336 lines
12 KiB
C++
336 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef INCLUDED_SLIDESHOW_ACTIVITIESFACTORY_HXX
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#define INCLUDED_SLIDESHOW_ACTIVITIESFACTORY_HXX
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#include <com/sun/star/animations/XAnimate.hpp>
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#include <com/sun/star/animations/XAnimateColor.hpp>
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#include "animationactivity.hxx"
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#include "activitiesqueue.hxx"
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#include "event.hxx"
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#include "eventqueue.hxx"
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#include "shape.hxx"
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#include "numberanimation.hxx"
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#include "enumanimation.hxx"
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#include "coloranimation.hxx"
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#include "hslcoloranimation.hxx"
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#include "stringanimation.hxx"
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#include "boolanimation.hxx"
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#include "pairanimation.hxx"
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#include <boost/optional.hpp>
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#include <boost/utility.hpp>
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/* Definition of ActivitiesFactory class */
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namespace slideshow {
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namespace internal {
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class ActivitiesFactory : private ::boost::noncopyable
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{
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public:
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/// Collection of common factory parameters
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struct CommonParameters
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{
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CommonParameters(
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const EventSharedPtr& rEndEvent,
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EventQueue& rEventQueue,
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ActivitiesQueue& rActivitiesQueue,
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double nMinDuration,
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sal_uInt32 nMinNumberOfFrames,
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bool bAutoReverse,
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::boost::optional<double> const& aRepeats,
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double nAcceleration,
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double nDeceleration,
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const ShapeSharedPtr& rShape,
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const ::basegfx::B2DVector& rSlideBounds )
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: mpEndEvent( rEndEvent ),
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mrEventQueue( rEventQueue ),
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mrActivitiesQueue( rActivitiesQueue ),
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mnMinDuration( nMinDuration ),
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mnMinNumberOfFrames( nMinNumberOfFrames ),
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maRepeats( aRepeats ),
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mnAcceleration( nAcceleration ),
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mnDeceleration( nDeceleration ),
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mpShape( rShape ),
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maSlideBounds( rSlideBounds ),
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mbAutoReverse( bAutoReverse ) {}
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/// End event to fire when animation is over
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EventSharedPtr mpEndEvent;
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/// Event queue to insert the end event into.
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EventQueue& mrEventQueue;
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/// Event queue to insert the end event into.
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ActivitiesQueue& mrActivitiesQueue;
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/** Simple duration of the activity
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Specifies the minimal simple duration of the
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activity (minimal, because mnMinNumberOfFrames
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might prolongue the activity). According to SMIL,
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this might also be indefinite, which for our
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framework does not make much sense, though
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(wouldn't have a clue, then, how to scale the
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animation over time).
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*/
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double mnMinDuration;
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/** Minimal number of frames for this activity.
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This specifies the minimal number of frames this
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activity will display per simple duration. If less
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than this number are displayed until mnMinDuration
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is over, the activity will be prolongued until
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mnMinNumberOfFrames are rendered.
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*/
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sal_uInt32 mnMinNumberOfFrames;
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/** Number of repeats for the simple duration
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This specified the number of repeats. The
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mnMinDuration times maRepeats yields the total
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duration of this activity. If this value is
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unspecified, the activity will repeat
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indefinitely.
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*/
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::boost::optional<double> const maRepeats;
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/// Fraction of simple time to accelerate animation
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double mnAcceleration;
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/// Fraction of simple time to decelerate animation
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double mnDeceleration;
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/// Shape, to get bounds from
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ShapeSharedPtr mpShape;
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/// LayerManager, to get page size from
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::basegfx::B2DVector maSlideBounds;
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/// When true, activity is played reversed after mnDuration.
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bool mbAutoReverse;
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};
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a double value.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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static AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const NumberAnimationSharedPtr& rAnimator,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::animations::XAnimate >& xNode );
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a double value.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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static AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const EnumAnimationSharedPtr& rAnimator,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::animations::XAnimate >& xNode );
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a color value.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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static AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const ColorAnimationSharedPtr& rAnimator,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::animations::XAnimate >& xNode );
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a color value.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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static AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const HSLColorAnimationSharedPtr& rAnimator,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::animations::XAnimateColor >& xNode );
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a pair of double values.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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static AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const PairAnimationSharedPtr& rAnimator,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::animations::XAnimate >& xNode );
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a string.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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static AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const StringAnimationSharedPtr& rAnimator,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::animations::XAnimate >& xNode );
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a bool value.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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static AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const BoolAnimationSharedPtr& rAnimator,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::animations::XAnimate >& xNode );
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/** Create a simple activity for the given animator
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This method is suited to create activities for custom
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animations, which need a simple double value and lasts
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a given timespan. This activity always generates values
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from the [0,1] range.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param bDirectionForward
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If true, the activity goes 'forward', i.e. from 0 to
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1. With false, the direction is reversed.
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*/
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static AnimationActivitySharedPtr createSimpleActivity(
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const CommonParameters& rParms,
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const NumberAnimationSharedPtr& rAnimator,
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bool bDirectionForward );
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private:
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// default: constructor/destructor disabed
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ActivitiesFactory();
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~ActivitiesFactory();
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};
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} // namespace internal
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} // namespace presentation
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#endif /* INCLUDED_SLIDESHOW_ACTIVITIESFACTORY_HXX */
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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