/************************************************************************* * * $RCSfile: polygontemplate.hxx,v $ * * $Revision: 1.4 $ * * last change: $Author: aw $ $Date: 2003-11-05 12:25:50 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses * * - GNU Lesser General Public License Version 2.1 * - Sun Industry Standards Source License Version 1.1 * * Sun Microsystems Inc., October, 2000 * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2000 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * * Sun Industry Standards Source License Version 1.1 * ================================================= * The contents of this file are subject to the Sun Industry Standards * Source License Version 1.1 (the "License"); You may not use this file * except in compliance with the License. You may obtain a copy of the * License at http://www.openoffice.org/license.html. * * Software provided under this License is provided on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. * See the License for the specific provisions governing your rights and * obligations concerning the Software. * * The Initial Developer of the Original Code is: Sun Microsystems, Inc. * * Copyright: 2000 by Sun Microsystems, Inc. * * All Rights Reserved. * * Contributor(s): _______________________________________ * * ************************************************************************/ #ifndef _POLYGON_TEMPLATE_HXX #define _POLYGON_TEMPLATE_HXX #include ////////////////////////////////////////////////////////////////////////////// template < class Point > class ImplSimplePointEntry { Point maPoint; public: ImplSimplePointEntry() : maPoint(Point::getEmptyPoint()) { } ImplSimplePointEntry(const Point& rInitPoint) : maPoint(rInitPoint) { } const Point& getPoint() const { return maPoint; } void setPoint(const Point& rValue) { maPoint = rValue; } sal_Bool operator==(const ImplSimplePointEntry& rEntry) const { return (maPoint == rEntry.maPoint); } }; ////////////////////////////////////////////////////////////////////////////// template < class Vector > class ImplSimpleBezierEntry { Vector maBackward; Vector maForward; public: ImplSimpleBezierEntry() : maBackward(Vector::getEmptyVector()), maForward(Vector::getEmptyVector()) { } ImplSimpleBezierEntry(const Vector& rInitBackward, const Vector& rInitForward) : maBackward(rInitBackward), maForward(rInitForward) { } const Vector& getBackwardVector() const { return maBackward; } void setBackwardVector(const Vector& rValue) { maBackward = rValue; } const Vector& getForwardVector() const { return maForward; } void setForwardVector(const Vector& rValue) { maForward = rValue; } sal_Bool isBezierNeeded() { if(!maBackward.equalZero() || !maForward.equalZero()) return sal_True; return sal_False; } sal_Bool operator==(const ImplSimpleBezierEntry& rEntry) const { return ((maBackward == rEntry.maBackward) && (maForward == rEntry.maForward)); } void doInvertForFlip() { maBackward = -maBackward; maForward = -maForward; } }; ////////////////////////////////////////////////////////////////////////////// template < class Point, class Vector > class ImplPolygonTemplate { typedef ImplSimplePointEntry< Point > LocalImplSimplePointEntry; typedef ImplSimpleBezierEntry< Vector > LocalImplSimpleBezierEntry; typedef ::std::vector< LocalImplSimplePointEntry > SimplePointVector; typedef ::std::vector< LocalImplSimpleBezierEntry > SimpleBezierVector; sal_uInt32 mnBezierCount; SimplePointVector maPoints; SimpleBezierVector* mpVectors; unsigned mbIsClosed : 1; void implTryToReduceToPointVector() { if(!mnBezierCount && mpVectors) { delete mpVectors; mpVectors = 0L; } } public: sal_Bool isBezier() const { return sal_Bool(mnBezierCount); } sal_Bool isClosed() const { return sal_Bool(mbIsClosed); } void setClosed(sal_Bool bNew) { mbIsClosed = bNew; } sal_uInt32 count() const { return