office-gobmx/include/drawinglayer/attribute/sdrlightingattribute3d.hxx
Bjoern Michaelsen b9337e22ce execute move of global headers
see https://gerrit.libreoffice.org/#/c/3367/
and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details

Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
2013-04-23 22:20:31 +02:00

87 lines
3.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <o3tl/cow_wrapper.hxx>
#include <vector>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace basegfx {
class BColor;
class B3DVector;
}
namespace drawinglayer { namespace attribute {
class ImpSdrLightingAttribute;
class Sdr3DLightAttribute;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute
{
public:
typedef o3tl::cow_wrapper< ImpSdrLightingAttribute > ImplType;
private:
ImplType mpSdrLightingAttribute;
public:
/// constructors/assignmentoperator/destructor
SdrLightingAttribute(
const basegfx::BColor& rAmbientLight,
const ::std::vector< Sdr3DLightAttribute >& rLightVector);
SdrLightingAttribute();
SdrLightingAttribute(const SdrLightingAttribute& rCandidate);
SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate);
~SdrLightingAttribute();
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const SdrLightingAttribute& rCandidate) const;
// data read access
const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;
// color model solver
basegfx::BColor solveColorModel(
const basegfx::B3DVector& rNormalInEyeCoordinates,
const basegfx::BColor& rColor, const basegfx::BColor& rSpecular,
const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const;
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */