459 lines
12 KiB
C++
459 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#include <string.h>
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#include "headless/svpframe.hxx"
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#include "headless/svpinst.hxx"
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#include "headless/svpgdi.hxx"
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#include <basebmp/scanlineformats.hxx>
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#include <basegfx/vector/b2ivector.hxx>
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using namespace basebmp;
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using namespace basegfx;
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SvpSalFrame* SvpSalFrame::s_pFocusFrame = NULL;
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SvpSalFrame::SvpSalFrame( SvpSalInstance* pInstance,
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SalFrame* pParent,
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sal_uLong nSalFrameStyle,
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SystemParentData* ) :
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m_pInstance( pInstance ),
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m_pParent( static_cast<SvpSalFrame*>(pParent) ),
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m_nStyle( nSalFrameStyle ),
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m_bVisible( false ),
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m_nMinWidth( 0 ),
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m_nMinHeight( 0 ),
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m_nMaxWidth( 0 ),
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m_nMaxHeight( 0 )
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{
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// fast and easy cross-platform wiping of the data
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memset( (void *)&m_aSystemChildData, 0, sizeof( SystemChildData ) );
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m_aSystemChildData.nSize = sizeof( SystemChildData );
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#if defined( UNX ) // FIXME: prolly redundant
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m_aSystemChildData.pSalFrame = this;
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m_aSystemChildData.nDepth = 24;
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#endif
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if( m_pParent )
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m_pParent->m_aChildren.push_back( this );
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if( m_pInstance )
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m_pInstance->registerFrame( this );
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SetPosSize( 0, 0, 800, 600, SAL_FRAME_POSSIZE_WIDTH | SAL_FRAME_POSSIZE_HEIGHT );
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}
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SvpSalFrame::~SvpSalFrame()
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{
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if( m_pInstance )
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m_pInstance->deregisterFrame( this );
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std::list<SvpSalFrame*> Children = m_aChildren;
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for( std::list<SvpSalFrame*>::iterator it = Children.begin();
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it != Children.end(); ++it )
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(*it)->SetParent( m_pParent );
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if( m_pParent )
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m_pParent->m_aChildren.remove( this );
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if( s_pFocusFrame == this )
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{
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s_pFocusFrame = NULL;
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// call directly here, else an event for a destroyed frame would be dispatched
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CallCallback( SALEVENT_LOSEFOCUS, NULL );
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// if the handler has not set a new focus frame
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// pass focus to another frame, preferably a document style window
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if( s_pFocusFrame == NULL )
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{
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const std::list< SalFrame* >& rFrames( m_pInstance->getFrames() );
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for( std::list< SalFrame* >::const_iterator it = rFrames.begin(); it != rFrames.end(); ++it )
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{
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SvpSalFrame* pFrame = const_cast<SvpSalFrame*>(static_cast<const SvpSalFrame*>(*it));
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if( pFrame->m_bVisible &&
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pFrame->m_pParent == NULL &&
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(pFrame->m_nStyle & (SAL_FRAME_STYLE_MOVEABLE |
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SAL_FRAME_STYLE_SIZEABLE |
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SAL_FRAME_STYLE_CLOSEABLE) ) != 0
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)
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{
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pFrame->GetFocus();
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break;
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}
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}
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}
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}
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}
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void SvpSalFrame::GetFocus()
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{
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if( (m_nStyle & (SAL_FRAME_STYLE_OWNERDRAWDECORATION | SAL_FRAME_STYLE_FLOAT)) == 0 )
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{
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if( s_pFocusFrame )
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s_pFocusFrame->LoseFocus();
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s_pFocusFrame = this;
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m_pInstance->PostEvent( this, NULL, SALEVENT_GETFOCUS );
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}
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}
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void SvpSalFrame::LoseFocus()
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{
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if( s_pFocusFrame == this )
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{
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m_pInstance->PostEvent( this, NULL, SALEVENT_LOSEFOCUS );
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s_pFocusFrame = NULL;
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}
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}
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SalGraphics* SvpSalFrame::GetGraphics()
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{
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SvpSalGraphics* pGraphics = new SvpSalGraphics();
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pGraphics->setDevice( m_aFrame );
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m_aGraphics.push_back( pGraphics );
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return pGraphics;
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}
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void SvpSalFrame::ReleaseGraphics( SalGraphics* pGraphics )
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{
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SvpSalGraphics* pSvpGraphics = dynamic_cast<SvpSalGraphics*>(pGraphics);
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m_aGraphics.remove( pSvpGraphics );
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delete pSvpGraphics;
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}
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sal_Bool SvpSalFrame::PostEvent( void* pData )
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{
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m_pInstance->PostEvent( this, pData, SALEVENT_USEREVENT );
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return sal_True;
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}
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void SvpSalFrame::PostPaint() const
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{
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if( m_bVisible )
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{
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SalPaintEvent aPEvt(0, 0, maGeometry.nWidth, maGeometry.nHeight);
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CallCallback( SALEVENT_PAINT, &aPEvt );
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}
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}
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void SvpSalFrame::SetTitle( const XubString& )
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{
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}
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void SvpSalFrame::SetIcon( sal_uInt16 )
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{
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}
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void SvpSalFrame::SetMenu( SalMenu* )
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{
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}
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void SvpSalFrame::DrawMenuBar()
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{
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}
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void SvpSalFrame::SetExtendedFrameStyle( SalExtStyle )
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{
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}
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void SvpSalFrame::Show( sal_Bool bVisible, sal_Bool bNoActivate )
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{
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if( bVisible && ! m_bVisible )
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{
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m_bVisible = true;
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m_pInstance->PostEvent( this, NULL, SALEVENT_RESIZE );
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if( ! bNoActivate )
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GetFocus();
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}
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else if( ! bVisible && m_bVisible )
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{
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m_bVisible = false;
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m_pInstance->PostEvent( this, NULL, SALEVENT_RESIZE );
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LoseFocus();
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}
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}
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void SvpSalFrame::Enable( sal_Bool )
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{
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}
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void SvpSalFrame::SetMinClientSize( long nWidth, long nHeight )
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{
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m_nMinWidth = nWidth;
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m_nMinHeight = nHeight;
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}
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void SvpSalFrame::SetMaxClientSize( long nWidth, long nHeight )
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{
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m_nMaxWidth = nWidth;
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m_nMaxHeight = nHeight;
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}
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void SvpSalFrame::SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags )
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{
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if( (nFlags & SAL_FRAME_POSSIZE_X) != 0 )
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maGeometry.nX = nX;
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if( (nFlags & SAL_FRAME_POSSIZE_Y) != 0 )
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maGeometry.nY = nY;
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if( (nFlags & SAL_FRAME_POSSIZE_WIDTH) != 0 )
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{
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maGeometry.nWidth = nWidth;
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if( m_nMaxWidth > 0 && maGeometry.nWidth > (unsigned int)m_nMaxWidth )
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maGeometry.nWidth = m_nMaxWidth;
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if( m_nMinWidth > 0 && maGeometry.nWidth < (unsigned int)m_nMinWidth )
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maGeometry.nWidth = m_nMinWidth;
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}
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if( (nFlags & SAL_FRAME_POSSIZE_HEIGHT) != 0 )
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{
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maGeometry.nHeight = nHeight;
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if( m_nMaxHeight > 0 && maGeometry.nHeight > (unsigned int)m_nMaxHeight )
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maGeometry.nHeight = m_nMaxHeight;
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if( m_nMinHeight > 0 && maGeometry.nHeight < (unsigned int)m_nMinHeight )
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maGeometry.nHeight = m_nMinHeight;
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}
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B2IVector aFrameSize( maGeometry.nWidth, maGeometry.nHeight );
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if( ! m_aFrame.get() || m_aFrame->getSize() != aFrameSize )
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{
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if( aFrameSize.getX() == 0 )
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aFrameSize.setX( 1 );
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if( aFrameSize.getY() == 0 )
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aFrameSize.setY( 1 );
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m_aFrame = createBitmapDevice( aFrameSize, false, SVP_DEFAULT_BITMAP_FORMAT );
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// update device in existing graphics
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for( std::list< SvpSalGraphics* >::iterator it = m_aGraphics.begin();
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it != m_aGraphics.end(); ++it )
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(*it)->setDevice( m_aFrame );
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}
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if( m_bVisible )
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m_pInstance->PostEvent( this, NULL, SALEVENT_RESIZE );
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}
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void SvpSalFrame::GetClientSize( long& rWidth, long& rHeight )
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{
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if( m_bVisible )
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{
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rWidth = maGeometry.nWidth;
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rHeight = maGeometry.nHeight;
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}
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else
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rWidth = rHeight = 0;
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}
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void SvpSalFrame::GetWorkArea( Rectangle& rRect )
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{
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rRect = Rectangle( Point( 0, 0 ),
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Size( VIRTUAL_DESKTOP_WIDTH, VIRTUAL_DESKTOP_HEIGHT ) );
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}
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SalFrame* SvpSalFrame::GetParent() const
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{
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return m_pParent;
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}
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#define _FRAMESTATE_MASK_GEOMETRY \
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(SAL_FRAMESTATE_MASK_X | SAL_FRAMESTATE_MASK_Y | \
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SAL_FRAMESTATE_MASK_WIDTH | SAL_FRAMESTATE_MASK_HEIGHT)
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#define _FRAMESTATE_MASK_MAXIMIZED_GEOMETRY \
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(SAL_FRAMESTATE_MASK_MAXIMIZED_X | SAL_FRAMESTATE_MASK_MAXIMIZED_Y | \
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SAL_FRAMESTATE_MASK_MAXIMIZED_WIDTH | SAL_FRAMESTATE_MASK_MAXIMIZED_HEIGHT)
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void SvpSalFrame::SetWindowState( const SalFrameState *pState )
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{
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if (pState == NULL)
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return;
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// Request for position or size change
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if (pState->mnMask & _FRAMESTATE_MASK_GEOMETRY)
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{
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long nX = maGeometry.nX;
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long nY = maGeometry.nY;
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long nWidth = maGeometry.nWidth;
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long nHeight = maGeometry.nHeight;
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// change requested properties
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if (pState->mnMask & SAL_FRAMESTATE_MASK_X)
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nX = pState->mnX;
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if (pState->mnMask & SAL_FRAMESTATE_MASK_Y)
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nY = pState->mnY;
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if (pState->mnMask & SAL_FRAMESTATE_MASK_WIDTH)
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nWidth = pState->mnWidth;
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if (pState->mnMask & SAL_FRAMESTATE_MASK_HEIGHT)
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nHeight = pState->mnHeight;
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SetPosSize( nX, nY, nWidth, nHeight,
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SAL_FRAME_POSSIZE_X | SAL_FRAME_POSSIZE_Y |
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SAL_FRAME_POSSIZE_WIDTH | SAL_FRAME_POSSIZE_HEIGHT );
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}
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}
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sal_Bool SvpSalFrame::GetWindowState( SalFrameState* pState )
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{
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pState->mnState = SAL_FRAMESTATE_NORMAL;
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pState->mnX = maGeometry.nX;
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pState->mnY = maGeometry.nY;
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pState->mnWidth = maGeometry.nWidth;
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pState->mnHeight = maGeometry.nHeight;
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pState->mnMask = _FRAMESTATE_MASK_GEOMETRY | SAL_FRAMESTATE_MASK_STATE;
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return sal_True;
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}
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void SvpSalFrame::ShowFullScreen( sal_Bool, sal_Int32 )
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{
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SetPosSize( 0, 0, VIRTUAL_DESKTOP_WIDTH, VIRTUAL_DESKTOP_HEIGHT,
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SAL_FRAME_POSSIZE_WIDTH | SAL_FRAME_POSSIZE_HEIGHT );
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}
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void SvpSalFrame::StartPresentation( sal_Bool )
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{
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}
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void SvpSalFrame::SetAlwaysOnTop( sal_Bool )
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{
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}
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void SvpSalFrame::ToTop( sal_uInt16 )
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{
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GetFocus();
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}
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void SvpSalFrame::SetPointer( PointerStyle )
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{
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}
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void SvpSalFrame::CaptureMouse( sal_Bool )
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{
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}
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void SvpSalFrame::SetPointerPos( long, long )
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{
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}
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void SvpSalFrame::Flush()
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{
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}
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void SvpSalFrame::Sync()
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{
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}
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void SvpSalFrame::SetInputContext( SalInputContext* )
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{
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}
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void SvpSalFrame::EndExtTextInput( sal_uInt16 )
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{
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}
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String SvpSalFrame::GetKeyName( sal_uInt16 )
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{
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return String();
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}
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String SvpSalFrame::GetSymbolKeyName( const XubString&, sal_uInt16 )
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{
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return String();
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}
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sal_Bool SvpSalFrame::MapUnicodeToKeyCode( sal_Unicode, LanguageType, KeyCode& )
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{
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return sal_False;
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}
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LanguageType SvpSalFrame::GetInputLanguage()
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{
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return LANGUAGE_DONTKNOW;
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}
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SalBitmap* SvpSalFrame::SnapShot()
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{
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return NULL;
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}
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void SvpSalFrame::UpdateSettings( AllSettings& )
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{
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}
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void SvpSalFrame::Beep( SoundType )
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{
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}
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const SystemEnvData* SvpSalFrame::GetSystemData() const
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{
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return &m_aSystemChildData;
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}
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SalFrame::SalPointerState SvpSalFrame::GetPointerState()
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{
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SalPointerState aState;
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aState.mnState = 0;
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return aState;
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}
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SalFrame::SalIndicatorState SvpSalFrame::GetIndicatorState()
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{
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SalIndicatorState aState;
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aState.mnState = 0;
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return aState;
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}
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void SvpSalFrame::SimulateKeyPress( sal_uInt16 /*nKeyCode*/ )
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{
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}
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void SvpSalFrame::SetParent( SalFrame* pNewParent )
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{
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if( m_pParent )
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m_pParent->m_aChildren.remove( this );
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m_pParent = static_cast<SvpSalFrame*>(pNewParent);
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}
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bool SvpSalFrame::SetPluginParent( SystemParentData* )
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{
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return true;
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}
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void SvpSalFrame::SetBackgroundBitmap( SalBitmap* )
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{
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}
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void SvpSalFrame::ResetClipRegion()
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{
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}
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void SvpSalFrame::BeginSetClipRegion( sal_uLong )
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{
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}
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void SvpSalFrame::UnionClipRegion( long, long, long, long )
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{
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}
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void SvpSalFrame::EndSetClipRegion()
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{
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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