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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef CONFIGMGR_NODEIMPLOBJECTS_HXX_ #define CONFIGMGR_NODEIMPLOBJECTS_HXX_ #include "node.hxx" #include "nodeimpl.hxx" #include "groupnodeimpl.hxx" #include "setnodeimpl.hxx" #include "valuenodeimpl.hxx" #include "utility.hxx" #ifndef INCLUDED_MEMORY #include #define INCLUDED_MEMORY #endif namespace configmgr { namespace configuration { //----------------------------------------------------------------------------- // Specific types of nodes for direct or read only access //----------------------------------------------------------------------------- // Value Nodes //----------------------------------------------------------------------------- class ValueMemberNode::DeferredImpl : public configmgr::SimpleReferenceObject { data::ValueNodeAddress m_aValueRef; UnoAny m_aNewValue; bool m_bToDefault; bool m_bChange; public: explicit DeferredImpl(data::ValueNodeAccess const& _aValueNode); /// does this wrap a change bool isChange() const { return m_bChange; } /// retrieve the underlying (original) node location data::ValueNodeAddress getOriginalNodeAddress() const { return m_aValueRef; } /// retrieve the underlying (original) node data::ValueNodeAccess getOriginalNode() const { return data::ValueNodeAccess(m_aValueRef); } /// Does this node change to default bool isToDefault() const { return m_bToDefault; } /// retrieve the current value of this node UnoAny getNewValue() const { return m_aNewValue; } /// Set this node to a new value void setValue(UnoAny const& aNewValue, data::ValueNodeAccess const& _aOriginalNode); /// Set this node to assume its default value void setValueToDefault(data::ValueNodeAccess const& _aOriginalNode); public: // commit protocol std::auto_ptr preCommitChange(); void finishCommit(ValueChange& rChange); void revertCommit(ValueChange& rChange); void failedCommit(ValueChange& rChange); ValueChangeImpl* collectChange(); ValueChangeImpl* adjustToChange(ValueChange const& rExternalChange); // notification protocol void adjustToChange(NodeChangesInformation& rLocalChange, ValueChange const& rExternalChange, TreeImpl& rParentTree, NodeOffset nParentPos, Name const& aName); }; //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Group Nodes //----------------------------------------------------------------------------- class DeferredGroupNodeImpl : public GroupNodeImpl { public: explicit DeferredGroupNodeImpl(data::GroupNodeAddress const& _aNodeRef); explicit DeferredGroupNodeImpl(data::GroupNodeAddress const& _aNewAddress, GroupNodeImpl& rOriginal); ~DeferredGroupNodeImpl(); public: // commit protocol std::auto_ptr preCommitValueChanges(); void finishCommit(SubtreeChange& rChange); void revertCommit(SubtreeChange& rChange); void failedCommit(SubtreeChange& rChange); void collectValueChanges(NodeChanges& rChanges, TreeImpl* pParent, NodeOffset nNode) const; public: // data access bool hasChanges() const; void markChanged(); typedef ValueMemberNode::DeferredImplRef MemberChange; MemberChange findValueChange(Name const& aName); using GroupNodeImpl::makeValueMember; ValueMemberNode makeValueMember(Name const& _aName, bool _bForUpdate); private: typedef std::map< Name, MemberChange > MemberChanges; MemberChanges m_aChanges; }; //----------------------------------------------------------------------------- // Set nodes //----------------------------------------------------------------------------- class DeferredSetNodeImpl : public SetNodeImpl { public: explicit DeferredSetNodeImpl(data::SetNodeAddress const& _aNodeRef, Template* pTemplate); public: bool hasChanges() const; void markChanged(); void collectElementChanges(NodeChanges& rChanges) const; public: std::auto_ptr preCommitChanges(ElementList& _rRemovedElements); void failedCommit(SubtreeChange& rChanges); void finishCommit(SubtreeChange& rChanges); void revertCommit(SubtreeChange& rChanges); void insertNewElement(Name const& aName, Element const& aNewElement); void removeOldElement(Name const& aName); // Base Overrideables private: // NodeImpl implementation virtual bool doIsEmpty() const; virtual ElementTreeImpl* doFindElement(Name const& aName) ; virtual SetNodeVisitor::Result doDispatchToElements(SetNodeVisitor& aVisitor); virtual void doDifferenceToDefaultState(SubtreeChange& _rChangeToDefault, ISubtree& _rDefaultTree); virtual SetElementChangeImpl* doAdjustToAddedElement(Name const& aName, AddNode const& aAddNodeChange, Element const & aNewElement); virtual SetElementChangeImpl* doAdjustToRemovedElement(Name const& aName, RemoveNode const& aRemoveNodeChange); virtual SetElementChangeImpl* doAdjustChangedElement(NodeChangesInformation& rLocalChanges, Name const& aName, Change const& aChange); virtual void doTransferElements(ElementSet& rReplacement); // Implementation private: void rebuildElement(Name const& aName, Element const& _aElement); private: ElementSet m_aChangedData; bool m_bChanged; bool m_bDefault; }; //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- } } #endif // CONFIGMGR_NODEIMPLOBJECTS_HXX_