office-gobmx/include/svx/sdrhittesthelper.hxx
Sarper Akdemir 2c8c436c4a tdf#152992: for Impress/Draw add horizontal hit tolerance for quick text edit
Implements horizontal hit tolerance for quick text edit in Impress & Draw
making it more forgiving. Previously it was required to click exactly on
the glyph to get a direct text cursor.

Refactors hittestprocessor2d so that it now supports pseudo per axis hit
tolerance.
i.e. underlying isInEpsilonRange hit check is still the same utilizing
the larger tolerance of the two per axis tolerance, but the preliminary
check that uses aPolygonRange.grow() and later aPolygonRange.isInside()
now filters hit misses out with respect to the per axis hit tolerance.

Utilizes hittestprocessor2d's new per axis tolerance to introduce hit
tolerance for quick text edit, making it similar to TextEdit mode hit
tolerance which only has horizontal tolerance.

Fixes wrong use of BoundRect hit to determine text frame border hits.
Which previously only made sense for TextFrame borders, and was mostly
useless for shapes with text inside.

Change-Id: I749e63752da05b01270bfcab2632c41879a848ec
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/154640
Reviewed-by: Heiko Tietze <heiko.tietze@documentfoundation.org>
Tested-by: Jenkins
Reviewed-by: Thorsten Behrens <thorsten.behrens@allotropia.de>
2023-07-21 01:37:18 +02:00

77 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* This file incorporates work covered by the following license notice:
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#ifndef INCLUDED_SVX_SDRHITTESTHELPER_HXX
#define INCLUDED_SVX_SDRHITTESTHELPER_HXX
#include <svx/svxdllapi.h>
// #i101872# new Object HitTest as View-tooling
class Point;
class SdrObject;
class SdrPageView;
class SdrLayerIDSet;
class SdrObjList;
namespace sdr::contact { class ViewObjectContact; }
namespace basegfx
{
class B2DPoint;
class B2DVector;
}
namespace drawinglayer::primitive2d { class Primitive2DContainer; }
// Wrappers for classic Sdr* Mode/View classes
SVXCORE_DLLPUBLIC SdrObject* SdrObjectPrimitiveHit(
const SdrObject& rObject,
const Point& rPnt,
const basegfx::B2DVector& rHitTolerance,
const SdrPageView& rSdrPageView,
const SdrLayerIDSet* pVisiLayer,
bool bTextOnly,
/// allow getting back an evtl. resulting primitive stack which lead to a hit
drawinglayer::primitive2d::Primitive2DContainer* pHitContainer = nullptr);
SVXCORE_DLLPUBLIC SdrObject* SdrObjListPrimitiveHit(
const SdrObjList& rList,
const Point& rPnt,
const basegfx::B2DVector& rHitTolerance,
const SdrPageView& rSdrPageView,
const SdrLayerIDSet* pVisiLayer,
bool bTextOnly);
// the pure HitTest based on a VOC
bool ViewObjectContactPrimitiveHit(
const sdr::contact::ViewObjectContact& rVOC,
const basegfx::B2DPoint& rHitPosition,
const basegfx::B2DVector& rLogicHitTolerance,
bool bTextOnly,
/// allow to get back the stack of primitives that lead to the hit
drawinglayer::primitive2d::Primitive2DContainer* pHitContainer);
#endif // INCLUDED_SVX_SDRHITTESTHELPER_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */