office-gobmx/vcl/headless/svpframe.cxx
2011-10-25 13:41:49 +01:00

459 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
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* it under the terms of the GNU Lesser General Public License version 3
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
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#include <string.h>
#include "headless/svpframe.hxx"
#include "headless/svpinst.hxx"
#include "headless/svpgdi.hxx"
#include <basebmp/scanlineformats.hxx>
#include <basegfx/vector/b2ivector.hxx>
using namespace basebmp;
using namespace basegfx;
SvpSalFrame* SvpSalFrame::s_pFocusFrame = NULL;
SvpSalFrame::SvpSalFrame( SvpSalInstance* pInstance,
SalFrame* pParent,
sal_uLong nSalFrameStyle,
SystemParentData* ) :
m_pInstance( pInstance ),
m_pParent( static_cast<SvpSalFrame*>(pParent) ),
m_nStyle( nSalFrameStyle ),
m_bVisible( false ),
m_nMinWidth( 0 ),
m_nMinHeight( 0 ),
m_nMaxWidth( 0 ),
m_nMaxHeight( 0 )
{
// fast and easy cross-platform wiping of the data
memset( (void *)&m_aSystemChildData, 0, sizeof( SystemChildData ) );
m_aSystemChildData.nSize = sizeof( SystemChildData );
#if defined( UNX ) // FIXME: prolly redundant
m_aSystemChildData.pSalFrame = this;
m_aSystemChildData.nDepth = 24;
#endif
if( m_pParent )
m_pParent->m_aChildren.push_back( this );
if( m_pInstance )
m_pInstance->registerFrame( this );
SetPosSize( 0, 0, 800, 600, SAL_FRAME_POSSIZE_WIDTH | SAL_FRAME_POSSIZE_HEIGHT );
}
SvpSalFrame::~SvpSalFrame()
{
if( m_pInstance )
m_pInstance->deregisterFrame( this );
std::list<SvpSalFrame*> Children = m_aChildren;
for( std::list<SvpSalFrame*>::iterator it = Children.begin();
it != Children.end(); ++it )
(*it)->SetParent( m_pParent );
if( m_pParent )
m_pParent->m_aChildren.remove( this );
if( s_pFocusFrame == this )
{
s_pFocusFrame = NULL;
// call directly here, else an event for a destroyed frame would be dispatched
CallCallback( SALEVENT_LOSEFOCUS, NULL );
// if the handler has not set a new focus frame
// pass focus to another frame, preferably a document style window
if( s_pFocusFrame == NULL )
{
const std::list< SalFrame* >& rFrames( m_pInstance->getFrames() );
for( std::list< SalFrame* >::const_iterator it = rFrames.begin(); it != rFrames.end(); ++it )
{
SvpSalFrame* pFrame = const_cast<SvpSalFrame*>(static_cast<const SvpSalFrame*>(*it));
if( pFrame->m_bVisible &&
pFrame->m_pParent == NULL &&
(pFrame->m_nStyle & (SAL_FRAME_STYLE_MOVEABLE |
SAL_FRAME_STYLE_SIZEABLE |
SAL_FRAME_STYLE_CLOSEABLE) ) != 0
)
{
pFrame->GetFocus();
break;
}
}
}
}
}
void SvpSalFrame::GetFocus()
{
if( (m_nStyle & (SAL_FRAME_STYLE_OWNERDRAWDECORATION | SAL_FRAME_STYLE_FLOAT)) == 0 )
{
if( s_pFocusFrame )
s_pFocusFrame->LoseFocus();
s_pFocusFrame = this;
m_pInstance->PostEvent( this, NULL, SALEVENT_GETFOCUS );
}
}
void SvpSalFrame::LoseFocus()
{
if( s_pFocusFrame == this )
{
m_pInstance->PostEvent( this, NULL, SALEVENT_LOSEFOCUS );
s_pFocusFrame = NULL;
}
}
SalGraphics* SvpSalFrame::GetGraphics()
{
SvpSalGraphics* pGraphics = new SvpSalGraphics();
pGraphics->setDevice( m_aFrame );
m_aGraphics.push_back( pGraphics );
return pGraphics;
}
void SvpSalFrame::ReleaseGraphics( SalGraphics* pGraphics )
{
SvpSalGraphics* pSvpGraphics = dynamic_cast<SvpSalGraphics*>(pGraphics);
m_aGraphics.remove( pSvpGraphics );
delete pSvpGraphics;
}
sal_Bool SvpSalFrame::PostEvent( void* pData )
{
m_pInstance->PostEvent( this, pData, SALEVENT_USEREVENT );
return sal_True;
}
void SvpSalFrame::PostPaint() const
{
if( m_bVisible )
{
SalPaintEvent aPEvt(0, 0, maGeometry.nWidth, maGeometry.nHeight);
CallCallback( SALEVENT_PAINT, &aPEvt );
}
}
void SvpSalFrame::SetTitle( const XubString& )
{
}
void SvpSalFrame::SetIcon( sal_uInt16 )
{
}
void SvpSalFrame::SetMenu( SalMenu* )
{
}
void SvpSalFrame::DrawMenuBar()
{
}
void SvpSalFrame::SetExtendedFrameStyle( SalExtStyle )
{
}
void SvpSalFrame::Show( sal_Bool bVisible, sal_Bool bNoActivate )
{
if( bVisible && ! m_bVisible )
{
m_bVisible = true;
m_pInstance->PostEvent( this, NULL, SALEVENT_RESIZE );
if( ! bNoActivate )
GetFocus();
}
else if( ! bVisible && m_bVisible )
{
m_bVisible = false;
m_pInstance->PostEvent( this, NULL, SALEVENT_RESIZE );
LoseFocus();
}
}
void SvpSalFrame::Enable( sal_Bool )
{
}
void SvpSalFrame::SetMinClientSize( long nWidth, long nHeight )
{
m_nMinWidth = nWidth;
m_nMinHeight = nHeight;
}
void SvpSalFrame::SetMaxClientSize( long nWidth, long nHeight )
{
m_nMaxWidth = nWidth;
m_nMaxHeight = nHeight;
}
void SvpSalFrame::SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags )
{
if( (nFlags & SAL_FRAME_POSSIZE_X) != 0 )
maGeometry.nX = nX;
if( (nFlags & SAL_FRAME_POSSIZE_Y) != 0 )
maGeometry.nY = nY;
if( (nFlags & SAL_FRAME_POSSIZE_WIDTH) != 0 )
{
maGeometry.nWidth = nWidth;
if( m_nMaxWidth > 0 && maGeometry.nWidth > (unsigned int)m_nMaxWidth )
maGeometry.nWidth = m_nMaxWidth;
if( m_nMinWidth > 0 && maGeometry.nWidth < (unsigned int)m_nMinWidth )
maGeometry.nWidth = m_nMinWidth;
}
if( (nFlags & SAL_FRAME_POSSIZE_HEIGHT) != 0 )
{
maGeometry.nHeight = nHeight;
if( m_nMaxHeight > 0 && maGeometry.nHeight > (unsigned int)m_nMaxHeight )
maGeometry.nHeight = m_nMaxHeight;
if( m_nMinHeight > 0 && maGeometry.nHeight < (unsigned int)m_nMinHeight )
maGeometry.nHeight = m_nMinHeight;
}
B2IVector aFrameSize( maGeometry.nWidth, maGeometry.nHeight );
if( ! m_aFrame.get() || m_aFrame->getSize() != aFrameSize )
{
if( aFrameSize.getX() == 0 )
aFrameSize.setX( 1 );
if( aFrameSize.getY() == 0 )
aFrameSize.setY( 1 );
m_aFrame = createBitmapDevice( aFrameSize, false, SVP_DEFAULT_BITMAP_FORMAT );
// update device in existing graphics
for( std::list< SvpSalGraphics* >::iterator it = m_aGraphics.begin();
it != m_aGraphics.end(); ++it )
(*it)->setDevice( m_aFrame );
}
if( m_bVisible )
m_pInstance->PostEvent( this, NULL, SALEVENT_RESIZE );
}
void SvpSalFrame::GetClientSize( long& rWidth, long& rHeight )
{
if( m_bVisible )
{
rWidth = maGeometry.nWidth;
rHeight = maGeometry.nHeight;
}
else
rWidth = rHeight = 0;
}
void SvpSalFrame::GetWorkArea( Rectangle& rRect )
{
rRect = Rectangle( Point( 0, 0 ),
Size( VIRTUAL_DESKTOP_WIDTH, VIRTUAL_DESKTOP_HEIGHT ) );
}
SalFrame* SvpSalFrame::GetParent() const
{
return m_pParent;
}
#define _FRAMESTATE_MASK_GEOMETRY \
(SAL_FRAMESTATE_MASK_X | SAL_FRAMESTATE_MASK_Y | \
SAL_FRAMESTATE_MASK_WIDTH | SAL_FRAMESTATE_MASK_HEIGHT)
#define _FRAMESTATE_MASK_MAXIMIZED_GEOMETRY \
(SAL_FRAMESTATE_MASK_MAXIMIZED_X | SAL_FRAMESTATE_MASK_MAXIMIZED_Y | \