maPoints.size(); } ImplPolygonTemplate() : mnBezierCount(0L), mpVectors(0L), mbIsClosed(sal_False) { // complete initialization with defaults } ImplPolygonTemplate(const ImplPolygonTemplate& rSource) : mnBezierCount(0L), maPoints(rSource.maPoints), mpVectors(0L), mbIsClosed(rSource.mbIsClosed) { // complete initialization using copy if(rSource.mpVectors && rSource.mnBezierCount) { mpVectors = new SimpleBezierVector(*rSource.mpVectors); mnBezierCount = rSource.mnBezierCount; } } ImplPolygonTemplate(const ImplPolygonTemplate& rSource, sal_uInt32 nIndex, sal_uInt32 nCount) : mnBezierCount(0L), maPoints(nCount), mpVectors(0L), mbIsClosed(rSource.mbIsClosed) { // complete initialization using partly copy if(nCount) { // copy point data { SimplePointVector::const_iterator aStart(rSource.maPoints.begin()); aStart += nIndex; SimplePointVector::const_iterator aEnd(aStart); aEnd += nCount; maPoints.insert(0L, aStart, aEnd); } // copy bezier data if(rSource.mpVectors && rSource.mnBezierCount) { mpVectors = new SimpleBezierVector(); mpVectors->reserve(nCount); SimpleBezierVector::iterator aStart(mpVectors->begin()); aStart += nIndex; SimpleBezierVector::iterator aEnd(aStart); aEnd += nCount; for( ; aStart != aEnd; ++aStart ) { if(aStart->isBezierNeeded()) { mnBezierCount++; } mpVectors->push_back(*aStart); } // maybe vectors are not needed anymore, try to reduce memory footprint implTryToReduceToPointVector(); } } } ~ImplPolygonTemplate() { if(mpVectors) { delete mpVectors; } } sal_Bool isEqual(const ImplPolygonTemplate& rPointList) const { // same point count? if(maPoints.size() != rPointList.maPoints.size()) return sal_False; // if zero points the polys are equal if(!maPoints.size()) return sal_True; // if bezier count used it needs to be equal if(mnBezierCount != rPointList.mnBezierCount) return sal_False; // compare point content if(maPoints != rPointList.maPoints) return sal_False; // beziercounts are equal: if it's zero, we are done if(!mnBezierCount) return sal_True; // beziercounts are equal and not zero; compare them DBG_ASSERT(0L != mpVectors, "Error: Bezier list needs to exist here(!)"); DBG_ASSERT(0L != rPointList.mpVectors, "Error: Bezier list needs to exist here(!)"); return (*mpVectors == *rPointList.mpVectors); } const Point& getPoint(sal_uInt32 nIndex) const { return maPoints[nIndex].getPoint(); } void setPoint(sal_uInt32 nIndex, const Point& rValue) { maPoints[nIndex].setPoint(rValue); } const Vector& getBackwardVector(sal_uInt32 nIndex) const { if(mpVectors) return ((*mpVectors)[nIndex]).getBackwardVector(); else return Vector::getEmptyVector(); } void setBackwardVector(sal_uInt32 nIndex, const Vector& rValue) { if(mpVectors) { LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex]; sal_Bool bBezierNeededBefore(rDest.isBezierNeeded()); ((*mpVectors)[nIndex]).setBackwardVector(rValue); sal_Bool bBezierNeededAfter(rDest.isBezierNeeded()); if(bBezierNeededBefore != bBezierNeededAfter) { if(bBezierNeededAfter) mnBezierCount++; else mnBezierCount--; } } else { sal_Bool bEmptyVector(rValue.equalZero()); if(bEmptyVector) return; mpVectors = new SimpleBezierVector(maPoints.size()); ((*mpVectors)[nIndex]).setBackwardVector(rValue); mnBezierCount++; } } const Vector& getForwardVector(sal_uInt32 nIndex) const { if(mpVectors) return ((*mpVectors)[nIndex]).getForwardVector(); else return Vector::getEmptyVector(); } void setForwardVector(sal_uInt32 nIndex, const Vector& rValue) { if(mpVectors) { LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex]; sal_Bool bBezierNeededBefore(rDest.isBezierNeeded()); ((*mpVectors)[nIndex]).setForwardVector(rValue); sal_Bool bBezierNeededAfter(rDest.isBezierNeeded()); if(bBezierNeededBefore != bBezierNeededAfter) { if(bBezierNeededAfter) mnBezierCount++; else mnBezierCount--; } } else { sal_Bool bEmptyVector(rValue.equalZero()); if(bEmptyVector) return; mpVectors = new SimpleBezierVector(maPoints.size()); ((*mpVectors)[nIndex]).setForwardVector(rValue); mnBezierCount++; } } void insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount) { if(nCount) { // maybe vectors are not needed anymore, try to reduce memory footprint implTryToReduceToPointVector(); // add nCount copies of rPoint { LocalImplSimplePointEntry aNode(rPoint); SimplePointVector::iterator aIndex(maPoints.begin()); aIndex += nIndex; maPoints.insert(aIndex, nCount, aNode); } // add nCount empty entries to keep indices synchronized if(mpVectors) { LocalImplSimpleBezierEntry aNode; SimpleBezierVector::iterator aIndex(mpVectors->begin()); aIndex += nIndex; mpVectors->insert(aIndex, nCount, aNode); } } } void insert(sal_uInt32 nIndex, const ImplPolygonTemplate& rSource) { const sal_uInt32 nCount(rSource.maPoints.size()); if(nCount) { // instert point data { SimplePointVector::iterator aIndex(maPoints.begin()); aIndex += nIndex; SimplePointVector::const_iterator aStart(rSource.maPoints.begin()); SimplePointVector::const_iterator aEnd(rSource.maPoints.end()); maPoints.insert(aIndex, aStart, aEnd); } // insert bezier data if(rSource.mpVectors && rSource.mnBezierCount) { SimpleBezierVector::iterator aIndex(mpVectors->begin()); aIndex += nIndex; SimpleBezierVector::iterator aStart(rSource.mpVectors->begin()); SimpleBezierVector::iterator aEnd(rSource.mpVectors->end()); if(!mpVectors) { mpVectors = new SimpleBezierVector(maPoints.size() - nCount); } mpVectors->insert(aIndex, aStart, aEnd); mnBezierCount += rSource.mnBezierCount; } else { // maybe vectors are not needed anymore, try to reduce memory footprint implTryToReduceToPointVector(); // add nCount empty entries to keep indices synchronized if(mpVectors) { LocalImplSimpleBezierEntry aNode; SimpleBezierVector::iterator aIndex(mpVectors->begin()); aIndex += nIndex; mpVectors->insert(aIndex, nCount, aNode); } } } } void remove(sal_uInt32 nIndex, sal_uInt32 nCount) { if(nCount) { // maybe vectors are not needed anymore, try to reduce memory footprint implTryToReduceToPointVector(); // remove point data { SimplePointVector::iterator aStart(maPoints.begin()); aStart += nIndex; const SimplePointVector::iterator aEnd(aStart + nCount); maPoints.erase(aStart, aEnd); } // remove bezier data if(mpVectors) { SimpleBezierVector::iterator aStart(mpVectors->begin()); aStart += nIndex; const SimpleBezierVector::iterator aEnd(aStart + nCount); // take care for correct mnBezierCount BEFORE erase if(mnBezierCount) { SimpleBezierVector::iterator aTestIter(aStart); for( ; mnBezierCount && aTestIter != aEnd; ++aTestIter) { if(aTestIter->isBezierNeeded()) mnBezierCount--; } } if(mnBezierCount) { // erase nodes mpVectors->erase(aStart, aEnd); } else { // try to reduce, maybe 0L == mnBezierCount implTryToReduceToPointVector(); } } } } void flip() { if(maPoints.size() > 1) { // maybe vectors are not needed anymore, try to reduce memory footprint implTryToReduceToPointVector(); // calculate half size const sal_uInt32 nHalfSize(maPoints.size() >> 1L); // flip point data { SimplePointVector::iterator aStart(maPoints.begin()); SimplePointVector::iterator aEnd(maPoints.end()); for(sal_uInt32 a(0); a < nHalfSize; a++) { LocalImplSimplePointEntry aTemp = *aStart; *aStart++ = *aEnd; *aEnd-- = aTemp; } } // flip bezier data if(mpVectors) { SimpleBezierVector::iterator aStart(mpVectors->begin()); SimpleBezierVector::iterator aEnd(mpVectors->end()); for(sal_uInt32 a(0); a < nHalfSize; a++) { LocalImplSimpleBezierEntry aTemp = *aStart; aTemp.doInvertForFlip(); *aStart = *aEnd; aStart->doInvertForFlip(); aStart++; *aEnd-- = aTemp; } // also flip vectors of middle point (if existing) if(maPoints.size() % 2) { (*mpVectors)[nHalfSize].doInvertForFlip(); } } } } }; ////////////////////////////////////////////////////////////////////////////// #endif _POLYGON_TEMPLATE_HXX