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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SVP_SALINST_HXX #define _SVP_SALINST_HXX #include #include #include #include #include #include #include // timeval #define VIRTUAL_DESKTOP_WIDTH 1024 #define VIRTUAL_DESKTOP_HEIGHT 768 #define VIRTUAL_DESKTOP_DEPTH 24 // ------------------------------------------------------------------------- // SalYieldMutex // ------------------------------------------------------------------------- class SvpSalYieldMutex : public NAMESPACE_VOS(OMutex) { protected: ULONG mnCount; NAMESPACE_VOS(OThread)::TThreadIdentifier mnThreadId; public: SvpSalYieldMutex(); virtual void acquire(); virtual void release(); virtual sal_Bool tryToAcquire(); ULONG GetAcquireCount() const { return mnCount; } NAMESPACE_VOS(OThread)::TThreadIdentifier GetThreadId() const { return mnThreadId; } }; // --------------- // - SalTimer - // --------------- class SvpSalInstance; class SvpSalTimer : public SalTimer { SvpSalInstance* m_pInstance; public: SvpSalTimer( SvpSalInstance* pInstance ) : m_pInstance( pInstance ) {} virtual ~SvpSalTimer(); // overload all pure virtual methods virtual void Start( ULONG nMS ); virtual void Stop(); }; // --------------- // - SalInstance - // --------------- class SvpSalFrame; class SvpSalInstance : public SalInstance { timeval m_aTimeout; ULONG m_nTimeoutMS; int m_pTimeoutFDS[2]; SvpSalYieldMutex m_aYieldMutex; // internal event queue struct SalUserEvent { const SalFrame* m_pFrame; void* m_pData; USHORT m_nEvent; SalUserEvent( const SalFrame* pFrame, void* pData, USHORT nEvent = SALEVENT_USEREVENT ) : m_pFrame( pFrame ), m_pData( pData ), m_nEvent( nEvent ) {} }; oslMutex m_aEventGuard; std::list< SalUserEvent > m_aUserEvents; std::list< SalFrame* > m_aFrames; public: static SvpSalInstance* s_pDefaultInstance; SvpSalInstance(); virtual ~SvpSalInstance(); void PostEvent( const SalFrame* pFrame, void* pData, USHORT nEvent ); void CancelEvent( const SalFrame* pFrame, void* pData, USHORT nEvent ); void StartTimer( ULONG nMS ); void StopTimer(); void Wakeup(); void registerFrame( SalFrame* pFrame ) { m_aFrames.push_back( pFrame ); } void deregisterFrame( SalFrame* pFrame ); const std::list< SalFrame* >& getFrames() const { return m_aFrames; } bool CheckTimeout( bool bExecuteTimers = true ); // Frame virtual SalFrame* CreateChildFrame( SystemParentData* pParent, ULONG nStyle ); virtual SalFrame* CreateFrame( SalFrame* pParent, ULONG nStyle ); virtual void DestroyFrame( SalFrame* pFrame ); // Object (System Child Window) virtual SalObject* CreateObject( SalFrame* pParent, SystemWindowData* pWindowData, BOOL bShow = TRUE ); virtual void DestroyObject( SalObject* pObject ); // VirtualDevice // nDX and nDY in Pixel // nBitCount: 0 == Default(=as window) / 1 == Mono // pData allows for using a system dependent graphics or device context virtual SalVirtualDevice* CreateVirtualDevice( SalGraphics* pGraphics, long nDX, long nDY, USHORT nBitCount, const SystemGraphicsData *pData = NULL ); virtual void DestroyVirtualDevice( SalVirtualDevice* pDevice ); // Printer // pSetupData->mpDriverData can be 0 // pSetupData must be updatet with the current // JobSetup virtual SalInfoPrinter* CreateInfoPrinter( SalPrinterQueueInfo* pQueueInfo, ImplJobSetup* pSetupData ); virtual void DestroyInfoPrinter( SalInfoPrinter* pPrinter ); virtual SalPrinter* CreatePrinter( SalInfoPrinter* pInfoPrinter ); virtual void DestroyPrinter( SalPrinter* pPrinter ); virtual void GetPrinterQueueInfo( ImplPrnQueueList* pList ); virtual void GetPrinterQueueState( SalPrinterQueueInfo* pInfo ); virtual void DeletePrinterQueueInfo( SalPrinterQueueInfo* pInfo ); virtual String GetDefaultPrinter(); // SalTimer virtual SalTimer* CreateSalTimer(); // SalI18NImeStatus virtual SalI18NImeStatus* CreateI18NImeStatus(); // SalSystem virtual SalSystem* CreateSalSystem(); // SalBitmap virtual SalBitmap* CreateSalBitmap(); // YieldMutex virtual vos::IMutex* GetYieldMutex(); virtual ULONG ReleaseYieldMutex(); virtual void AcquireYieldMutex( ULONG nCount ); // wait next event and dispatch // must returned by UserEvent (SalFrame::PostEvent) // and timer virtual void Yield( bool bWait, bool bHandleAllCurrentEvents ); virtual bool AnyInput( USHORT nType ); // Menues virtual SalMenu* CreateMenu( BOOL bMenuBar ); virtual void DestroyMenu( SalMenu* pMenu); virtual SalMenuItem* CreateMenuItem( const SalItemParams* pItemData ); virtual void DestroyMenuItem( SalMenuItem* pItem ); // may return NULL to disable session management virtual SalSession* CreateSalSession(); virtual void* GetConnectionIdentifier( ConnectionIdentifierType& rReturnedType, int& rReturnedBytes ); virtual void AddToRecentDocumentList(const rtl::OUString& rFileUrl, const rtl::OUString& rMimeType); }; #endif // _SV_SALINST_HXX