290c8f6e04
With all the changes done for Items we can now do deeper basic changes to the ItemSet itself with manageable risk. I already did https://gerrit.libreoffice.org/c/core/+/166455 aka 'ITEM: Add measurements for SfxItemSet usages' to get some statistical information about the fill/usage grade of the ItemSet's fixed PtrArray to SfxPoolItems, check that out to get an own picture. Those results show that an average usage is between some extremes ranging from 0% to 50%, but when using more checks and using multiple files/interactions/edits in all applications we end up with around typical 12%-19% of that array used, the rest is nullptr's. Thus I thought about one of the initial ideas of this series of changes (ITEM), to use a std::unordered_map (A) instead of that fixed array of SfxPoolItem Ptr's (B). Tthat again was for a complete type-based rewrite, which I once did a POC, but the code cannot be adapted to that, just too much work. Those are very different in architecture, (B) is done since a long time (since ever), but as pointed out above, (A) is now possible. There are many aspects to it, let's grep some: Speed (iterate): (A) and (B) are both linear. (A) has less entries, but may touch different mem areas (buckets). (B) is linear, but many empty spaces which are usually uselessly iterated. Speed (access Item by WhichID): (A) is hashed by WhichID, so mostly linear for unordered_set/hash. (B) is in a linear array, but has to calculate the offset for each WhichID access. So I guess speed will mostly equal out. Memory: (A) will be dynamically allocated (buckets), but stl is highly optimized and may even re-use areas, has to provide some extra info but will need less places for Items since it's dynamic and can start empty. (B) will be allocated once (except AllItemSet) and may even be 'derived' to the ItemSet (SfxItemSetFixed), but has to allocate all space at once. I can go in lots of more detail here, but due to the results of the statistics I just made a test now, including measuring some results (will include in gerrit, not here). I used two pro versions for that. That way I have some data now. Result is: - It is now possible to do this, it runs stable :-) - Speed: As expected, mostly no change - Memory: Depending on usage, 0% to 25% less, usually around 8-10% Side effects: - SfxAllItemSet could be done without WhichRanges, thus without expensive 'merges' - SfxItemSetFixed is not needed. While the idea is good, it needs a lot of extra stuff - Access to Items is linear if set - WhichRanges: Still needed, but for vaildity checking/filtering of ItemSet content - WhichRanges: Worth to think about if these are needed at all, probably just exist for historical reasons since allocation/number of added Items was never ever dynamic -> just not allocatable Putting the current version on gerrit, may still trigger some UTs (checked SW/SC/SD...) I did not like that functionality at ItemSet that hands out a vector of the set items for cases where to avoid iterating and deleting items at the same time at an ItemSet, so changed to using a local vector of remembered WhichIDs and deleting after the iterator is done. I also saw some strange usages of SfxItemIter in sw which i will have to check. Since there are still problems with UTs which I can not reproduce locally I have now added asserts to the case that an ItemSet gets changed with still having active SfxItemIter(s). That is always an error, but with the architecture of that fixed array of ItemPtrs did not have devastating effects (purely by coincidence). With that asserts, UTs run well in SC and SD, but in SW I get 11 (eleven!) asserts from the UTs, all of them from 'ITEM: SfxItemSet ClearItem' BTW. I guess these have to be fixed before thinking about this change... Good news is that all 11 cases were the same in SW, in SwHistorySetAttrSet::SwHistorySetAttrSet which does some strange things using two SfxItemIter in parallel. Thus SW UTs are also clear and I see no more errors caused by ItemSets being changed while SfxItemIters are alive. Bad news is that I still have errors to hunt... NOTE: Have now cleaned all UTs, this showed that there are some unexpected side-effects of the Items being processed in another order when SfxItemIter is used, also found one case where a WhichRangesContainer is constructed for a SfxItemSet using the set items from another ItemSet and SfxItemIter to do so. There *might* be more cases not covered by UTs. NOTE: While speed stays the same and mem is reduced up to 25% (see measurements in 1st comment) another *important* aspect is that this frees the way for using ItemSets *without* WhichRanges - these are necessary mainly to create that fixed array of pointers to the Items in a *manageable* size. With a dynamic structure like unordered_set there is in principle *no need* anymore to use WhichRanges to pre-define the Items a Set could hold. There is one exception: We have cases where one ItemSet is set at another one with defined WhichRanges to *filter* the contained Items - these would have to be identified. This is a rare case and we would have to check cases where an ItemSet gets set at another ItemSet. This would be as if all ItemSets would be AllItemSets in principle - much easier for everyone. NOTE: Waited for 24.8 split just to not take unnecessary risks. Change-Id: I75b0ac1d8a4495a3ee93c1117bdf618702785990 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/166972 Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com> Tested-by: Jenkins |
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svxrtf.cxx |