office-gobmx/drawinglayer/inc/primitive2d/textlineprimitive2d.hxx
Noel Grandin 3b83c6ac80 make BufferedDecompositionPrimitive2D store a Primitive2DReference..
.. instead of a Primitive2DContainer.

The container very frequently contains only a single item, since
the decomposition method often sticks only a single top-level node
in there, so it turns out to be a net loss overall, memory
consumption-wise.

Also, if we return a single Primitive2DReference from
a BufferedDecomposition, that maximises the sharing of
data between the BufferedDecomposition objects at the
bottom of the decomposed tree, and objects higher up.

Change-Id: Iaf272e60e2997299cc35a1bd209c51b6b79e9a8b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162976
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2024-02-12 11:36:05 +01:00

74 lines
3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/color/bcolor.hxx>
namespace drawinglayer::primitive2d
{
class TextLinePrimitive2D final : public BufferedDecompositionPrimitive2D
{
private:
/// geometric definitions
basegfx::B2DHomMatrix maObjectTransformation;
double mfWidth;
double mfOffset;
double mfHeight;
/// decoration definitions
TextLine meTextLine;
basegfx::BColor maLineColor;
/// local decomposition.
virtual Primitive2DReference create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructor
TextLinePrimitive2D(
basegfx::B2DHomMatrix aObjectTransformation,
double fWidth,
double fOffset,
double fHeight,
TextLine eTextLine,
const basegfx::BColor& rLineColor);
/// data read access
const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
double getWidth() const { return mfWidth; }
double getOffset() const { return mfOffset; }
double getHeight() const { return mfHeight; }
TextLine getTextLine() const { return meTextLine; }
const basegfx::BColor& getLineColor() const { return maLineColor; }
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */