office-gobmx/starmath/inc/symbol.hxx
Khaled Hosny 899522378b starmath: Rename SmSym::GetName() -> GetUiName()
To make it obvious this is the UI (localized) name.

Change-Id: Id0dbffeaa9c331ce90dee3e7fbc88f93fab1b654
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/157138
Tested-by: Jenkins
Reviewed-by: خالد حسني <khaled@libreoffice.org>
2023-09-21 13:19:28 +02:00

107 lines
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
/** This stuff is used to work with %charname.
*
* Will remember the char name, char code and font.
*/
#pragma once
#include <map>
#include <vector>
#include <set>
#include "format.hxx"
#include "utility.hxx"
#define SYMBOL_NONE 0xFFFF
class SmSym
{
private:
SmFace m_aFace;
OUString m_aUiName;
OUString m_aExportName;
OUString m_aSetName;
sal_UCS4 m_cChar;
bool m_bPredefined;
public:
SmSym();
SmSym(const OUString& rName, const vcl::Font& rFont, sal_UCS4 cChar,
const OUString& rSet, bool bIsPredefined = false);
SmSym(const SmSym& rSymbol);
SmSym& operator = (const SmSym& rSymbol);
const vcl::Font& GetFace(const SmFormat* pFormat = nullptr) const;
sal_UCS4 GetCharacter() const { return m_cChar; }
const OUString& GetUiName() const { return m_aUiName; }
bool IsPredefined() const { return m_bPredefined; }
const OUString& GetSymbolSetName() const { return m_aSetName; }
const OUString& GetExportName() const { return m_aExportName; }
void SetExportName( const OUString &rName ) { m_aExportName = rName; }
// true if rSymbol has the same name, font and character
bool IsEqualInUI( const SmSym& rSymbol ) const;
};
// type of the actual container to hold the symbols
typedef std::map< OUString, SmSym > SymbolMap_t;
// vector of pointers to the actual symbols in the above container
typedef std::vector< const SmSym * > SymbolPtrVec_t;
class SmSymbolManager
{
private:
SymbolMap_t m_aSymbols;
bool m_bModified;
public:
SmSymbolManager();
SmSymbolManager(const SmSymbolManager& rSymbolSetManager);
~SmSymbolManager();
SmSymbolManager & operator = (const SmSymbolManager& rSymbolSetManager);
// symbol sets are for UI purpose only, thus we assemble them here
std::set< OUString > GetSymbolSetNames() const;
SymbolPtrVec_t GetSymbolSet( std::u16string_view rSymbolSetName );
SymbolPtrVec_t GetSymbols() const;
bool AddOrReplaceSymbol( const SmSym & rSymbol, bool bForceChange = false );
void RemoveSymbol( const OUString & rSymbolName );
SmSym* GetSymbolByName(std::u16string_view rSymbolName);
SmSym* GetSymbolByUiName(std::u16string_view rSymbolName);
SmSym* GetSymbolByExportName(std::u16string_view rSymbolName);
bool IsModified() const { return m_bModified; }
void SetModified(bool bModify) { m_bModified = bModify; }
void Load();
void Save();
};
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */