office-gobmx/include/svx/sdrpaintwindow.hxx
Thomas Arnhold 027ac56363 fixincludeguards.sh: include/svx
Change-Id: I2c280be12f36c1538e922286745aabc62482423d
2013-10-23 23:22:28 +02:00

157 lines
5.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SDRPAINTWINDOW_HXX
#define INCLUDED_SVX_SDRPAINTWINDOW_HXX
#include <rtl/ref.hxx>
#include <vcl/virdev.hxx>
#include "svx/svxdllapi.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// predeclarations
class SdrPaintView;
namespace sdr
{
namespace overlay
{
class OverlayManager;
} // end of namespace overlay
} // end of namespace sdr
#ifdef _MSC_VER // broken msvc template instantiation
#include <svx/sdr/overlay/overlaymanager.hxx>
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////
/// paint the transparent children of rWin that overlap rPixelRect
/// (for example, transparent form controls like check boxes)
void SVX_DLLPUBLIC
PaintTransparentChildren(Window & rWindow, Rectangle const& rPixelRect);
class SdrPreRenderDevice
{
// The original OutputDevice
OutputDevice& mrOutputDevice;
// The VirtualDevice for PreRendering
VirtualDevice maPreRenderDevice;
public:
explicit SdrPreRenderDevice(OutputDevice& rOriginal);
~SdrPreRenderDevice();
void PreparePreRenderDevice();
void OutputPreRenderDevice(const Region& rExpandedRegion);
OutputDevice& GetOriginalOutputDevice() const { return mrOutputDevice; }
OutputDevice& GetPreRenderDevice() { return maPreRenderDevice; }
};
////////////////////////////////////////////////////////////////////////////////////////////////////
class SVX_DLLPUBLIC SdrPaintWindow
{
private:
// the OutputDevice this window represents
OutputDevice& mrOutputDevice;
// the SdrPaintView this window belongs to
SdrPaintView& mrPaintView;
// the new OverlayManager for the new OverlayObjects. Test add here, will
// replace the IAOManager as soon as it works.
rtl::Reference< ::sdr::overlay::OverlayManager > mxOverlayManager;
// The PreRenderDevice for PreRendering
SdrPreRenderDevice* mpPreRenderDevice;
// The RedrawRegion used for rendering
Region maRedrawRegion;
// bitfield
// #i72889# flag if this is only a temporary target for repaint, default is false
unsigned mbTemporaryTarget : 1;
/** Remember whether the mxOverlayManager supports buffering. Using
this flags expensive dynamic_casts on mxOverlayManager in order to
detect this.
*/
bool mbUseBuffer;
// helpers
void impCreateOverlayManager();
public:
SdrPaintWindow(SdrPaintView& rNewPaintView, OutputDevice& rOut);
~SdrPaintWindow();
// data read accesses
SdrPaintView& GetPaintView() const { return mrPaintView; }
OutputDevice& GetOutputDevice() const { return mrOutputDevice; }
// OVERLAYMANAGER
rtl::Reference< ::sdr::overlay::OverlayManager > GetOverlayManager() const;
// #i73602# add flag if buffer shall be used
void DrawOverlay(const Region& rRegion);
// calculate visible area and return
Rectangle GetVisibleArea() const;
// Is OutDev a printer?
bool OutputToPrinter() const { return (OUTDEV_PRINTER == mrOutputDevice.GetOutDevType()); }
// Is OutDev a window?
sal_Bool OutputToWindow() const { return (OUTDEV_WINDOW == mrOutputDevice.GetOutDevType()); }
// Is OutDev a VirtualDevice?
sal_Bool OutputToVirtualDevice() const { return (OUTDEV_VIRDEV == mrOutputDevice.GetOutDevType()); }
// Is OutDev a recording MetaFile?
bool OutputToRecordingMetaFile() const;
// prepare PreRendering (evtl.)
void PreparePreRenderDevice();
void DestroyPreRenderDevice();
void OutputPreRenderDevice(const Region& rExpandedRegion);
SdrPreRenderDevice* GetPreRenderDevice() const { return mpPreRenderDevice; }
// RedrawRegion
const Region& GetRedrawRegion() const;
void SetRedrawRegion(const Region& rNew);
// #i72889# read/write access to TempoparyTarget
bool getTemporaryTarget() const { return (bool)mbTemporaryTarget; }
void setTemporaryTarget(bool bNew) { if(bNew != (bool)mbTemporaryTarget) mbTemporaryTarget = bNew; }
// #i72889# get target output device, take into account output buffering
OutputDevice& GetTargetOutputDevice() { if(mpPreRenderDevice) return mpPreRenderDevice->GetPreRenderDevice(); else return mrOutputDevice; }
};
// typedefs for a list of SdrPaintWindows
typedef ::std::vector< SdrPaintWindow* > SdrPaintWindowVector;
////////////////////////////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_SVX_SDRPAINTWINDOW_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */