3b83c6ac80
.. instead of a Primitive2DContainer. The container very frequently contains only a single item, since the decomposition method often sticks only a single top-level node in there, so it turns out to be a net loss overall, memory consumption-wise. Also, if we return a single Primitive2DReference from a BufferedDecomposition, that maximises the sharing of data between the BufferedDecomposition objects at the bottom of the decomposed tree, and objects higher up. Change-Id: Iaf272e60e2997299cc35a1bd209c51b6b79e9a8b Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162976 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
74 lines
3 KiB
C++
74 lines
3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
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#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <basegfx/color/bcolor.hxx>
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namespace drawinglayer::primitive2d
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{
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class TextLinePrimitive2D final : public BufferedDecompositionPrimitive2D
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{
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private:
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/// geometric definitions
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basegfx::B2DHomMatrix maObjectTransformation;
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double mfWidth;
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double mfOffset;
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double mfHeight;
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/// decoration definitions
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TextLine meTextLine;
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basegfx::BColor maLineColor;
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/// local decomposition.
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virtual Primitive2DReference create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
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public:
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/// constructor
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TextLinePrimitive2D(
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basegfx::B2DHomMatrix aObjectTransformation,
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double fWidth,
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double fOffset,
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double fHeight,
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TextLine eTextLine,
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const basegfx::BColor& rLineColor);
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/// data read access
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const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
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double getWidth() const { return mfWidth; }
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double getOffset() const { return mfOffset; }
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double getHeight() const { return mfHeight; }
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TextLine getTextLine() const { return meTextLine; }
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const basegfx::BColor& getLineColor() const { return maLineColor; }
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/// compare operator
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virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override;
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/// provide unique ID
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virtual sal_uInt32 getPrimitive2DID() const override;
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};
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} // end of namespace drawinglayer::primitive2d
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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