener; ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > mxTimingRootNode; Timer maTimer; bool mbTimerMode; bool mbRebuilding; long mnRebuildLockGuard; bool mbPendingRebuildRequest; sal_Int32 mbIgnoreChanges; }; typedef boost::shared_ptr< MainSequence > MainSequencePtr; class MainSequenceRebuildGuard { public: MainSequenceRebuildGuard( const MainSequencePtr& pMainSequence ); ~MainSequenceRebuildGuard(); private: MainSequencePtr mpMainSequence; }; } #endif // INCLUDED_SD_INC_CUSTOMANIMATIONEFFECT_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */