/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill) { basegfx::B3DRange aRetval; for(sal_uInt32 a(0); a < rFill.size(); a++) { aRetval.expand(basegfx::tools::getRange(rFill[a])); } return aRetval; } void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange) { // create sphere normals const basegfx::B3DPoint aCenter(rRange.getCenter()); for(sal_uInt32 a(0); a < rFill.size(); a++) { rFill[a] = basegfx::tools::applyDefaultNormalsSphere(rFill[a], aCenter); } } void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill) { for(sal_uInt32 a(0); a < rFill.size(); a++) { rFill[a].clearNormals(); } } void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill) { // invert normals for(sal_uInt32 a(0); a < rFill.size(); a++) { rFill[a] = basegfx::tools::invertNormals(rFill[a]); } } void applyTextureTo3DGeometry( ::com::sun::star::drawing::TextureProjectionMode eModeX, ::com::sun::star::drawing::TextureProjectionMode eModeY, ::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange, const basegfx::B2DVector& rTextureSize) { sal_uInt32 a; // handle texture coordinates X const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeX); const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeX)); // handle texture coordinates Y const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeY); const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeY)); if(bParallelX || bParallelY) { // apply parallel texture coordinates in X and/or Y for(a = 0; a < rFill.size(); a++) { rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesParallel(rFill[a], rRange, bParallelX, bParallelY); } } if(bSphereX || bSphereY) { // apply spherical texture coordinates in X and/or Y const basegfx::B3DPoint aCenter(rRange.getCenter()); for(a = 0; a < rFill.size(); a++) { rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesSphere(rFill[a], aCenter, bSphereX, bSphereY); } } // transform texture coordinates to texture size basegfx::B2DHomMatrix aTexMatrix; aTexMatrix.scale(rTextureSize.getX(), rTextureSize.getY()); for(a = 0; a < rFill.size(); a++) { rFill[a].transformTextureCoordiantes(aTexMatrix); } } Primitive3DSequence create3DPolyPolygonLinePrimitives( const basegfx::B3DPolyPolygon& rUnitPolyPolygon, const basegfx::B3DHomMatrix& rObjectTransform, const attribute::SdrLineAttribute& rLine) { // prepare fully scaled polyPolygon basegfx::B3DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon); aScaledPolyPolygon.transform(rObjectTransform); // create line and stroke attribute const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin(), rLine.getCap()); const attribute::StrokeAttribute aStrokeAttribute(rLine.getDotDashArray(), rLine.getFullDotDashLen()); // create primitives Primitive3DSequence aRetval(aScaledPolyPolygon.count()); for(sal_uInt32 a(0L); a < aScaledPolyPolygon.count(); a++) { const Primitive3DReference xRef(new PolygonStrokePrimitive3D(aScaledPolyPolygon.getB3DPolygon(a), aLineAttribute, aStrokeAttribute)); aRetval[a] = xRef; } if(0.0 != rLine.getTransparence()) { // create UnifiedTransparenceTexturePrimitive3D, add created primitives and exchange const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rLine.getTransparence(), aRetval)); aRetval = Primitive3DSequence(&xRef, 1L); } return aRetval; } Primitive3DSequence create3DPolyPolygonFillPrimitives( const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector, const basegfx::B3DHomMatrix& rObjectTransform, const basegfx::B2DVector& rTextureSize, const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute, const attribute::SdrFillAttribute& rFill, const attribute::FillGradientAttribute& rFillGradient) { Primitive3DSequence aRetval; if(r3DPolyPolygonVector.size()) { // create list of simple fill primitives aRetval.realloc(r3DPolyPolygonVector.size()); for(sal_uInt32 a(0L); a < r3DPolyPolygonVector.size(); a++) { // get scaled PolyPolygon basegfx::B3DPolyPolygon aScaledPolyPolygon(r3DPolyPolygonVector[a]); aScaledPolyPolygon.transform(rObjectTransform); if(aScaledPolyPolygon.areNormalsUsed()) { aScaledPolyPolygon.transformNormals(rObjectTransform); } const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D( aScaledPolyPolygon, aSdr3DObjectAttribute.getMaterial(), aSdr3DObjectAttribute.getDoubleSided())); aRetval[a] = xRef; } // look for and evtl. build texture sub-group primitive if(!rFill.getGradient().isDefault() || !rFill.getHatch().isDefault() || !rFill.getBitmap().isDefault()) { bool bModulate(::com::sun::star::drawing::TextureMode_MODULATE == aSdr3DObjectAttribute.getTextureMode()); bool bFilter(aSdr3DObjectAttribute.getTextureFilter()); BasePrimitive3D* pNewTexturePrimitive3D = 0; if(!rFill.getGradient().isDefault()) { // create gradientTexture3D with sublist, add to local aRetval pNewTexturePrimitive3D = new GradientTexturePrimitive3D( rFill.getGradient(), aRetval, rTextureSize, bModulate, bFilter); } else if(!rFill.getHatch().isDefault()) { // create hatchTexture3D with sublist, add to local aRetval pNewTexturePrimitive3D = new HatchTexturePrimitive3D( rFill.getHatch(), aRetval, rTextureSize, bModulate, bFilter); } else // if(!rFill.getBitmap().isDefault()) { // create bitmapTexture3D with sublist, add to local aRetval basegfx::B2DRange aTexRange(0.0, 0.0, rTextureSize.getX(), rTextureSize.getY()); pNewTexturePrimitive3D = new BitmapTexturePrimitive3D( rFill.getBitmap().getFillBitmapAttribute(aTexRange), aRetval, rTextureSize, bModulate, bFilter); } // exchange aRetval content with texture group const Primitive3DReference xRef(pNewTexturePrimitive3D); aRetval = Primitive3DSequence(&xRef, 1L); if(::com::sun::star::drawing::TextureKind2_LUMINANCE == aSdr3DObjectAttribute.getTextureKind()) { // use modified color primitive to force textures to gray const basegfx::BColorModifier aBColorModifier(basegfx::BColor(), 0.0, basegfx::BCOLORMODIFYMODE_GRAY); const Primitive3DReference xRef2(new ModifiedColorPrimitive3D(aRetval, aBColorModifier)); aRetval = Primitive3DSequence(&xRef2, 1L); } } if(0.0 != rFill.getTransparence()) { // create UnifiedTransparenceTexturePrimitive3D with sublist and exchange const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rFill.getTransparence(), aRetval)); aRetval = Primitive3DSequence(&xRef, 1L); } else if(!rFillGradient.isDefault()) { // create TransparenceTexturePrimitive3D with sublist and exchange const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(rFillGradient, aRetval, rTextureSize)); aRetval = Primitive3DSequence(&xRef, 1L); } } return aRetval; } Primitive3DSequence createShadowPrimitive3D( const Primitive3DSequence& rSource, const attribute::SdrShadowAttribute& rShadow, bool bShadow3D) { // create Shadow primitives. Uses already created primitives if(rSource.hasElements() && !basegfx::fTools::moreOrEqual(rShadow.getTransparence(), 1.0)) { // prepare new list for shadow geometry basegfx::B2DHomMatrix aShadowOffset; aShadowOffset.set(0, 2, rShadow.getOffset().getX()); aShadowOffset.set(1, 2, rShadow.getOffset().getY()); // create shadow primitive and add primitives const Primitive3DReference xRef(new ShadowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource)); return Primitive3DSequence(&xRef, 1L); } else { return Primitive3DSequence(); } } Primitive3DSequence createHiddenGeometryPrimitives3D( const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector, const basegfx::B3DHomMatrix& rObjectTransform, const basegfx::B2DVector& rTextureSize, const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute) { // create hidden sub-geometry which can be used for HitTest // and BoundRect calculations, but will not be visualized const attribute::SdrFillAttribute aSimplifiedFillAttribute( 0.0, basegfx::BColor(), attribute::FillGradientAttribute(), attribute::FillHatchAttribute(), attribute::SdrFillBitmapAttribute()); const Primitive3DReference aHidden( new HiddenGeometryPrimitive3D( create3DPolyPolygonFillPrimitives( r3DPolyPolygonVector, rObjectTransform, rTextureSize, aSdr3DObjectAttribute, aSimplifiedFillAttribute, attribute::FillGradientAttribute()))); return Primitive3DSequence(&aHidden, 1); } } // end of namespace primitive3d } // end of namespace drawinglayer /* vim:set shiftwidth=4 softtabstop=4 expandtab: */