office-gobmx/drawinglayer/source/primitive2d/shadowprimitive2d.cxx
2006-10-19 09:40:02 +00:00

131 lines
4.8 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: shadowprimitive2d.cxx,v $
*
* $Revision: 1.1 $
*
* last change: $Author: aw $ $Date: 2006-10-19 10:35:04 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
#include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
#endif
#ifndef _BGFX_COLOR_BCOLORMODIFIER_HXX
#include <basegfx/color/bcolormodifier.hxx>
#endif
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MODIFIEDCOLORPRIMITIVE2D_HXX
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
#endif
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#endif
#ifndef _BGFX_TOOLS_CANVASTOOLS_HXX
#include <basegfx/tools/canvastools.hxx>
#endif
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ALPHAPRIMITIVE2D_HXX
#include <drawinglayer/primitive2d/alphaprimitive2d.hxx>
#endif
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_UNIFIEDALPHAPRIMITIVE2D_HXX
#include <drawinglayer/primitive2d/unifiedalphaprimitive2d.hxx>
#endif
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
Primitive2DSequence ShadowPrimitive2D::createLocalDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
{
Primitive2DSequence aRetval;
if(getChildren().hasElements())
{
// create a modifiedColorPrimitive containing the shadow color and the content
const basegfx::BColorModifier aBColorModifier(getShadowColor());
const Primitive2DReference xRefA(new ModifiedColorPrimitive2D(getChildren(), aBColorModifier));
const Primitive2DSequence aSequenceB(&xRefA, 1L);
// build transformed primitiveVector with shadow offset and add to target
const Primitive2DReference xRefB(new TransformPrimitive2D(getShadowTransform(), aSequenceB));
aRetval = Primitive2DSequence(&xRefB, 1L);
}
return aRetval;
}
ShadowPrimitive2D::ShadowPrimitive2D(
const basegfx::B2DHomMatrix& rShadowTransform,
const basegfx::BColor& rShadowColor,
const Primitive2DSequence& rChildren)
: GroupPrimitive2D(rChildren),
maShadowTransform(rShadowTransform),
maShadowColor(rShadowColor)
{
}
bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(GroupPrimitive2D::operator==(rPrimitive))
{
const ShadowPrimitive2D& rCompare = static_cast< const ShadowPrimitive2D& >(rPrimitive);
return (getShadowTransform() == rCompare.getShadowTransform()
&& getShadowColor() == rCompare.getShadowColor());
}
return false;
}
sal_uInt32 ShadowPrimitive2D::getPrimitiveID() const
{
return Create2DPrimitiveID('2','S','h','a');
}
basegfx::B2DRange ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
{
basegfx::B2DRange aRetval(getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation));
aRetval.transform(getShadowTransform());
return aRetval;
}
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof