027ac56363
Change-Id: I2c280be12f36c1538e922286745aabc62482423d
319 lines
12 KiB
C++
319 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_OBJ3D_HXX
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#define INCLUDED_SVX_OBJ3D_HXX
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#include <svx/svdoattr.hxx>
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#include <svx/svdobj.hxx>
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#include <svx/def3d.hxx>
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#include <svx/svdpage.hxx>
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#include <svx/deflt3d.hxx>
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#include <vcl/bitmap.hxx>
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#include <svx/svx3ditems.hxx>
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#include <svx/xflclit.hxx>
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#include <svl/itemset.hxx>
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#include <basegfx/range/b3drange.hxx>
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#include <basegfx/polygon/b3dpolypolygon.hxx>
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#include <basegfx/point/b2dpoint.hxx>
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#include <basegfx/polygon/b2dpolygon.hxx>
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#include <basegfx/vector/b2enums.hxx>
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#include "svx/svxdllapi.h"
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//************************************************************
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// Forward declaration
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//************************************************************
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class SfxPoolItem;
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class Viewport3D;
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class E3dScene;
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class E3dPolyScene;
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namespace basegfx { class B3DPolyPolygon; }
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namespace sdr { namespace properties {
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class BaseProperties;
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class E3dProperties;
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class E3dCompoundProperties;
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class E3dExtrudeProperties;
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class E3dLatheProperties;
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class E3dSphereProperties;
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}}
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/*************************************************************************
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|*
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|* GeoData relevant for undo actions
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|*
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\************************************************************************/
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class E3DObjGeoData : public SdrObjGeoData
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{
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public:
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basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object
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basegfx::B3DHomMatrix maTransformation; // lokal transformations
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E3DObjGeoData() {}
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};
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/*************************************************************************
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|*
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|* List for 3D objects
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|*
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\************************************************************************/
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class E3dObjList : public SdrObjList
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{
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public:
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TYPEINFO();
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E3dObjList(SdrModel* pNewModel = 0, SdrPage* pNewPage = 0, E3dObjList* pNewUpList = 0);
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SVX_DLLPUBLIC E3dObjList(const E3dObjList& rSrcList);
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SVX_DLLPUBLIC virtual ~E3dObjList();
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virtual void NbcInsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
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virtual void InsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
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virtual SdrObject* NbcRemoveObject(sal_uIntPtr nObjNum);
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virtual SdrObject* RemoveObject(sal_uIntPtr nObjNum);
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};
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/*************************************************************************
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|*
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|* Base class for 3D objects
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|*
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\************************************************************************/
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class SVX_DLLPUBLIC E3dObject : public SdrAttrObj
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{
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private:
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// to allow sdr::properties::E3dProperties access to StructureChanged()
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friend class sdr::properties::E3dProperties;
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// Allow everything for E3dObjList and E3dDragMethod
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friend class E3dObjList;
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friend class E3dDragMethod;
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protected:
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virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
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E3dObjList maSubList; // child objects
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basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object (from the geometry generation)
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basegfx::B3DHomMatrix maTransformation; // local transformation
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basegfx::B3DHomMatrix maFullTransform; // global transformation (including. parents)
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// Flags
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unsigned mbTfHasChanged : 1;
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unsigned mbIsSelected : 1;
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public:
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void SetBoundVolInvalid();
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protected:
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void SetTransformChanged();
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virtual void NewObjectInserted(const E3dObject* p3DObj);
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virtual void StructureChanged();
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basegfx::B3DRange RecalcBoundVolume() const;
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protected:
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// E3dObject is only a helper class (for E3DScene and E3DCompoundObject)
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// and no instances should be created from anyone, so i move the constructors
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// to protected area
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E3dObject();
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E3dObject(sal_Bool bIsFromChart);
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public:
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TYPEINFO();
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virtual void RecalcSnapRect();
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virtual void SetRectsDirty(sal_Bool bNotMyself = sal_False);
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virtual ~E3dObject();
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virtual sal_uInt32 GetObjInventor() const;
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virtual sal_uInt16 GetObjIdentifier() const;
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virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const;
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virtual void NbcSetLayer(SdrLayerID nLayer);
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virtual void SetObjList(SdrObjList* pNewObjList);
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virtual void SetPage(SdrPage* pNewPage);
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virtual void SetModel(SdrModel* pNewModel);
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virtual void NbcMove(const Size& rSize);
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virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact);
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virtual SdrObjList* GetSubList() const;
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// Insert 3D object into the group; transfer to other owner!
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virtual void Insert3DObj(E3dObject* p3DObj);
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void Remove3DObj(E3dObject* p3DObj);
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E3dObject* GetParentObj() const;
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virtual E3dScene* GetScene() const;
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const basegfx::B3DRange& GetBoundVolume() const;
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void InvalidateBoundVolume();
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// calculate complete transformation including all parents
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const basegfx::B3DHomMatrix& GetFullTransform() const;
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// get and (re)set transformation matrix
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const basegfx::B3DHomMatrix& GetTransform() const;
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virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix);
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virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);
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// 2D rotations, are implemented as a rotation around the Z axis
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// which is vertical to the screen, plus a shift of the scene.
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// This means that also the scene (E3dScene) must define this
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// routine as virtual in its class.
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virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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// get wireframe polygon for local object. No transform is applied.
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basegfx::B3DPolyPolygon CreateWireframe() const;
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// TakeObjName...() is for the display in the UI, for example "3 frames selected".
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virtual OUString TakeObjNameSingul() const;
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virtual OUString TakeObjNamePlural() const;
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sal_uInt16 GetLogicalGroup() { return 0; }
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virtual E3dObject* Clone() const;
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E3dObject& operator=( const E3dObject& rObj );
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virtual SdrObjGeoData *NewGeoData() const;
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virtual void SaveGeoData(SdrObjGeoData& rGeo) const;
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virtual void RestGeoData(const SdrObjGeoData& rGeo);
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// get/set the selection
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bool GetSelected() const { return mbIsSelected; }
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void SetSelected(bool bNew);
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// break up
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virtual bool IsBreakObjPossible();
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virtual SdrAttrObj* GetBreakObj();
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};
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/*************************************************************************
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|*
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|* Class for all compound objects (Cube, Lathe, Scene, Extrude)
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|* This class saves some ISA queries and accelerates the behaviour
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|* significantly, because all the attributes etc. are kept through this.
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|* The polygons may only keep attributes if they are directly
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|* subordinated to the scene.
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|*
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\************************************************************************/
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class SVX_DLLPUBLIC E3dCompoundObject : public E3dObject
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{
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private:
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// to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid()
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friend class sdr::properties::E3dCompoundProperties;
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friend class sdr::properties::E3dExtrudeProperties;
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friend class sdr::properties::E3dLatheProperties;
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friend class sdr::properties::E3dSphereProperties;
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protected:
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virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
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// material of the object
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Color aMaterialAmbientColor;
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// attributes for geometry creation
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unsigned bCreateNormals : 1;
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unsigned bCreateTexture : 1;
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protected:
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void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
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// convert given basegfx::B3DPolyPolygon to screen coor
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basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate);
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public :
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TYPEINFO();
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E3dCompoundObject();
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E3dCompoundObject(E3dDefaultAttributes& rDefault);
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virtual ~E3dCompoundObject();
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virtual basegfx::B2DPolyPolygon TakeXorPoly() const;
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virtual sal_uInt32 GetHdlCount() const;
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virtual void AddToHdlList(SdrHdlList& rHdlList) const;
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// DoubleSided: sal_True/FALSE
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sal_Bool GetDoubleSided() const
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{ return ((const Svx3DDoubleSidedItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); }
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// NormalsKind: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
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sal_uInt16 GetNormalsKind() const
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{ return ((const Svx3DNormalsKindItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); }
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// NormalsInvert: sal_True/FALSE
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sal_Bool GetNormalsInvert() const
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{ return ((const Svx3DNormalsInvertItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); }
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// TextureProjX: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
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sal_uInt16 GetTextureProjectionX() const
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{ return ((const Svx3DTextureProjectionXItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); }
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// TextureProjY: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
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sal_uInt16 GetTextureProjectionY() const
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{ return ((const Svx3DTextureProjectionYItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); }
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// Shadow3D: sal_True/FALSE
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sal_Bool GetShadow3D() const
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{ return ((const Svx3DShadow3DItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); }
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// MaterialColor: Color
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Color GetMaterialColor() const
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{ return ((const Svx3DMaterialColorItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_COLOR)).GetValue(); }
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// MaterialEmission: Color
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Color GetMaterialEmission() const
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{ return ((const Svx3DMaterialEmissionItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue(); }
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// MaterialSpecular: Color
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Color GetMaterialSpecular() const
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{ return ((const Svx3DMaterialSpecularItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue(); }
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// MaterialSpecularIntensity:
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sal_uInt16 GetMaterialSpecularIntensity() const
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{ return ((const Svx3DMaterialSpecularIntensityItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); }
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// TextureFilter: sal_True/FALSE
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sal_Bool GetTextureFilter() const
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{ return ((const Svx3DTextureFilterItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); }
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// #i28528#
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// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
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sal_Bool GetReducedLineGeometry() const
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{ return ((const Svx3DReducedLineGeometryItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue(); }
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virtual sal_uInt16 GetObjIdentifier() const;
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virtual void RecalcSnapRect();
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// set/get parameters for geometry creation
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sal_Bool GetCreateNormals() const { return bCreateNormals; }
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sal_Bool GetCreateTexture() const { return bCreateTexture; }
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virtual E3dCompoundObject* Clone() const;
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// material of the object
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const Color& GetMaterialAmbientColor() const { return aMaterialAmbientColor; }
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bool IsAOrdNumRemapCandidate(E3dScene*& prScene) const;
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};
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#endif // INCLUDED_SVX_OBJ3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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