f8088294eb
See tdf#94879 for motivation. Change-Id: I87d734dbfffb2335fb5e4d69c1ad753b52256ab1 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/174961 Tested-by: Jenkins Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_CAMERA3D_HXX
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#define INCLUDED_SVX_CAMERA3D_HXX
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#include <basegfx/point/b3dpoint.hxx>
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#include <sal/types.h>
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#include <svx/viewpt3d.hxx>
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#include <svx/svxdllapi.h>
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/*************************************************************************
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|*
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|* Camera derivative
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|*
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\************************************************************************/
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class SAL_WARN_UNUSED SVXCORE_DLLPUBLIC Camera3D final : public Viewport3D
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{
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basegfx::B3DPoint m_aPosition;
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basegfx::B3DPoint m_aLookAt;
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double m_fFocalLength;
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double m_fBankAngle;
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bool m_bAutoAdjustProjection;
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public:
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Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
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double fFocalLen = 35.0);
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Camera3D();
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void SetViewWindow(double fX, double fY, double fW, double fH);
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void SetPosition(const basegfx::B3DPoint& rNewPos);
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const basegfx::B3DPoint& GetPosition() const { return m_aPosition; }
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void SetLookAt(const basegfx::B3DPoint& rNewLookAt);
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void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt);
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// Focal length in mm
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void SetFocalLength(double fLen);
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double GetFocalLength() const { return m_fFocalLength; }
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// Bank angle left/right
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void SetBankAngle(double fAngle);
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void SetAutoAdjustProjection(bool bAdjust) { m_bAutoAdjustProjection = bAdjust; }
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};
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#endif // INCLUDED_SVX_CAMERA3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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