SAL_FRAMESTATE_MASK_MAXIMIZED_WIDTH | SAL_FRAMESTATE_MASK_MAXIMIZED_HEIGHT)
void SvpSalFrame::SetWindowState( const SalFrameState *pState )
{
if (pState == NULL)
return;
// Request for position or size change
if (pState->mnMask & _FRAMESTATE_MASK_GEOMETRY)
{
long nX = maGeometry.nX;
long nY = maGeometry.nY;
long nWidth = maGeometry.nWidth;
long nHeight = maGeometry.nHeight;
// change requested properties
if (pState->mnMask & SAL_FRAMESTATE_MASK_X)
nX = pState->mnX;
if (pState->mnMask & SAL_FRAMESTATE_MASK_Y)
nY = pState->mnY;
if (pState->mnMask & SAL_FRAMESTATE_MASK_WIDTH)
nWidth = pState->mnWidth;
if (pState->mnMask & SAL_FRAMESTATE_MASK_HEIGHT)
nHeight = pState->mnHeight;
SetPosSize( nX, nY, nWidth, nHeight,
SAL_FRAME_POSSIZE_X | SAL_FRAME_POSSIZE_Y |
SAL_FRAME_POSSIZE_WIDTH | SAL_FRAME_POSSIZE_HEIGHT );
}
}
sal_Bool SvpSalFrame::GetWindowState( SalFrameState* pState )
{
pState->mnState = SAL_FRAMESTATE_NORMAL;
pState->mnX = maGeometry.nX;
pState->mnY = maGeometry.nY;
pState->mnWidth = maGeometry.nWidth;
pState->mnHeight = maGeometry.nHeight;
pState->mnMask = _FRAMESTATE_MASK_GEOMETRY | SAL_FRAMESTATE_MASK_STATE;
return sal_True;
}
void SvpSalFrame::ShowFullScreen( sal_Bool, sal_Int32 )
{
SetPosSize( 0, 0, VIRTUAL_DESKTOP_WIDTH, VIRTUAL_DESKTOP_HEIGHT,
SAL_FRAME_POSSIZE_WIDTH | SAL_FRAME_POSSIZE_HEIGHT );
}
void SvpSalFrame::StartPresentation( sal_Bool )
{
}
void SvpSalFrame::SetAlwaysOnTop( sal_Bool )
{
}
void SvpSalFrame::ToTop( sal_uInt16 )
{
GetFocus();
}
void SvpSalFrame::SetPointer( PointerStyle )
{
}
void SvpSalFrame::CaptureMouse( sal_Bool )
{
}
void SvpSalFrame::SetPointerPos( long, long )
{
}
void SvpSalFrame::Flush()
{
}
void SvpSalFrame::Sync()
{
}
void SvpSalFrame::SetInputContext( SalInputContext* )
{
}
void SvpSalFrame::EndExtTextInput( sal_uInt16 )
{
}
String SvpSalFrame::GetKeyName( sal_uInt16 )
{
return String();
}
String SvpSalFrame::GetSymbolKeyName( const XubString&, sal_uInt16 )
{
return String();
}
sal_Bool SvpSalFrame::MapUnicodeToKeyCode( sal_Unicode, LanguageType, KeyCode& )
{
return sal_False;
}
LanguageType SvpSalFrame::GetInputLanguage()
{
return LANGUAGE_DONTKNOW;
}
SalBitmap* SvpSalFrame::SnapShot()
{
return NULL;
}
void SvpSalFrame::UpdateSettings( AllSettings& )
{
}
void SvpSalFrame::Beep( SoundType )
{
}
const SystemEnvData* SvpSalFrame::GetSystemData() const
{
return &m_aSystemChildData;
}
SalFrame::SalPointerState SvpSalFrame::GetPointerState()
{
SalPointerState aState;
aState.mnState = 0;
return aState;
}
SalFrame::SalIndicatorState SvpSalFrame::GetIndicatorState()
{
SalIndicatorState aState;
aState.mnState = 0;
return aState;
}
void SvpSalFrame::SimulateKeyPress( sal_uInt16 /*nKeyCode*/ )
{
}
void SvpSalFrame::SetParent( SalFrame* pNewParent )
{
if( m_pParent )
m_pParent->m_aChildren.remove( this );
m_pParent = static_cast<SvpSalFrame*>(pNewParent);
}
bool SvpSalFrame::SetPluginParent( SystemParentData* )
{
return true;
}
void SvpSalFrame::SetBackgroundBitmap( SalBitmap* )
{
}
void SvpSalFrame::ResetClipRegion()
{
}
void SvpSalFrame::BeginSetClipRegion( sal_uLong )
{
}
void SvpSalFrame::UnionClipRegion( long, long, long, long )
{
}
void SvpSalFrame::EndSetClipRegion()
{
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */