276 lines
10 KiB
C++
276 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef INCLUDED_SLIDESHOW_SHAPE_HXX
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#define INCLUDED_SLIDESHOW_SHAPE_HXX
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#include <com/sun/star/uno/Reference.hxx>
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#include <com/sun/star/drawing/XShape.hpp>
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#include <com/sun/star/drawing/XDrawPage.hpp>
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#include <basegfx/range/b2drectangle.hxx>
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#include "viewlayer.hxx"
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#include <boost/shared_ptr.hpp>
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#include <boost/noncopyable.hpp>
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#include <set>
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#include <vector>
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namespace basegfx {
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class B2DRange;
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}
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namespace slideshow
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{
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namespace internal
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{
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// forward declaration necessary, because methods use ShapeSharedPtr
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class Shape;
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typedef ::boost::shared_ptr< Shape > ShapeSharedPtr;
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/** Represents a slide's shape object.
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This interface represents the view-independent aspects of a
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slide's shape, providing bound rect, underlying XShape and
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basic paint methods.
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*/
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class Shape : private boost::noncopyable
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{
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public:
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virtual ~Shape() {}
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/** Get the associated XShape of this shape.
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@return the associated XShape. If this method returns
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an empty reference, this object might be one of the
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special-purpose shapes of a slide, which have no
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direct corresponding XShape (the background comes to
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mind here).
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*/
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virtual ::com::sun::star::uno::Reference<
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::com::sun::star::drawing::XShape > getXShape() const = 0;
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// View layer methods
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//------------------------------------------------------------------
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/** Add a new view layer.
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This method adds a new view layer, this shape shall
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show itself on.
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@param rNewLayer
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New layer to show on
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@param bRedrawLayer
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Redraw shape on given layer
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*/
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virtual void addViewLayer( const ViewLayerSharedPtr& rNewLayer,
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bool bRedrawLayer ) = 0;
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/** Withdraw the shape from a view layer
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This method removes the shape from the given view
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layer.
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@return true, if the shape was successfully removed
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*/
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virtual bool removeViewLayer( const ViewLayerSharedPtr& rNewLayer ) = 0;
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/** Withdraw all view layers at once
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This method will be faster than repeated
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removeViewLayer() calls.
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*/
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virtual bool clearAllViewLayers() = 0;
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// render methods
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//------------------------------------------------------------------
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/** Update the shape
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This method updates the Shape on all registered view
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layers, but only if shape content has actually
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changed.
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@return whether the update finished successfully.
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*/
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virtual bool update() const = 0;
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/** Render the shape.
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This method renders the shape on all registered view
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layers, regardless of whether shape content has
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changed or not.
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@return whether the rendering finished successfully.
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*/
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virtual bool render() const = 0;
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/** Query whether shape content changed
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This method returns true, if shape content changed
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since the last rendering (i.e. the shape needs an
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update to reflect that changed content on the views).
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*/
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virtual bool isContentChanged() const = 0;
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// Shape attributes
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//------------------------------------------------------------------
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/** Get the current shape position and size.
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This method yields the currently effective shape
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bounds (which might change over time, for animated
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shapes). Please note that possibly shape rotations
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from its original document state must not be taken
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into account here: if you need the screen bounding
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box, use getUpdateArea() instead. Note further that
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shape rotations, which are already contained in the
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shape as displayed in the original document
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<em>are</em> included herein (we currently take the
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shape as-is from the document, assuming a rotation
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angle of 0).
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*/
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virtual ::basegfx::B2DRange getBounds() const = 0;
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/** Get the DOM position and size of the shape.
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This method yields the underlying DOM shape bounds,
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i.e. the original shape bounds from the document
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model. This value is <em>always</em> unaffected by any
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animation activity. Note that shape rotations, which
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are already contained in the shape as displayed in the
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original document are already included herein (we
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currently take the shape as-is from the document,
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assuming a rotation angle of 0).
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*/
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virtual ::basegfx::B2DRange getDomBounds() const = 0;
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/** Get the current shape update area.
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This method yields the currently effective update area
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for the shape, i.e. the area that needs to be updated,
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should the shape be painted. Normally, this will be
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the (possibly rotated and sheared) area returned by
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getBounds().
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*/
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virtual ::basegfx::B2DRange getUpdateArea() const = 0;
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/** Query whether the shape is visible at all.
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@return true, if this shape is visible, false
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otherwise.
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*/
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virtual bool isVisible() const = 0;
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/** Get the shape priority.
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The shape priority defines the relative order of the
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shapes on the slide.
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@return the priority. Will be in the [0,+infty) range.
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*/
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virtual double getPriority() const = 0;
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/** Query whether the Shape is currently detached from the
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background.
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This method checks whether the Shape is currently
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detached from the slide background, i.e. whether shape
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updates affect the underlying slide background or
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not. A shape that returnes true here must not alter
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slide content in any way when called render() or
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update() (this is normally achieved by making this
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shape a sprite).
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*/
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virtual bool isBackgroundDetached() const = 0;
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// Misc
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//------------------------------------------------------------------
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/** Functor struct, for shape ordering
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This defines a strict weak ordering of shapes, primary
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sort key is the shape priority, and secondy sort key
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the object ptr value. Most typical use is for
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associative containers holding shapes (and which also
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have to maintain something like a paint order).
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*/
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struct lessThanShape
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{
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// make functor adaptable (to boost::bind)
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typedef bool result_type;
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// since the ZOrder property on the XShape has somewhat
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// peculiar attributes (it's basically the index of the shapes
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// in the drawing layer's SdrObjList - which means, it starts
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// from 0 for children of group objects), we cannot use it to determine
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// drawing order. Thus, we rely on importer-provided order values here,
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// which is basically a running counter during shape import (i.e. denotes
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// the order of shape import). This is the correct order, at least for the
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// current drawing core.
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//
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// If, someday, the above proposition is no longer true, one directly use
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// the shape's ZOrder property
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//
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static bool compare(const Shape* pLHS, const Shape* pRHS)
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{
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const double nPrioL( pLHS->getPriority() );
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const double nPrioR( pRHS->getPriority() );
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// if prios are equal, tie-break on ptr value
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return nPrioL == nPrioR ? pLHS < pRHS : nPrioL < nPrioR;
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}
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bool operator()(const ShapeSharedPtr& rLHS, const ShapeSharedPtr& rRHS) const
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{
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return compare(rLHS.get(),rRHS.get());
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}
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bool operator()(const Shape* pLHS, const Shape* pRHS) const
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{
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return compare(pLHS, pRHS);
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}
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};
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};
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typedef ::boost::shared_ptr< Shape > ShapeSharedPtr;
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/** A set which contains all shapes in an ordered fashion.
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*/
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typedef ::std::set< ShapeSharedPtr, Shape::lessThanShape > ShapeSet;
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}
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}
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#endif /* INCLUDED_SLIDESHOW_SHAPE_HXX */
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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