/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SVP_SVPFRAME_HXX #include #include #include "svpelement.hxx" #include class SvpSalInstance; class SvpSalGraphics; class SvpSalFrame : public SalFrame, public SvpElement { SvpSalInstance* m_pInstance; SvpSalFrame* m_pParent; // pointer to parent frame std::list< SvpSalFrame* > m_aChildren; // List of child frames sal_uLong m_nStyle; bool m_bVisible; long m_nMinWidth; long m_nMinHeight; long m_nMaxWidth; long m_nMaxHeight; SystemEnvData m_aSystemChildData; basebmp::BitmapDeviceSharedPtr m_aFrame; std::list< SvpSalGraphics* > m_aGraphics; static SvpSalFrame* s_pFocusFrame; public: SvpSalFrame( SvpSalInstance* pInstance, SalFrame* pParent, sal_uLong nSalFrameStyle, SystemParentData* pSystemParent = NULL ); virtual ~SvpSalFrame(); void GetFocus(); void LoseFocus(); void PostPaint() const; // SvpElement virtual const basebmp::BitmapDeviceSharedPtr& getDevice() const { return m_aFrame; } // SalFrame virtual SalGraphics* GetGraphics(); virtual void ReleaseGraphics( SalGraphics* pGraphics ); virtual sal_Bool PostEvent( void* pData ); virtual void SetTitle( const XubString& rTitle ); virtual void SetIcon( sal_uInt16 nIcon ); virtual void SetMenu( SalMenu* pMenu ); virtual void DrawMenuBar(); virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ); virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False ); virtual void Enable( sal_Bool bEnable ); virtual void SetMinClientSize( long nWidth, long nHeight ); virtual void SetMaxClientSize( long nWidth, long nHeight ); virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ); virtual void GetClientSize( long& rWidth, long& rHeight ); virtual void GetWorkArea( Rectangle& rRect ); virtual SalFrame* GetParent() const; virtual void SetWindowState( const SalFrameState* pState ); virtual sal_Bool GetWindowState( SalFrameState* pState ); virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay ); virtual void StartPresentation( sal_Bool bStart ); virtual void SetAlwaysOnTop( sal_Bool bOnTop ); virtual void ToTop( sal_uInt16 nFlags ); virtual void SetPointer( PointerStyle ePointerStyle ); virtual void CaptureMouse( sal_Bool bMouse ); virtual void SetPointerPos( long nX, long nY ); using SalFrame::Flush; virtual void Flush(); virtual void Sync(); virtual void SetInputContext( SalInputContext* pContext ); virtual void EndExtTextInput( sal_uInt16 nFlags ); virtual String GetKeyName( sal_uInt16 nKeyCode ); virtual String GetSymbolKeyName( const XubString& rFontName, sal_uInt16 nKeyCode ); virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ); virtual LanguageType GetInputLanguage(); virtual SalBitmap* SnapShot(); virtual void UpdateSettings( AllSettings& rSettings ); virtual void Beep( SoundType eSoundType ); virtual const SystemEnvData* GetSystemData() const; virtual SalPointerState GetPointerState(); virtual void SetParent( SalFrame* pNewParent ); virtual bool SetPluginParent( SystemParentData* pNewParent ); virtual void SetBackgroundBitmap( SalBitmap* pBitmap ); virtual void ResetClipRegion(); virtual void BeginSetClipRegion( sal_uLong nRects ); virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ); virtual void EndSetClipRegion(); /*TODO: functional implementation */ virtual void SetScreenNumber( unsigned int nScreen ) { (void)nScreen; } }; #endif // _SVP_SVPFRAME_HXX