b9337e22ce
see https://gerrit.libreoffice.org/#/c/3367/ and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
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#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <o3tl/cow_wrapper.hxx>
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#include <vector>
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//////////////////////////////////////////////////////////////////////////////
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// predefines
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namespace basegfx {
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class BColor;
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class B3DVector;
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}
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namespace drawinglayer { namespace attribute {
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class ImpSdrLightingAttribute;
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class Sdr3DLightAttribute;
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}}
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace attribute
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{
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class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute
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{
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public:
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typedef o3tl::cow_wrapper< ImpSdrLightingAttribute > ImplType;
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private:
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ImplType mpSdrLightingAttribute;
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public:
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/// constructors/assignmentoperator/destructor
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SdrLightingAttribute(
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const basegfx::BColor& rAmbientLight,
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const ::std::vector< Sdr3DLightAttribute >& rLightVector);
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SdrLightingAttribute();
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SdrLightingAttribute(const SdrLightingAttribute& rCandidate);
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SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate);
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~SdrLightingAttribute();
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// checks if the incarnation is default constructed
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bool isDefault() const;
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// compare operator
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bool operator==(const SdrLightingAttribute& rCandidate) const;
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// data read access
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const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;
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// color model solver
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basegfx::BColor solveColorModel(
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const basegfx::B3DVector& rNormalInEyeCoordinates,
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const basegfx::BColor& rColor, const basegfx::BColor& rSpecular,
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const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const;
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};
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} // end of namespace attribute
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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