office-gobmx/drawinglayer/source/animation/animationtiming.cxx
Joseph Powers 45f91545c6 Remove pch from drawinglayer
The .hxx is empty so we gain nothing.
2011-11-20 09:22:02 -08:00

370 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#include <drawinglayer/animation/animationtiming.hxx>
#include <basegfx/numeric/ftools.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace animation
{
//////////////////////////////////////////////////////////////////////////////
AnimationEntry::AnimationEntry()
{
}
AnimationEntry::~AnimationEntry()
{
}
//////////////////////////////////////////////////////////////////////////////
AnimationEntryFixed::AnimationEntryFixed(double fDuration, double fState)
: mfDuration(fDuration),
mfState(fState)
{
}
AnimationEntryFixed::~AnimationEntryFixed()
{
}
AnimationEntry* AnimationEntryFixed::clone() const
{
return new AnimationEntryFixed(mfDuration, mfState);
}
bool AnimationEntryFixed::operator==(const AnimationEntry& rCandidate) const
{
const AnimationEntryFixed* pCompare = dynamic_cast< const AnimationEntryFixed* >(&rCandidate);
return (pCompare
&& basegfx::fTools::equal(mfDuration, pCompare->mfDuration)
&& basegfx::fTools::equal(mfState, pCompare->mfState));
}
double AnimationEntryFixed::getDuration() const
{
return mfDuration;
}
double AnimationEntryFixed::getStateAtTime(double /*fTime*/) const
{
return mfState;
}
double AnimationEntryFixed::getNextEventTime(double fTime) const
{
if(basegfx::fTools::less(fTime, mfDuration))
{
return mfDuration;
}
else
{
return 0.0;
}
}
//////////////////////////////////////////////////////////////////////////////
AnimationEntryLinear::AnimationEntryLinear(double fDuration, double fFrequency, double fStart, double fStop)
: mfDuration(fDuration),
mfFrequency(fFrequency),
mfStart(fStart),
mfStop(fStop)
{
}
AnimationEntryLinear::~AnimationEntryLinear()
{
}
AnimationEntry* AnimationEntryLinear::clone() const
{
return new AnimationEntryLinear(mfDuration, mfFrequency, mfStart, mfStop);
}
bool AnimationEntryLinear::operator==(const AnimationEntry& rCandidate) const
{
const AnimationEntryLinear* pCompare = dynamic_cast< const AnimationEntryLinear* >(&rCandidate);
return (pCompare
&& basegfx::fTools::equal(mfDuration, pCompare->mfDuration)
&& basegfx::fTools::equal(mfStart, pCompare->mfStart)
&& basegfx::fTools::equal(mfStop, pCompare->mfStop));
}
double AnimationEntryLinear::getDuration() const
{
return mfDuration;
}
double AnimationEntryLinear::getStateAtTime(double fTime) const
{
if(basegfx::fTools::more(mfDuration, 0.0))
{
const double fFactor(fTime / mfDuration);
if(fFactor > 1.0)
{
return mfStop;
}
else
{
return mfStart + ((mfStop - mfStart) * fFactor);
}
}
else
{
return mfStart;
}
}
double AnimationEntryLinear::getNextEventTime(double fTime) const
{
if(basegfx::fTools::less(fTime, mfDuration))
{
// use the simple solution: just add the frequency. More correct (but also more
// complicated) would be to calculate the slice of time we are in and when this
// slice will end. For the animations, this makes no quality difference.
fTime += mfFrequency;
if(basegfx::fTools::more(fTime, mfDuration))
{
fTime = mfDuration;
}
return fTime;
}
else
{
return 0.0;
}
}
//////////////////////////////////////////////////////////////////////////////
sal_uInt32 AnimationEntryList::impGetIndexAtTime(double fTime, double &rfAddedTime) const
{
sal_uInt32 nIndex(0L);
while(nIndex < maEntries.size() && basegfx::fTools::lessOrEqual(rfAddedTime + maEntries[nIndex]->getDuration(), fTime))
{
rfAddedTime += maEntries[nIndex++]->getDuration();
}
return nIndex;
}
AnimationEntryList::AnimationEntryList()
: mfDuration(0.0)
{
}
AnimationEntryList::~AnimationEntryList()
{
for(sal_uInt32 a(0L); a < maEntries.size(); a++)
{
delete maEntries[a];
}
}
AnimationEntry* AnimationEntryList::clone() const
{
AnimationEntryList* pNew = new AnimationEntryList();
for(sal_uInt32 a(0L); a < maEntries.size(); a++)
{
pNew->append(*maEntries[a]);
}
return pNew;
}
bool AnimationEntryList::operator==(const AnimationEntry& rCandidate) const
{
const AnimationEntryList* pCompare = dynamic_cast< const AnimationEntryList* >(&rCandidate);
if(pCompare && mfDuration == pCompare->mfDuration)
{
for(sal_uInt32 a(0L); a < maEntries.size(); a++)
{
if(!(*maEntries[a] == *pCompare->maEntries[a]))
{
return false;
}
}
return true;
}
return false;
}
void AnimationEntryList::append(const AnimationEntry& rCandidate)
{
const double fDuration(rCandidate.getDuration());
if(!basegfx::fTools::equalZero(fDuration))
{
maEntries.push_back(rCandidate.clone());
mfDuration += fDuration;
}
}
double AnimationEntryList::getDuration() const
{
return mfDuration;
}
double AnimationEntryList::getStateAtTime(double fTime) const
{
if(!basegfx::fTools::equalZero(mfDuration))
{
double fAddedTime(0.0);
const sal_uInt32 nIndex(impGetIndexAtTime(fTime, fAddedTime));
if(nIndex < maEntries.size())
{
return maEntries[nIndex]->getStateAtTime(fTime - fAddedTime);
}
}
return 0.0;
}
double AnimationEntryList::getNextEventTime(double fTime) const
{
double fNewTime(0.0);
if(!basegfx::fTools::equalZero(mfDuration))
{
double fAddedTime(0.0);
const sal_uInt32 nIndex(impGetIndexAtTime(fTime, fAddedTime));
if(nIndex < maEntries.size())
{
fNewTime = maEntries[nIndex]->getNextEventTime(fTime - fAddedTime) + fAddedTime;
}
}
return fNewTime;
}
//////////////////////////////////////////////////////////////////////////////
AnimationEntryLoop::AnimationEntryLoop(sal_uInt32 nRepeat)
: AnimationEntryList(),
mnRepeat(nRepeat)
{
}
AnimationEntryLoop::~AnimationEntryLoop()
{
}
AnimationEntry* AnimationEntryLoop::clone() const
{
AnimationEntryLoop* pNew = new AnimationEntryLoop(mnRepeat);
for(sal_uInt32 a(0L); a < maEntries.size(); a++)
{
pNew->append(*maEntries[a]);
}
return pNew;
}
bool AnimationEntryLoop::operator==(const AnimationEntry& rCandidate) const
{
const AnimationEntryLoop* pCompare = dynamic_cast< const AnimationEntryLoop* >(&rCandidate);
return (pCompare
&& mnRepeat == pCompare->mnRepeat
&& AnimationEntryList::operator==(rCandidate));
}
double AnimationEntryLoop::getDuration() const
{
return (mfDuration * (double)mnRepeat);
}
double AnimationEntryLoop::getStateAtTime(double fTime) const
{
if(mnRepeat && !basegfx::fTools::equalZero(mfDuration))
{
const sal_uInt32 nCurrentLoop((sal_uInt32)(fTime / mfDuration));
if(nCurrentLoop > mnRepeat)
{
return 1.0;
}
else
{
const double fTimeAtLoopStart((double)nCurrentLoop * mfDuration);
const double fRelativeTime(fTime - fTimeAtLoopStart);
return AnimationEntryList::getStateAtTime(fRelativeTime);
}
}
return 0.0;
}
double AnimationEntryLoop::getNextEventTime(double fTime) const
{
double fNewTime(0.0);
if(mnRepeat && !basegfx::fTools::equalZero(mfDuration))
{
const sal_uInt32 nCurrentLoop((sal_uInt32)(fTime / mfDuration));
if(nCurrentLoop <= mnRepeat)
{
const double fTimeAtLoopStart((double)nCurrentLoop * mfDuration);
const double fRelativeTime(fTime - fTimeAtLoopStart);
const double fNextEventAtLoop(AnimationEntryList::getNextEventTime(fRelativeTime));
if(!basegfx::fTools::equalZero(fNextEventAtLoop))
{
fNewTime = fNextEventAtLoop + fTimeAtLoopStart;
}
}
}
return fNewTime;
}
} // end of namespace animation
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */