27ad1923fe
2008/04/21 07:53:13 thb 1.12.18.2: RESYNC: (1.12-1.13); FILE MERGED 2007/10/01 13:49:11 thb 1.12.18.1: #i79258# Merge from CWS picom
228 lines
8.3 KiB
C++
228 lines
8.3 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: animatedsprite.cxx,v $
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* $Revision: 1.14 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_slideshow.hxx"
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// must be first
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#include <canvas/debug.hxx>
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#include <tools/diagnose_ex.h>
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#include <animatedsprite.hxx>
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#include <cppcanvas/canvas.hxx>
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#include <canvas/canvastools.hxx>
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#include <basegfx/vector/b2dvector.hxx>
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#include <basegfx/point/b2dpoint.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <basegfx/numeric/ftools.hxx>
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using namespace ::com::sun::star;
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namespace slideshow
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{
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namespace internal
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{
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AnimatedSprite::AnimatedSprite( const ViewLayerSharedPtr& rViewLayer,
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const ::basegfx::B2DSize& rSpriteSizePixel,
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double nSpritePrio ) :
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mpViewLayer( rViewLayer ),
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mpSprite(),
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maEffectiveSpriteSizePixel( rSpriteSizePixel ),
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maContentPixelOffset(),
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mnSpritePrio(nSpritePrio),
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mnAlpha(0.0),
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maPosPixel(),
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maClip(),
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maTransform(),
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mbSpriteVisible( false )
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{
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ENSURE_OR_THROW( mpViewLayer, "AnimatedSprite::AnimatedSprite(): Invalid view layer" );
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// Add half a pixel tolerance to sprite size, since we later on compare
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// against it in resize(). And view transformations will almost never yield
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// the same data bits when transforming to device coordinates
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maEffectiveSpriteSizePixel += ::basegfx::B2DSize(0.5, 0.5);
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mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel,
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mnSpritePrio );
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ENSURE_OR_THROW( mpSprite, "AnimatedSprite::AnimatedSprite(): Could not create sprite" );
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}
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::cppcanvas::CanvasSharedPtr AnimatedSprite::getContentCanvas() const
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{
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ENSURE_OR_THROW( mpViewLayer->getCanvas(), "AnimatedSprite::getContentCanvas(): No view layer canvas" );
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const ::cppcanvas::CanvasSharedPtr pContentCanvas( mpSprite->getContentCanvas() );
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pContentCanvas->clear();
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// extract linear part of canvas view transformation
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// (linear means: without translational components). The
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// only translation that is imposed at the view transform
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// is the local content pixel offset.
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//
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// We can apply that directly here, no need to call
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// aLinearTransform.translate(), since, as said above, the
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// last column of aLinearTransform is assumed [0 0 1]
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::basegfx::B2DHomMatrix aLinearTransform( mpViewLayer->getTransformation() );
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aLinearTransform.set( 0, 2, maContentPixelOffset.getX() );
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aLinearTransform.set( 1, 2, maContentPixelOffset.getY() );
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// apply linear part of canvas view transformation to sprite canvas
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pContentCanvas->setTransformation( aLinearTransform );
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return pContentCanvas;
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}
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bool AnimatedSprite::resize( const ::basegfx::B2DSize& rSpriteSizePixel )
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{
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// Enlarge or reduce the sprite size, if necessary. This
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// method employs a strategy similar to container, when
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// allocating memory: size is doubled or halved everytime
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// the limit is reached. This makes for amortized constant
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// time in runtime complexity. Note that we take exact
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// powers of two here, since several HW-accelerated canvas
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// implementations are limited to such sprite sizes
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// (otherwise, those implementations would internally
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// round up, too, wasting precious mem).
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::basegfx::B2DSize aNewSize( maEffectiveSpriteSizePixel );
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bool bNeedResize( false );
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if( rSpriteSizePixel.getX() > maEffectiveSpriteSizePixel.getX() ||
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rSpriteSizePixel.getX() < 0.5*maEffectiveSpriteSizePixel.getX() )
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{
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// enlarge or shrink width
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aNewSize.setX( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getX()) ) );
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bNeedResize = true;
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}
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if( rSpriteSizePixel.getY() > maEffectiveSpriteSizePixel.getY() ||
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rSpriteSizePixel.getY() < 0.5*maEffectiveSpriteSizePixel.getY() )
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{
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// enlarge or shrink height, by doubling it
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aNewSize.setY( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getY()) ) );
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bNeedResize = true;
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}
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if( bNeedResize )
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{
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// as the old sprite might have already been altered
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// (and therefore been placed in the update list of
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// the spritecanvas for this frame), must hide it
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// here, to ensure it's not visible on screen any
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// longer.
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mpSprite->hide();
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maEffectiveSpriteSizePixel = aNewSize;
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mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel,
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mnSpritePrio );
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ENSURE_OR_THROW( mpSprite,
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"AnimatedSprite::resize(): Could not create new sprite" );
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// set attributes similar to previous sprite
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if( mpSprite && mbSpriteVisible )
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{
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mpSprite->show();
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mpSprite->setAlpha( mnAlpha );
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if( maPosPixel )
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mpSprite->movePixel( *maPosPixel );
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if( maClip )
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mpSprite->setClip( *maClip );
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}
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}
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return mpSprite;
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}
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void AnimatedSprite::setPixelOffset( const ::basegfx::B2DSize& rPixelOffset )
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{
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maContentPixelOffset = rPixelOffset;
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}
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::basegfx::B2DSize AnimatedSprite::getPixelOffset() const
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{
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return maContentPixelOffset;
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}
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void AnimatedSprite::movePixel( const ::basegfx::B2DPoint& rNewPos )
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{
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maPosPixel.reset( rNewPos );
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mpSprite->movePixel( rNewPos );
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}
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void AnimatedSprite::setAlpha( double nAlpha )
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{
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mnAlpha = nAlpha;
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mpSprite->setAlpha( nAlpha );
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}
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void AnimatedSprite::clip( const ::basegfx::B2DPolyPolygon& rClip )
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{
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maClip.reset( rClip );
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mpSprite->setClipPixel( rClip );
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}
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void AnimatedSprite::clip()
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{
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maClip.reset();
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mpSprite->setClip();
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}
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void AnimatedSprite::transform( const ::basegfx::B2DHomMatrix& rTransform )
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{
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maTransform.reset( rTransform );
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mpSprite->transform( rTransform );
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}
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void AnimatedSprite::setPriority( double nPrio )
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{
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mpSprite->setPriority( nPrio );
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}
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void AnimatedSprite::hide()
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{
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mpSprite->hide();
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mbSpriteVisible = false;
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}
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void AnimatedSprite::show()
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{
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mbSpriteVisible = true;
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mpSprite->show();
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}
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}
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}
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