/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include namespace { #define MAP( cVal0, cVal1, nFrac ) ((sal_uInt8)((((long)(cVal0)<<7L)+nFrac*((long)(cVal1)-(cVal0)))>>7L)) void generateMap(long nW, long nDstW, bool bHMirr, long* pMapIX, long* pMapFX) { const double fRevScaleX = (nDstW > 1L) ? (double) (nW - 1) / (nDstW - 1) : 0.0; long nTemp = nW - 2L; long nTempX = nW - 1L; for (long nX = 0L; nX < nDstW; nX++) { double fTemp = nX * fRevScaleX; if (bHMirr) fTemp = nTempX - fTemp; pMapIX[nX] = MinMax((long) fTemp, 0, nTemp); pMapFX[nX] = (long) ((fTemp - pMapIX[nX]) * 128.0); } } struct ScaleContext { BitmapReadAccess *mpSrc; BitmapWriteAccess *mpDest; long mnSrcW, mnDestW; long mnSrcH, mnDestH; bool mbHMirr, mbVMirr; std::unique_ptr mpMapIX; std::unique_ptr mpMapIY; std::unique_ptr mpMapFX; std::unique_ptr mpMapFY; ScaleContext( BitmapReadAccess *pSrc, BitmapWriteAccess *pDest, long nSrcW, long nDestW, long nSrcH, long nDestH, bool bHMirr, bool bVMirr) : mpSrc( pSrc ), mpDest( pDest ) , mnSrcW( nSrcW ), mnDestW( nDestW ) , mnSrcH( nSrcH ), mnDestH( nDestH ) , mbHMirr( bHMirr ), mbVMirr( bVMirr ) , mpMapIX( new long[ nDestW ] ) , mpMapIY( new long[ nDestH ] ) , mpMapFX( new long[ nDestW ] ) , mpMapFY( new long[ nDestH ] ) { generateMap(nSrcW, nDestW, bHMirr, mpMapIX.get(), mpMapFX.get()); generateMap(nSrcH, nDestH, bVMirr, mpMapIY.get(), mpMapFY.get()); } }; #define SCALE_THREAD_STRIP 32 struct ScaleRangeContext { ScaleContext *mrCtx; long mnStartY, mnEndY; ScaleRangeContext( ScaleContext *rCtx, long nStartY ) : mrCtx( rCtx ), mnStartY( nStartY ), mnEndY( nStartY + SCALE_THREAD_STRIP ) {} }; typedef void (*ScaleRangeFn)(ScaleContext &rCtx, long nStartY, long nEndY); class ScaleTask : public comphelper::ThreadTask { ScaleRangeFn mpFn; std::vector< ScaleRangeContext > maStrips; public: explicit ScaleTask( ScaleRangeFn pFn ) : mpFn( pFn ) {} void push( ScaleRangeContext &aRC ) { maStrips.push_back( aRC ); } virtual void doWork() override { std::vector< ScaleRangeContext >::iterator it; for (it = maStrips.begin(); it != maStrips.end(); ++it) mpFn( *(it->mrCtx), it->mnStartY, it->mnEndY ); } }; void scalePallete8bit(ScaleContext &rCtx, long nStartY, long nEndY) { const long nStartX = 0, nEndX = rCtx.mnDestW - 1L; for( long nY = nStartY; nY <= nEndY; nY++ ) { long nTempY = rCtx.mpMapIY[ nY ]; long nTempFY = rCtx.mpMapFY[ nY ]; Scanline pLine0 = rCtx.mpSrc->GetScanline( nTempY ); Scanline pLine1 = rCtx.mpSrc->GetScanline( ++nTempY ); for(long nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ ) { long nTempX = rCtx.mpMapIX[ nX ]; long nTempFX = rCtx.mpMapFX[ nX ]; const BitmapColor& rCol0 = rCtx.mpSrc->GetPaletteColor( pLine0[ nTempX ] ); const BitmapColor& rCol2 = rCtx.mpSrc->GetPaletteColor( pLine1[ nTempX ] ); const BitmapColor& rCol1 = rCtx.mpSrc->GetPaletteColor( pLine0[ ++nTempX ] ); const BitmapColor& rCol3 = rCtx.mpSrc->GetPaletteColor( pLine1[ nTempX ] ); sal_uInt8 cR0 = MAP( rCol0.GetRed(), rCol1.GetRed(), nTempFX ); sal_uInt8 cG0 = MAP( rCol0.GetGreen(), rCol1.GetGreen(), nTempFX ); sal_uInt8 cB0 = MAP( rCol0.GetBlue(), rCol1.GetBlue(), nTempFX ); sal_uInt8 cR1 = MAP( rCol2.GetRed(), rCol3.GetRed(), nTempFX ); sal_uInt8 cG1 = MAP( rCol2.GetGreen(), rCol3.GetGreen(), nTempFX ); sal_uInt8 cB1 = MAP( rCol2.GetBlue(), rCol3.GetBlue(), nTempFX ); BitmapColor aColRes( MAP( cR0, cR1, nTempFY ), MAP( cG0, cG1, nTempFY ), MAP( cB0, cB1, nTempFY ) ); rCtx.mpDest->SetPixel( nY, nXDst++, aColRes ); } } } void scalePalleteGeneral(ScaleContext &rCtx, long nStartY, long nEndY) { const long nStartX = 0, nEndX = rCtx.mnDestW - 1L; for( long nY = nStartY; nY <= nEndY; nY++ ) { long nTempY = rCtx.mpMapIY[ nY ]; long nTempFY = rCtx.mpMapFY[ nY ]; for( long nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ ) { long nTempX = rCtx.mpMapIX[ nX ]; long nTempFX = rCtx.mpMapFX[ nX ]; BitmapColor aCol0 = rCtx.mpSrc->GetPaletteColor( rCtx.mpSrc->GetPixelIndex( nTempY, nTempX ) ); BitmapColor aCol1 = rCtx.mpSrc->GetPaletteColor( rCtx.mpSrc->GetPixelIndex( nTempY, ++nTempX ) ); sal_uInt8 cR0 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTempFX ); sal_uInt8 cG0 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTempFX ); sal_uInt8 cB0 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTempFX ); aCol1 = rCtx.mpSrc->GetPaletteColor( rCtx.mpSrc->GetPixelIndex( ++nTempY, nTempX ) ); aCol0 = rCtx.mpSrc->GetPaletteColor( rCtx.mpSrc->GetPixelIndex( nTempY--, --nTempX ) ); sal_uInt8 cR1 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTempFX ); sal_uInt8 cG1 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTempFX ); sal_uInt8 cB1 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTempFX ); BitmapColor aColRes( MAP( cR0, cR1, nTempFY ), MAP( cG0, cG1, nTempFY ), MAP( cB0, cB1, nTempFY ) ); rCtx.mpDest->SetPixel( nY, nXDst++, aColRes ); } } } void scale24bitBGR(ScaleContext &rCtx, long nStartY, long nEndY) { const long nStartX = 0, nEndX = rCtx.mnDestW - 1L; for( long nY = nStartY; nY <= nEndY; nY++ ) { long nTempY = rCtx.mpMapIY[ nY ]; long nTempFY = rCtx.mpMapFY[ nY ]; Scanline pLine0 = rCtx.mpSrc->GetScanline( nTempY ); Scanline pLine1 = rCtx.mpSrc->GetScanline( ++nTempY ); for( long nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ ) { long nOff = 3L * rCtx.mpMapIX[ nX ]; long nTempFX = rCtx.mpMapFX[ nX ]; Scanline pTmp0 = pLine0 + nOff ; Scanline pTmp1 = pTmp0 + 3L; sal_uInt8 cB0 = MAP( *pTmp0, *pTmp1, nTempFX ); pTmp0++; pTmp1++; sal_uInt8 cG0 = MAP( *pTmp0, *pTmp1, nTempFX ); pTmp0++; pTmp1++; sal_uInt8 cR0 = MAP( *pTmp0, *pTmp1, nTempFX ); pTmp1 = ( pTmp0 = pLine1 + nOff ) + 3L; sal_uInt8 cB1 = MAP( *pTmp0, *pTmp1, nTempFX ); pTmp0++; pTmp1++; sal_uInt8 cG1 = MAP( *pTmp0, *pTmp1, nTempFX ); pTmp0++; pTmp1++; sal_uInt8 cR1 = MAP( *pTmp0, *pTmp1, nTempFX ); BitmapColor aColRes( MAP( cR0, cR1, nTempFY ), MAP( cG0, cG1, nTempFY ), MAP( cB0, cB1, nTempFY ) ); rCtx.mpDest->SetPixel( nY, nXDst++, aColRes ); } } } void scale24bitRGB(ScaleContext &rCtx, long nStartY, long nEndY) { const long nStartX = 0, nEndX = rCtx.mnDestW - 1L; for( long nY = nStartY; nY <= nEndY; nY++ ) { long nTempY = rCtx.mpMapIY[ nY ]; long nTempFY = rCtx.mpMapFY[ nY ]; Scanline pLine0 = rCtx.mpSrc->GetScanline( nTempY ); Scanline pLine1 = rCtx.mpSrc->GetScanline( ++nTempY ); for( long nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ ) { long nOff = 3L * rCtx.mpMapIX[ nX ]; long nTempFX = rCtx.mpMapFX[ nX ]; Scanline pTmp0 = pLine0 + nOff; Scanline pTmp1 = pTmp0 + 3L; sal_uInt8 cR0 = MAP( *pTmp0, *pTmp1, nTempFX ); pTmp0++; pTmp1++; sal_uInt8 cG0 = MAP( *pTmp0, *pTmp1, nTempFX ); pTmp0++; pTmp1++; sal_uInt8 cB0 = MAP( *pTmp0, *pTmp1, nTempFX ); pTmp1 = ( pTmp0 = pLine1 + nOff ) + 3L; sal_uInt8 cR1 = MAP( *pTmp0, *pTmp1, nTempFX ); pTmp0++; pTmp1++; sal_uInt8 cG1 = MAP( *pTmp0, *pTmp1, nTempFX ); pTmp0++; pTmp1++; sal_uInt8 cB1 = MAP( *pTmp0, *pTmp1, nTempFX ); BitmapColor aColRes( MAP( cR0, cR1, nTempFY ), MAP( cG0, cG1, nTempFY ), MAP( cB0, cB1, nTempFY ) ); rCtx.mpDest->SetPixel( nY, nXDst++, aColRes ); } } } void scaleNonPalleteGeneral(ScaleContext &rCtx, long nStartY, long nEndY) { const long nStartX = 0, nEndX = rCtx.mnDestW - 1L; for( long nY = nStartY; nY <= nEndY; nY++ ) { long nTempY = rCtx.mpMapIY[ nY ]; long nTempFY = rCtx.mpMapFY[ nY ]; for( long nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ ) { long nTempX = rCtx.mpMapIX[ nX ]; long nTempFX = rCtx.mpMapFX[ nX ]; BitmapColor aCol0 = rCtx.mpSrc->GetPixel( nTempY, nTempX ); BitmapColor aCol1 = rCtx.mpSrc->GetPixel( nTempY, ++nTempX ); sal_uInt8 cR0 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTempFX ); sal_uInt8 cG0 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTempFX ); sal_uInt8 cB0 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTempFX ); aCol1 = rCtx.mpSrc->GetPixel( ++nTempY, nTempX ); aCol0 = rCtx.mpSrc->GetPixel( nTempY--, --nTempX ); sal_uInt8 cR1 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTempFX ); sal_uInt8 cG1 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTempFX ); sal_uInt8 cB1 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTempFX ); BitmapColor aColRes( MAP( cR0, cR1, nTempFY ), MAP( cG0, cG1, nTempFY ), MAP( cB0, cB1, nTempFY ) ); rCtx.mpDest->SetPixel( nY, nXDst++, aColRes ); } } } void scalePallete8bit2(ScaleContext &rCtx, long nStartY, long nEndY) { const long nStartX = 0, nEndX = rCtx.mnDestW - 1L; const long nMax = 1 << 7L; for( long nY = nStartY; nY <= nEndY; nY++ ) { long nTop = rCtx.mbVMirr ? ( nY + 1 ) : nY; long nBottom = rCtx.mbVMirr ? nY : ( nY + 1 ) ; long nLineStart, nLineRange; if( nY == nEndY ) { nLineStart = rCtx.mpMapIY[ nY ]; nLineRange = 0; } else { nLineStart = rCtx.mpMapIY[ nTop ] ; nLineRange = ( rCtx.mpMapIY[ nBottom ] == rCtx.mpMapIY[ nTop ] ) ? 1 :( rCtx.mpMapIY[ nBottom ] - rCtx.mpMapIY[ nTop ] ); } for( long nX = nStartX , nXDst = 0L; nX <= nEndX; nX++ ) { long nLeft = rCtx.mbHMirr ? ( nX + 1 ) : nX; long nRight = rCtx.mbHMirr ? nX : ( nX + 1 ) ; long nRowStart; long nRowRange; if( nX == nEndX ) { nRowStart = rCtx.mpMapIX[ nX ]; nRowRange = 0; } else { nRowStart = rCtx.mpMapIX[ nLeft ]; nRowRange = ( rCtx.mpMapIX[ nRight ] == rCtx.mpMapIX[ nLeft ] )? 1 : ( rCtx.mpMapIX[ nRight ] - rCtx.mpMapIX[ nLeft ] ); } long nSumR = 0; long nSumG = 0; long nSumB = 0; long nTotalWeightY = 0; for(long i = 0; i<= nLineRange; i++) { Scanline pTmpY = rCtx.mpSrc->GetScanline( nLineStart + i ); long nSumRowR = 0; long nSumRowG = 0; long nSumRowB = 0; long nTotalWeightX = 0; for(long j = 0; j <= nRowRange; j++) { const BitmapColor& rCol = rCtx.mpSrc->GetPaletteColor( pTmpY[ nRowStart + j ] ); if(nX == nEndX ) { nSumRowB += rCol.GetBlue() << 7L; nSumRowG += rCol.GetGreen() << 7L; nSumRowR += rCol.GetRed() << 7L; nTotalWeightX += 1 << 7L; } else if( j == 0 ) { long nWeightX = (nMax- rCtx.mpMapFX[ nLeft ]) ; nSumRowB += ( nWeightX *rCol.GetBlue()) ; nSumRowG += ( nWeightX *rCol.GetGreen()) ; nSumRowR += ( nWeightX *rCol.GetRed()) ; nTotalWeightX += nWeightX; } else if ( nRowRange == j ) { long nWeightX = rCtx.mpMapFX[ nRight ] ; nSumRowB += ( nWeightX *rCol.GetBlue() ); nSumRowG += ( nWeightX *rCol.GetGreen() ); nSumRowR += ( nWeightX *rCol.GetRed() ); nTotalWeightX += nWeightX; } else { nSumRowB += rCol.GetBlue() << 7L; nSumRowG += rCol.GetGreen() << 7L; nSumRowR += rCol.GetRed() << 7L; nTotalWeightX += 1 << 7L; } } long nWeightY = nMax; if( nY == nEndY ) nWeightY = nMax; else if( i == 0 ) nWeightY = nMax - rCtx.mpMapFY[ nTop ]; else if( nLineRange == 1 ) nWeightY = rCtx.mpMapFY[ nTop ]; else if ( nLineRange == i ) nWeightY = rCtx.mpMapFY[ nBottom ]; if (nTotalWeightX) { nSumRowB /= nTotalWeightX; nSumRowG /= nTotalWeightX; nSumRowR /= nTotalWeightX; } nSumB += nWeightY * nSumRowB; nSumG += nWeightY * nSumRowG; nSumR += nWeightY * nSumRowR; nTotalWeightY += nWeightY; } if (nTotalWeightY) { nSumR /= nTotalWeightY; nSumG /= nTotalWeightY; nSumB /= nTotalWeightY; } BitmapColor aColRes((sal_uInt8)nSumR, (sal_uInt8)nSumG, (sal_uInt8)nSumB); rCtx.mpDest->SetPixel( nY, nXDst++, aColRes ); } } } void scalePalleteGeneral2(ScaleContext &rCtx, long nStartY, long nEndY) { const long nStartX = 0, nEndX = rCtx.mnDestW - 1L; const long nMax = 1 << 7L; for( long nY = nStartY; nY <= nEndY; nY++ ) { long nTop = rCtx.mbVMirr ? ( nY + 1 ) : nY; long nBottom = rCtx.mbVMirr ? nY : ( nY + 1 ) ; long nLineStart, nLineRange; if( nY ==nEndY ) { nLineStart = rCtx.mpMapIY[ nY ]; nLineRange = 0; } else { nLineStart = rCtx.mpMapIY[ nTop ] ; nLineRange = ( rCtx.mpMapIY[ nBottom ] == rCtx.mpMapIY[ nTop ] ) ? 1 :( rCtx.mpMapIY[ nBottom ] - rCtx.mpMapIY[ nTop ] ); } for( long nX = nStartX , nXDst = 0L; nX <= nEndX; nX++ ) { long nLeft = rCtx.mbHMirr ? ( nX + 1 ) : nX; long nRight = rCtx.mbHMirr ? nX : ( nX + 1 ) ; long nRowStart, nRowRange; if( nX == nEndX ) { nRowStart = rCtx.mpMapIX[ nX ]; nRowRange = 0; } else { nRowStart = rCtx.mpMapIX[ nLeft ]; nRowRange = ( rCtx.mpMapIX[ nRight ] == rCtx.mpMapIX[ nLeft ] )? 1 : ( rCtx.mpMapIX[ nRight ] - rCtx.mpMapIX[ nLeft ] ); } long nSumR = 0; long nSumG = 0; long nSumB = 0; long nTotalWeightY = 0; for(long i = 0; i<= nLineRange; i++) { long nSumRowR = 0; long nSumRowG = 0; long nSumRowB = 0; long nTotalWeightX = 0; for(long j = 0; j <= nRowRange; j++) { BitmapColor aCol0 = rCtx.mpSrc->GetPaletteColor ( rCtx.mpSrc->GetPixelIndex( nLineStart + i, nRowStart + j ) ); if(nX == nEndX ) { nSumRowB += aCol0.GetBlue() << 7L; nSumRowG += aCol0.GetGreen() << 7L; nSumRowR += aCol0.GetRed() << 7L; nTotalWeightX += 1 << 7L; } else if( j == 0 ) { long nWeightX = (nMax- rCtx.mpMapFX[ nLeft ]) ; nSumRowB += ( nWeightX *aCol0.GetBlue()) ; nSumRowG += ( nWeightX *aCol0.GetGreen()) ; nSumRowR += ( nWeightX *aCol0.GetRed()) ; nTotalWeightX += nWeightX; } else if ( nRowRange == j ) { long nWeightX = rCtx.mpMapFX[ nRight ] ; nSumRowB += ( nWeightX *aCol0.GetBlue() ); nSumRowG += ( nWeightX *aCol0.GetGreen() ); nSumRowR += ( nWeightX *aCol0.GetRed() ); nTotalWeightX += nWeightX; } else { nSumRowB += aCol0.GetBlue() << 7L; nSumRowG += aCol0.GetGreen() << 7L; nSumRowR += aCol0.GetRed() << 7L; nTotalWeightX += 1 << 7L; } } long nWeightY = nMax; if( nY == nEndY ) nWeightY = nMax; else if( i == 0 ) nWeightY = nMax - rCtx.mpMapFY[ nTop ]; else if( nLineRange == 1 ) nWeightY = rCtx.mpMapFY[ nTop ]; else if ( nLineRange == i ) nWeightY = rCtx.mpMapFY[ nBottom ]; if (nTotalWeightX) { nSumRowB /= nTotalWeightX; nSumRowG /= nTotalWeightX; nSumRowR /= nTotalWeightX; } nSumB += nWeightY * nSumRowB; nSumG += nWeightY * nSumRowG; nSumR += nWeightY * nSumRowR; nTotalWeightY += nWeightY; } if (nTotalWeightY) { nSumR /= nTotalWeightY; nSumG /= nTotalWeightY; nSumB /= nTotalWeightY; } BitmapColor aColRes((sal_uInt8)nSumR, (sal_uInt8)nSumG, (sal_uInt8)nSumB); rCtx.mpDest->SetPixel( nY, nXDst++, aColRes ); } } } void scale24bitBGR2(ScaleContext &rCtx, long nStartY, long nEndY) { const long nStartX = 0, nEndX = rCtx.mnDestW - 1L; const long nMax = 1 << 7L; for( long nY = nStartY; nY <= nEndY; nY++ ) { long nTop = rCtx.mbVMirr ? ( nY + 1 ) : nY; long nBottom = rCtx.mbVMirr ? nY : ( nY + 1 ) ; long nLineStart; long nLineRange; if( nY ==nEndY ) { nLineStart = rCtx.mpMapIY[ nY ]; nLineRange = 0; } else { nLineStart = rCtx.mpMapIY[ nTop ] ; nLineRange = ( rCtx.mpMapIY[ nBottom ] == rCtx.mpMapIY[ nTop ] ) ? 1 :( rCtx.mpMapIY[ nBottom ] - rCtx.mpMapIY[ nTop ] ); } for( long nX = nStartX , nXDst = 0L; nX <= nEndX; nX++ ) { long nLeft = rCtx.mbHMirr ? ( nX + 1 ) : nX; long nRight = rCtx.mbHMirr ? nX : ( nX + 1 ) ; long nRowStart; long nRowRange; if( nX == nEndX ) { nRowStart = rCtx.mpMapIX[ nX ]; nRowRange = 0; } else { nRowStart = rCtx.mpMapIX[ nLeft ]; nRowRange = ( rCtx.mpMapIX[ nRight ] == rCtx.mpMapIX[ nLeft ] )? 1 : ( rCtx.mpMapIX[ nRight ] - rCtx.mpMapIX[ nLeft ] ); } long nSumR = 0; long nSumG = 0; long nSumB = 0; long nTotalWeightY = 0; for(long i = 0; i<= nLineRange; i++) { Scanline pTmpY = rCtx.mpSrc->GetScanline( nLineStart + i ); Scanline pTmpX = pTmpY + 3L * nRowStart; long nSumRowR = 0; long nSumRowG = 0; long nSumRowB = 0; long nTotalWeightX = 0; for(long j = 0; j <= nRowRange; j++) { if(nX == nEndX ) { nSumRowB += ( *pTmpX ) << 7L;pTmpX++; nSumRowG += ( *pTmpX ) << 7L;pTmpX++; nSumRowR += ( *pTmpX ) << 7L;pTmpX++; nTotalWeightX += 1 << 7L; } else if( j == 0 ) { long nWeightX = (nMax- rCtx.mpMapFX[ nLeft ]) ; nSumRowB += ( nWeightX *( *pTmpX )) ;pTmpX++; nSumRowG += ( nWeightX *( *pTmpX )) ;pTmpX++; nSumRowR += ( nWeightX *( *pTmpX )) ;pTmpX++; nTotalWeightX += nWeightX; } else if ( nRowRange == j ) { long nWeightX = rCtx.mpMapFX[ nRight ] ; nSumRowB += ( nWeightX *( *pTmpX ) );pTmpX++; nSumRowG += ( nWeightX *( *pTmpX ) );pTmpX++; nSumRowR += ( nWeightX *( *pTmpX ) );pTmpX++; nTotalWeightX += nWeightX; } else { nSumRowB += ( *pTmpX ) << 7L;pTmpX++; nSumRowG += ( *pTmpX ) << 7L;pTmpX++; nSumRowR += ( *pTmpX ) << 7L;pTmpX++; nTotalWeightX += 1 << 7L; } } long nWeightY = nMax; if( nY == nEndY ) nWeightY = nMax; else if( i == 0 ) nWeightY = nMax - rCtx.mpMapFY[ nTop ]; else if( nLineRange == 1 ) nWeightY = rCtx.mpMapFY[ nTop ]; else if ( nLineRange == i ) nWeightY = rCtx.mpMapFY[ nBottom ]; if (nTotalWeightX) { nSumRowB /= nTotalWeightX; nSumRowG /= nTotalWeightX; nSumRowR /= nTotalWeightX; } nSumB += nWeightY * nSumRowB; nSumG += nWeightY * nSumRowG; nSumR += nWeightY * nSumRowR; nTotalWeightY += nWeightY; } if (nTotalWeightY) { nSumR /= nTotalWeightY; nSumG /= nTotalWeightY; nSumB /= nTotalWeightY; } BitmapColor aColRes((sal_uInt8)nSumR, (sal_uInt8)nSumG, (sal_uInt8)nSumB); rCtx.mpDest->SetPixel( nY, nXDst++, aColRes ); } } } void scale24bitRGB2(ScaleContext &rCtx, long nStartY, long nEndY) { const long nStartX = 0, nEndX = rCtx.mnDestW - 1L; const long nMax = 1 << 7L; for( long nY = nStartY; nY <= nEndY; nY++ ) { long nTop = rCtx.mbVMirr ? ( nY + 1 ) : nY; long nBottom = rCtx.mbVMirr ? nY : ( nY + 1 ) ; long nLineStart, nLineRange; if( nY ==nEndY ) { nLineStart = rCtx.mpMapIY[ nY ]; nLineRange = 0; } else { nLineStart = rCtx.mpMapIY[ nTop ] ; nLineRange = ( rCtx.mpMapIY[ nBottom ] == rCtx.mpMapIY[ nTop ] ) ? 1 :( rCtx.mpMapIY[ nBottom ] - rCtx.mpMapIY[ nTop ] ); } for( long nX = nStartX , nXDst = 0L; nX <= nEndX; nX++ ) { long nLeft = rCtx.mbHMirr ? ( nX + 1 ) : nX; long nRight = rCtx.mbHMirr ? nX : ( nX + 1 ) ; long nRowStart, nRowRange; if( nX == nEndX ) { nRowStart = rCtx.mpMapIX[ nX ]; nRowRange = 0; } else { nRowStart = rCtx.mpMapIX[ nLeft ]; nRowRange = ( rCtx.mpMapIX[ nRight ] == rCtx.mpMapIX[ nLeft ] )? 1 : ( rCtx.mpMapIX[ nRight ] - rCtx.mpMapIX[ nLeft ] ); } long nSumR = 0; long nSumG = 0; long nSumB = 0; long nTotalWeightY = 0; for(long i = 0; i<= nLineRange; i++) { Scanline pTmpY = rCtx.mpSrc->GetScanline( nLineStart + i ); Scanline pTmpX = pTmpY + 3L * nRowStart; long nSumRowR = 0; long nSumRowG = 0; long nSumRowB = 0; long nTotalWeightX = 0; for(long j = 0; j <= nRowRange; j++) { if(nX == nEndX ) { nSumRowR += ( *pTmpX ) << 7L;pTmpX++; nSumRowG += ( *pTmpX ) << 7L;pTmpX++; nSumRowB += ( *pTmpX ) << 7L;pTmpX++; nTotalWeightX += 1 << 7L; } else if( j == 0 ) { long nWeightX = (nMax- rCtx.mpMapFX[ nLeft ]) ; nSumRowR += ( nWeightX *( *pTmpX )) ;pTmpX++; nSumRowG += ( nWeightX *( *pTmpX )) ;pTmpX++; nSumRowB += ( nWeightX *( *pTmpX )) ;pTmpX++; nTotalWeightX += nWeightX; } else if ( nRowRange == j ) { long nWeightX = rCtx.mpMapFX[ nRight ] ; nSumRowR += ( nWeightX *( *pTmpX ) );pTmpX++; nSumRowG += ( nWeightX *( *pTmpX ) );pTmpX++; nSumRowB += ( nWeightX *( *pTmpX ) );pTmpX++; nTotalWeightX += nWeightX; } else { nSumRowR += ( *pTmpX ) << 7L;pTmpX++; nSumRowG += ( *pTmpX ) << 7L;pTmpX++; nSumRowB += ( *pTmpX ) << 7L;pTmpX++; nTotalWeightX += 1 << 7L; } } long nWeightY = nMax; if( nY == nEndY ) nWeightY = nMax; else if( i == 0 ) nWeightY = nMax - rCtx.mpMapFY[ nTop ]; else if( nLineRange == 1 ) nWeightY = rCtx.mpMapFY[ nTop ]; else if ( nLineRange == i ) nWeightY = rCtx.mpMapFY[ nBottom ]; if (nTotalWeightX) { nSumRowB /= nTotalWeightX; nSumRowG /= nTotalWeightX; nSumRowR /= nTotalWeightX; } nSumB += nWeightY * nSumRowB; nSumG += nWeightY * nSumRowG; nSumR += nWeightY * nSumRowR; nTotalWeightY += nWeightY; } if (nTotalWeightY) { nSumR /= nTotalWeightY; nSumG /= nTotalWeightY; nSumB /= nTotalWeightY; } BitmapColor aColRes((sal_uInt8)nSumR, (sal_uInt8)nSumG, (sal_uInt8)nSumB); rCtx.mpDest->SetPixel( nY, nXDst++, aColRes ); } } } void scaleNonPalleteGeneral2(ScaleContext &rCtx, long nStartY, long nEndY) { const long nStartX = 0, nEndX = rCtx.mnDestW - 1L; const long nMax = 1 << 7L; for( long nY = nStartY; nY <= nEndY; nY++ ) { long nTop = rCtx.mbVMirr ? ( nY + 1 ) : nY; long nBottom = rCtx.mbVMirr ? nY : ( nY + 1 ) ; long nLineStart, nLineRange; if( nY ==nEndY ) { nLineStart = rCtx.mpMapIY[ nY ]; nLineRange = 0; } else { nLineStart = rCtx.mpMapIY[ nTop ] ; nLineRange = ( rCtx.mpMapIY[ nBottom ] == rCtx.mpMapIY[ nTop ] ) ? 1 :( rCtx.mpMapIY[ nBottom ] - rCtx.mpMapIY[ nTop ] ); } for( long nX = nStartX , nXDst = 0L; nX <= nEndX; nX++ ) { long nLeft = rCtx.mbHMirr ? ( nX + 1 ) : nX; long nRight = rCtx.mbHMirr ? nX : ( nX + 1 ) ; long nRowStart, nRowRange; if( nX == nEndX ) { nRowStart = rCtx.mpMapIX[ nX ]; nRowRange = 0; } else { nRowStart = rCtx.mpMapIX[ nLeft ]; nRowRange = ( rCtx.mpMapIX[ nRight ] == rCtx.mpMapIX[ nLeft ] )? 1 : ( rCtx.mpMapIX[ nRight ] - rCtx.mpMapIX[ nLeft ] ); } long nSumR = 0; long nSumG = 0; long nSumB = 0; long nTotalWeightY = 0; for(long i = 0; i<= nLineRange; i++) { long nSumRowR = 0; long nSumRowG = 0; long nSumRowB = 0; long nTotalWeightX = 0; for(long j = 0; j <= nRowRange; j++) { BitmapColor aCol0 = rCtx.mpSrc->GetPixel( nLineStart + i, nRowStart + j ); if(nX == nEndX ) { nSumRowB += aCol0.GetBlue() << 7L; nSumRowG += aCol0.GetGreen() << 7L; nSumRowR += aCol0.GetRed() << 7L; nTotalWeightX += 1 << 7L; } else if( j == 0 ) { long nWeightX = (nMax- rCtx.mpMapFX[ nLeft ]) ; nSumRowB += ( nWeightX *aCol0.GetBlue()) ; nSumRowG += ( nWeightX *aCol0.GetGreen()) ; nSumRowR += ( nWeightX *aCol0.GetRed()) ; nTotalWeightX += nWeightX; } else if ( nRowRange == j ) { long nWeightX = rCtx.mpMapFX[ nRight ] ; nSumRowB += ( nWeightX *aCol0.GetBlue() ); nSumRowG += ( nWeightX *aCol0.GetGreen() ); nSumRowR += ( nWeightX *aCol0.GetRed() ); nTotalWeightX += nWeightX; } else { nSumRowB += aCol0.GetBlue() << 7L; nSumRowG += aCol0.GetGreen() << 7L; nSumRowR += aCol0.GetRed() << 7L; nTotalWeightX += 1 << 7L; } } long nWeightY = nMax; if( nY == nEndY ) nWeightY = nMax; else if( i == 0 ) nWeightY = nMax - rCtx.mpMapFY[ nTop ]; else if( nLineRange == 1 ) nWeightY = rCtx.mpMapFY[ nTop ]; else if ( nLineRange == i ) nWeightY = rCtx.mpMapFY[ nBottom ]; if (nTotalWeightX) { nSumRowB /= nTotalWeightX; nSumRowG /= nTotalWeightX; nSumRowR /= nTotalWeightX; } nSumB += nWeightY * nSumRowB; nSumG += nWeightY * nSumRowG; nSumR += nWeightY * nSumRowR; nTotalWeightY += nWeightY; } if (nTotalWeightY) { nSumR /= nTotalWeightY; nSumG /= nTotalWeightY; nSumB /= nTotalWeightY; } BitmapColor aColRes((sal_uInt8)nSumR, (sal_uInt8)nSumG, (sal_uInt8)nSumB); rCtx.mpDest->SetPixel( nY, nXDst++, aColRes ); } } } } // end anonymous namespace BitmapScaleSuper::BitmapScaleSuper(const double& rScaleX, const double& rScaleY) : mrScaleX(rScaleX), mrScaleY(rScaleY) {} BitmapScaleSuper::~BitmapScaleSuper() {} bool BitmapScaleSuper::filter(Bitmap& rBitmap) { bool bRet = false; const Size aSizePix(rBitmap.GetSizePixel()); bool bHMirr = mrScaleX < 0; bool bVMirr = mrScaleY < 0; double fScaleX = std::fabs(mrScaleX); double fScaleY = std::fabs(mrScaleY); const long nDstW = FRound(aSizePix.Width() * fScaleX); const long nDstH = FRound(aSizePix.Height() * fScaleY); const double fScaleThresh = 0.6; if (nDstW <= 1L || nDstH <= 1L) return false; Bitmap::ScopedReadAccess pReadAccess(rBitmap); Bitmap aOutBmp(Size(nDstW, nDstH), 24); Bitmap::ScopedWriteAccess pWriteAccess(aOutBmp); const long nStartY = 0; const long nEndY = nDstH - 1L; if (pReadAccess && pWriteAccess) { ScaleRangeFn pScaleRangeFn; ScaleContext aContext( pReadAccess.get(), pWriteAccess.get(), pReadAccess->Width(), pWriteAccess->Width(), pReadAccess->Height(), pWriteAccess->Height(), bVMirr, bHMirr ); bool bScaleUp = fScaleX >= fScaleThresh && fScaleY >= fScaleThresh; if( pReadAccess->HasPalette() ) { switch( pReadAccess->GetScanlineFormat() ) { case BMP_FORMAT_8BIT_PAL: pScaleRangeFn = bScaleUp ? scalePallete8bit : scalePallete8bit2; break; default: pScaleRangeFn = bScaleUp ? scalePalleteGeneral : scalePalleteGeneral2; break; } } else { switch( pReadAccess->GetScanlineFormat() ) { case BMP_FORMAT_24BIT_TC_BGR: pScaleRangeFn = bScaleUp ? scale24bitBGR : scale24bitBGR2; break; case BMP_FORMAT_24BIT_TC_RGB: pScaleRangeFn = bScaleUp ? scale24bitRGB : scale24bitRGB2; break; default: pScaleRangeFn = bScaleUp ? scaleNonPalleteGeneral : scaleNonPalleteGeneral2; break; } } // We want to thread - only if there is a lot of work to do: // We work hard when there is a large destination image, or // A large source image. bool bHorizontalWork = pReadAccess->Width() > 512 || pWriteAccess->Width() > 512; static bool bDisableThreadedScaling = getenv ("VCL_NO_THREAD_SCALE"); if ( bDisableThreadedScaling || !bHorizontalWork || nEndY - nStartY < SCALE_THREAD_STRIP ) { SAL_INFO("vcl.gdi", "Scale in main thread"); pScaleRangeFn( aContext, nStartY, nEndY ); } else { // partition and queue work comphelper::ThreadPool &rShared = comphelper::ThreadPool::getSharedOptimalPool(); sal_uInt32 nThreads = rShared.getWorkerCount(); assert( nThreads > 0 ); sal_uInt32 nStrips = ((nEndY - nStartY) + SCALE_THREAD_STRIP - 1) / SCALE_THREAD_STRIP; sal_uInt32 nStripsPerThread = nStrips / nThreads; SAL_INFO("vcl.gdi", "Scale in " << nStrips << " strips " << nStripsPerThread << " per thread we have " << nThreads << " CPU threads "); long nStripY = nStartY; for ( sal_uInt32 t = 0; t < nThreads - 1; t++ ) { ScaleTask *pTask = new ScaleTask( pScaleRangeFn ); for ( sal_uInt32 j = 0; j < nStripsPerThread; j++ ) { ScaleRangeContext aRC( &aContext, nStripY ); pTask->push( aRC ); nStripY += SCALE_THREAD_STRIP; } rShared.pushTask( pTask ); } // finish any remaining bits here pScaleRangeFn( aContext, nStripY, nEndY ); rShared.waitUntilEmpty(); SAL_INFO("vcl.gdi", "All threaded scaling tasks complete"); } bRet = true; } if( bRet ) { rBitmap.AdaptBitCount(aOutBmp); rBitmap = aOutBmp; } return bRet; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */