/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace ::com::sun::star::uno; using namespace ::com::sun::star::lang; using namespace cppu; // Forward declaration static void Main(); SAL_IMPLEMENT_MAIN() { try { tools::extendApplicationEnvironment(); Reference< XComponentContext > xContext = defaultBootstrap_InitialComponentContext(); Reference< XMultiServiceFactory > xServiceManager( xContext->getServiceManager(), UNO_QUERY ); if( !xServiceManager.is() ) Application::Abort( u"Failed to bootstrap"_ustr ); comphelper::setProcessServiceFactory( xServiceManager ); InitVCL(); ::Main(); DeInitVCL(); } catch (const Exception&) { TOOLS_WARN_EXCEPTION("vcl.app", "Fatal"); return 1; } catch (const std::exception &e) { fprintf(stderr, "fatal error: %s\n", e.what()); return 1; } return 0; } namespace { class MyWin : public WorkWindow { Bitmap m_aBitmap; public: MyWin( vcl::Window* pParent, WinBits nWinStyle ); virtual void Paint( vcl::RenderContext& /*rRenderContext*/, const tools::Rectangle& rRect ) override; }; } void Main() { ScopedVclPtrInstance< MyWin > aMainWin( nullptr, WB_APP | WB_STDWORK ); aMainWin->SetText( u"VCL - Workbench"_ustr ); aMainWin->Show(); Application::Execute(); } MyWin::MyWin( vcl::Window* pParent, WinBits nWinStyle ) : WorkWindow( pParent, nWinStyle ), m_aBitmap(Size(256, 256), vcl::PixelFormat::N32_BPP) { // prepare an alpha mask BitmapScopedWriteAccess pAcc(m_aBitmap); for( int nX = 0; nX < 256; nX++ ) { for( int nY = 0; nY < 256; nY++ ) { double fRed = 255.0-1.5*std::hypot(nX, nY); if( fRed < 0.0 ) fRed = 0.0; double fGreen = 255.0-1.5*std::hypot(255-nX, nY); if( fGreen < 0.0 ) fGreen = 0.0; double fBlue = 255.0-1.5*std::hypot(128-nX, 255-nY); if( fBlue < 0.0 ) fBlue = 0.0; pAcc->SetPixel( nY, nX, BitmapColor( sal_uInt8(fRed), sal_uInt8(fGreen), sal_uInt8(fBlue) ) ); } } } static Point project( const Point& rPoint ) { const double angle_x = M_PI / 6.0; const double angle_z = M_PI / 6.0; // transform planar coordinates to 3d double x = rPoint.X(); double y = rPoint.Y(); // rotate around X axis double x1 = x; double y1 = y * cos( angle_x ); double z1 = y * sin( angle_x ); // rotate around Z axis double x2 = x1 * cos( angle_z ) + y1 * sin( angle_z ); //double y2 = y1 * cos( angle_z ) - x1 * sin( angle_z ); double z2 = z1; return Point( static_cast(x2), static_cast(z2) ); } static Color approachColor( const Color& rFrom, const Color& rTo ) { Color aColor; sal_uInt8 nDiff; // approach red if( rFrom.GetRed() < rTo.GetRed() ) { nDiff = rTo.GetRed() - rFrom.GetRed(); aColor.SetRed( rFrom.GetRed() + std::min( nDiff, 10 ) ); } else if( rFrom.GetRed() > rTo.GetRed() ) { nDiff = rFrom.GetRed() - rTo.GetRed(); aColor.SetRed( rFrom.GetRed() - std::min( nDiff, 10 ) ); } else aColor.SetRed( rFrom.GetRed() ); // approach Green if( rFrom.GetGreen() < rTo.GetGreen() ) { nDiff = rTo.GetGreen() - rFrom.GetGreen(); aColor.SetGreen( rFrom.GetGreen() + std::min( nDiff, 10 ) ); } else if( rFrom.GetGreen() > rTo.GetGreen() ) { nDiff = rFrom.GetGreen() - rTo.GetGreen(); aColor.SetGreen( rFrom.GetGreen() - std::min( nDiff, 10 ) ); } else aColor.SetGreen( rFrom.GetGreen() ); // approach blue if( rFrom.GetBlue() < rTo.GetBlue() ) { nDiff = rTo.GetBlue() - rFrom.GetBlue(); aColor.SetBlue( rFrom.GetBlue() + std::min( nDiff, 10 ) ); } else if( rFrom.GetBlue() > rTo.GetBlue() ) { nDiff = rFrom.GetBlue() - rTo.GetBlue(); aColor.SetBlue( rFrom.GetBlue() - std::min( nDiff, 10 ) ); } else aColor.SetBlue( rFrom.GetBlue() ); return aColor; } #define DELTA 5.0 void MyWin::Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect) { WorkWindow::Paint(rRenderContext, rRect); rRenderContext.Push(); MapMode aMapMode(MapUnit::Map100thMM); rRenderContext.SetMapMode(aMapMode); Size aPaperSize = rRenderContext.GetOutputSize(); Point aCenter(aPaperSize.Width() / 2 - 300, (aPaperSize.Height() - 8400) / 2 + 8400); Point aP1(aPaperSize.Width() / 48, 0), aP2(aPaperSize.Width() / 40, 0); Point aPoint; rRenderContext.DrawRect(tools::Rectangle(Point(0, 0), aPaperSize)); rRenderContext.DrawRect(tools::Rectangle(Point(100, 100), Size(aPaperSize.Width() - 200, aPaperSize.Height() - 200))); rRenderContext.DrawRect(tools::Rectangle(Point(200, 200), Size(aPaperSize.Width() - 400, aPaperSize.Height() - 400))); rRenderContext.DrawRect(tools::Rectangle(Point(300, 300), Size(aPaperSize.Width() - 600, aPaperSize.Height() - 600))); const int nFontCount = rRenderContext.GetFontFaceCollectionCount(); const int nFontSamples = (nFontCount < 15) ? nFontCount : 15; for (int i = 0; i < nFontSamples; ++i) { FontMetric aFont(rRenderContext.GetFontMetricFromCollection((i * nFontCount) / nFontSamples)); aFont.SetFontHeight(400 + (i % 7) * 100); aFont.SetOrientation(Degree10(i * (3600 / nFontSamples))); rRenderContext.SetFont(aFont); sal_uInt8 nRed = (i << 6) & 0xC0; sal_uInt8 nGreen = (i << 4) & 0xC0; sal_uInt8 nBlue = (i << 2) & 0xC0; rRenderContext.SetTextColor(Color(nRed, nGreen, nBlue)); rRenderContext.DrawText(tools::Rectangle(Point((aPaperSize.Width() - 4000) / 2, 2000), Size(aPaperSize.Width() - 2100, aPaperSize.Height() - 4000)), u"SVP test program"_ustr, DrawTextFlags::MultiLine); } rRenderContext.SetFillColor(); rRenderContext.DrawRect(tools::Rectangle(Point(aPaperSize.Width() - 4000, 1000), Size(3000, 3000))); rRenderContext.DrawBitmap(Point(aPaperSize.Width() - 4000, 1000), Size( 3000,3000 ), m_aBitmap); Color const aWhite(0xff, 0xff, 0xff); Color const aBlack(0, 0, 0); Color const aLightRed(0xff, 0, 0); Color const aDarkRed(0x40, 0, 0); Color const aLightBlue(0, 0, 0xff); Color const aDarkBlue(0,0,0x40); Color const aLightGreen(0, 0xff, 0); Color const aDarkGreen(0, 0x40, 0); Gradient aGradient(css::awt::GradientStyle_LINEAR, aBlack, aWhite); aGradient.SetAngle(900_deg10); rRenderContext.DrawGradient(tools::Rectangle(Point(1000, 4500), Size(aPaperSize.Width() - 2000, 500)), aGradient); aGradient.SetStartColor(aDarkRed); aGradient.SetEndColor(aLightBlue); rRenderContext.DrawGradient(tools::Rectangle(Point(1000, 5300), Size(aPaperSize.Width() - 2000, 500)), aGradient); aGradient.SetStartColor(aDarkBlue); aGradient.SetEndColor(aLightGreen); rRenderContext.DrawGradient(tools::Rectangle(Point(1000, 6100), Size(aPaperSize.Width() - 2000, 500)), aGradient); aGradient.SetStartColor(aDarkGreen); aGradient.SetEndColor(aLightRed); rRenderContext.DrawGradient(tools::Rectangle(Point(1000, 6900), Size(aPaperSize.Width() - 2000, 500)), aGradient); LineInfo aLineInfo(LineStyle::Solid, 200); const double sind = sin(basegfx::deg2rad(DELTA)); const double cosd = cos(basegfx::deg2rad(DELTA)); const double factor = 1 + (DELTA / 1000.0); int n = 0; Color aLineColor(0, 0, 0); Color aApproachColor(0, 0, 200); while (aP2.X() < aCenter.X() && n++ < 680) { aLineInfo.SetWidth(n / 3); aLineColor = approachColor(aLineColor, aApproachColor); rRenderContext.SetLineColor(aLineColor); // switch approach color if (aApproachColor.IsRGBEqual(aLineColor)) { if (aApproachColor.GetRed()) aApproachColor = Color(0, 0, 200); else if (aApproachColor.GetGreen()) aApproachColor = Color(200, 0, 0); else aApproachColor = Color(0, 200, 0); } rRenderContext.DrawLine(project(aP1) + aCenter, project(aP2) + aCenter, aLineInfo); aPoint.setX( static_cast((static_cast(aP1.X())*cosd - static_cast(aP1.Y())*sind)*factor) ); aPoint.setY( static_cast((static_cast(aP1.Y())*cosd + static_cast(aP1.X())*sind)*factor) ); aP1 = aPoint; aPoint.setX( static_cast((static_cast(aP2.X())*cosd - static_cast(aP2.Y())*sind)*factor) ); aPoint.setY( static_cast((static_cast(aP2.Y())*cosd + static_cast(aP2.X())*sind)*factor) ); aP2 = aPoint; } rRenderContext.Pop(); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */