1e92059fe9
In SdrPaintView (and subclasses) the mpModel variable is always the same as the input (reference) model, so there is no need for that extra variable. Change the strange and confusing var. name mrSdrModelFromSdrView (the input reference to SdrModel) to just mrModel and use that in GetModel(). Change the GetModel() to return a reference instead of a pointer and reactor the code to accomodate the change. This gets rid of many nullptr checks for the pointer that the GetModel() returns and makes the code more simple is some cases. Change-Id: I18351a417fd82f49262a83de036ec1420a65399c Reviewed-on: https://gerrit.libreoffice.org/c/core/+/146373 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
122 lines
3.8 KiB
C++
122 lines
3.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <fuconuno.hxx>
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#include <tabvwsh.hxx>
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#include <drawview.hxx>
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#include <svx/svxids.hrc>
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FuConstUnoControl::FuConstUnoControl(ScTabViewShell& rViewSh, vcl::Window* pWin, ScDrawView* pViewP,
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SdrModel* pDoc, const SfxRequest& rReq)
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: FuConstruct(rViewSh, pWin, pViewP, pDoc, rReq)
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, nInventor(SdrInventor::Unknown)
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, nIdentifier(SdrObjKind::NONE)
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{
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const SfxUInt32Item* pInventorItem = rReq.GetArg<SfxUInt32Item>(SID_FM_CONTROL_INVENTOR);
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const SfxUInt16Item* pIdentifierItem = rReq.GetArg<SfxUInt16Item>(SID_FM_CONTROL_IDENTIFIER);
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if( pInventorItem )
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nInventor = static_cast<SdrInventor>(pInventorItem->GetValue());
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if( pIdentifierItem )
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nIdentifier = static_cast<SdrObjKind>(pIdentifierItem->GetValue());
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}
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FuConstUnoControl::~FuConstUnoControl()
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{
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}
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bool FuConstUnoControl::MouseButtonDown(const MouseEvent& rMEvt)
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{
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// remember button state for creation of own MouseEvents
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SetMouseButtonCode(rMEvt.GetButtons());
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bool bReturn = FuConstruct::MouseButtonDown(rMEvt);
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if ( rMEvt.IsLeft() && !pView->IsAction() )
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{
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Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
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pWindow->CaptureMouse();
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pView->BegCreateObj(aPnt);
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bReturn = true;
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}
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return bReturn;
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}
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bool FuConstUnoControl::MouseButtonUp(const MouseEvent& rMEvt)
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{
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// remember button state for creation of own MouseEvents
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SetMouseButtonCode(rMEvt.GetButtons());
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bool bReturn = false;
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if ( pView->IsCreateObj() && rMEvt.IsLeft() )
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{
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pView->EndCreateObj(SdrCreateCmd::ForceEnd);
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bReturn = true;
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}
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return (FuConstruct::MouseButtonUp(rMEvt) || bReturn);
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}
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void FuConstUnoControl::Activate()
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{
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pView->SetCurrentObj( nIdentifier, nInventor );
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aNewPointer = PointerStyle::DrawRect;
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aOldPointer = pWindow->GetPointer();
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rViewShell.SetActivePointer( aNewPointer );
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SdrLayer* pLayer = pView->GetModel().GetLayerAdmin().GetLayerPerID(SC_LAYER_CONTROLS);
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if (pLayer)
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pView->SetActiveLayer( pLayer->GetName() );
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FuConstruct::Activate();
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}
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void FuConstUnoControl::Deactivate()
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{
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FuConstruct::Deactivate();
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SdrLayer* pLayer = pView->GetModel().GetLayerAdmin().GetLayerPerID(SC_LAYER_FRONT);
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if (pLayer)
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pView->SetActiveLayer( pLayer->GetName() );
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rViewShell.SetActivePointer( aOldPointer );
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}
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// Create default drawing objects via keyboard
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rtl::Reference<SdrObject> FuConstUnoControl::CreateDefaultObject(const sal_uInt16 /* nID */, const tools::Rectangle& rRectangle)
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{
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// case SID_FM_CREATE_CONTROL:
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rtl::Reference<SdrObject> pObj(SdrObjFactory::MakeNewObject(
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*pDrDoc,
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pView->GetCurrentObjInventor(),
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pView->GetCurrentObjIdentifier()));
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if(pObj)
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{
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pObj->SetLogicRect(rRectangle);
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// tdf#140252 Controls are always on layer "controls"
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pObj->NbcSetLayer(SC_LAYER_CONTROLS);
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}
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return pObj;
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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