/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX #include #include namespace drawinglayer { namespace primitive3d { // This primitive is used to represent geometry for non-visible objects, // e.g. a 3D cube without fill attributes. To still be able to use // primitives for HitTest functionality, the 3d decompositions produce // an as much as possible simplified fill geometry encapsulated in this // primtive when there is no fill geometry. Currently, the 3d hit test // uses only areas, so maybe in a further enchanced version this will change // to 'if neither filled nor lines' creation criteria. The whole primitive // decomposes to nothing, so no one not knowing it will be influenced. Only // helper processors for hit test (and maybe BoundRect extractors) will // use it and its children subcontent. class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive3D : public GroupPrimitive3D { public: explicit HiddenGeometryPrimitive3D(const Primitive3DSequence& rChildren); // despite returning an empty decomposition since it's no visualisation data, // range calculation is intended to use hidden geometry, so // the local implementation will return the children's range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE; /// The default implementation returns an empty sequence virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE; // provide unique ID DeclPrimitive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */