5d7af3c38b
Change-Id: I00ab3a3f6a8bbc85320e7b4fd1aa13af798e7e4c Reviewed-on: https://gerrit.libreoffice.org/82062 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
413 lines
17 KiB
C++
413 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SW_INC_DCONTACT_HXX
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#define INCLUDED_SW_INC_DCONTACT_HXX
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#include <svx/svdobj.hxx>
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#include <svx/svdovirt.hxx>
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#include "fmtanchr.hxx"
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#include "frmfmt.hxx"
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#include <list>
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#include <vector>
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#include <memory>
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#include "calbck.hxx"
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#include "anchoreddrawobject.hxx"
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class SwFlyFrame;
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class SwFrame;
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class SwPageFrame;
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class SwVirtFlyDrawObj;
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class SwFlyDrawObj;
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class SwRect;
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class SwDrawContact;
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struct SwPosition;
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class SdrTextObj;
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class SwContact;
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/** The other way round: Search format for given object.
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If object is a SwVirtFlyDrawObj the format will be obtained from it.
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If not it is a simple DrawObject. It has a UserCall which
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is client of the format we are looking for.
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Implementation in dcontact.cxx. */
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SW_DLLPUBLIC SwFrameFormat *FindFrameFormat( SdrObject *pObj );
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inline const SwFrameFormat *FindFrameFormat( const SdrObject *pObj )
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{ return ::FindFrameFormat( const_cast<SdrObject*>(pObj) ); }
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bool HasWrap( const SdrObject* pObj );
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void setContextWritingMode( SdrObject* pObj, SwFrame const * pAnchor );
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/// @return BoundRect plus distance.
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SwRect GetBoundRectOfAnchoredObj( const SdrObject* pObj );
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/// @return UserCall of goup object (if applicable).
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SwContact* GetUserCall( const SdrObject* );
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/// @return TRUE if the SrdObject is a Marquee object.
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bool IsMarqueeTextObj( const SdrObject& rObj );
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/// Base class for the following contact objects (frame + draw objects).
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class SAL_DLLPUBLIC_RTTI SwContact : public SdrObjUserCall, public SwClient
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{
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/** boolean, indicating destruction of contact object
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important note: boolean has to be set at the beginning of each destructor
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in the subclasses using method <SetInDTOR()>. */
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bool mbInDTOR;
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/** method to move object to visible/invisible layer
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Implementation for the public method <MoveObjToVisibleLayer(..)>
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and <MoveObjToInvisibleLayer(..)>
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If object is in invisible respectively visible layer, it's moved to
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the corresponding visible respectively invisible layers.
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For group object the members are individually moved to the corresponding
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layer, because <SdrObjGroup::GetLayer()> does return 0, if members
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aren't on the same layer as the group object, and
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<SdrObjGroup::SetLayer(..)|NbcSetLayer(..)> sets also the layer of
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the members.
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@param _bToVisible
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input parameter - boolean indicating, if object has to be moved to
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visible (== true) or invisible (== false) layer.
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@param _pDrawObj
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input parameter, which will be changed - drawing object, which will
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change its layer.
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*/
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void MoveObjToLayer( const bool _bToVisible,
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SdrObject* _pDrawObj );
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protected:
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void SetInDTOR();
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virtual void SwClientNotify(const SwModify&, const SfxHint& rHint) override;
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public:
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/// For reader. Only the connection is created.
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SwContact( SwFrameFormat *pToRegisterIn );
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virtual ~SwContact() override;
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virtual const SwAnchoredObject* GetAnchoredObj( const SdrObject* _pSdrObj ) const = 0;
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virtual SwAnchoredObject* GetAnchoredObj( SdrObject* _pSdrObj ) = 0;
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virtual const SdrObject *GetMaster() const = 0;
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virtual SdrObject *GetMaster() = 0;
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SwFrameFormat *GetFormat() { return static_cast<SwFrameFormat*>(GetRegisteredIn()); }
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const SwFrameFormat *GetFormat() const
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{ return static_cast<const SwFrameFormat*>(GetRegisteredIn()); }
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bool IsInDTOR() const { return mbInDTOR;}
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/** method to move drawing object to corresponding visible layer
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uses method <MoveObjToLayer(..)>
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@param _pDrawObj
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drawing object, which will be moved to the visible layer
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*/
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virtual void MoveObjToVisibleLayer( SdrObject* _pDrawObj );
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/** method to move drawing object to corresponding invisible layer
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uses method <MoveObjToLayer(..)>
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@param _pDrawObj
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drawing object, which will be moved to the visible layer
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*/
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virtual void MoveObjToInvisibleLayer( SdrObject* _pDrawObj );
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/** some virtual helper methods for information
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about the object (Writer fly frame resp. drawing object) */
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const SwFormatAnchor& GetAnchorFormat() const
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{
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assert( GetFormat() );
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return GetFormat()->GetAnchor();
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}
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RndStdIds GetAnchorId() const { return GetAnchorFormat().GetAnchorId(); }
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bool ObjAnchoredAtPage() const { return GetAnchorId() == RndStdIds::FLY_AT_PAGE; }
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bool ObjAnchoredAtFly() const { return GetAnchorId() == RndStdIds::FLY_AT_FLY; }
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bool ObjAnchoredAtPara() const { return GetAnchorId() == RndStdIds::FLY_AT_PARA; }
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bool ObjAnchoredAtChar() const { return GetAnchorId() == RndStdIds::FLY_AT_CHAR; }
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bool ObjAnchoredAsChar() const { return GetAnchorId() == RndStdIds::FLY_AS_CHAR; }
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const SwPosition& GetContentAnchor() const
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{
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assert( GetAnchorFormat().GetContentAnchor() );
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return *(GetAnchorFormat().GetContentAnchor());
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}
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/** get data collection of anchored objects, handled by with contact */
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virtual void GetAnchoredObjs( std::vector<SwAnchoredObject*>& _roAnchoredObjs ) const = 0;
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/** get minimum order number of anchored objects handled by with contact
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*/
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sal_uInt32 GetMinOrdNum() const;
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/** get maximum order number of anchored objects handled by with contact
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*/
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sal_uInt32 GetMaxOrdNum() const;
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};
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/** ContactObject for connection between frames (or their formats respectively)
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in SwClient and the drawobjects of Drawing (DsrObjUserCall). */
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class SW_DLLPUBLIC SwFlyDrawContact final : public SwContact
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{
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private:
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typedef std::unique_ptr< SwFlyDrawObj, SdrObjectFreeOp > SwFlyDrawObjPtr;
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SwFlyDrawObjPtr mpMasterObj;
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void SwClientNotify(const SwModify&, const SfxHint& rHint) override;
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sal_uInt32 GetOrdNumForNewRef(const SwFlyFrame* pFly);
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public:
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/// Creates DrawObject and registers it with the Model.
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SwFlyDrawContact(SwFlyFrameFormat* pToRegisterIn, SdrModel& rTargetModel);
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static SwVirtFlyDrawObj* CreateNewRef(SwFlyFrame* pFly, SwFlyFrameFormat* pFormat);
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virtual ~SwFlyDrawContact() override;
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virtual const SwAnchoredObject* GetAnchoredObj( const SdrObject* _pSdrObj ) const override;
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virtual SwAnchoredObject* GetAnchoredObj( SdrObject* _pSdrObj ) override;
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virtual const SdrObject* GetMaster() const override
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{ return const_cast<SwFlyDrawContact*>(this)->GetMaster(); };
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virtual SdrObject* GetMaster() override;
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/** override methods to control Writer fly frames,
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which are linked, and to assure that all objects anchored at/inside the
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Writer fly frame are also made visible/invisible. */
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virtual void MoveObjToVisibleLayer( SdrObject* _pDrawObj ) override;
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virtual void MoveObjToInvisibleLayer( SdrObject* _pDrawObj ) override;
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/** get data collection of anchored objects handled by with contact */
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virtual void GetAnchoredObjs( std::vector<SwAnchoredObject*>& _roAnchoredObjs ) const override;
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};
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/** new class for re-direct methods calls at a 'virtual'
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drawing object to its referenced object. */
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class SwDrawVirtObj final : public SdrVirtObj
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{
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private:
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// data for connection to writer layout
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/** anchored drawing object instance for the
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'virtual' drawing object */
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SwAnchoredDrawObject maAnchoredDrawObj;
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/** writer-drawing contact object the 'virtual' drawing object is controlled by.
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This object is also the <UserCall> of the drawing object, if it's
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inserted into the drawing layer. */
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SwDrawContact& mrDrawContact;
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/** AW: Need own sdr::contact::ViewContact since AnchorPos from parent is
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not used but something own (top left of new SnapRect minus top left
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of original SnapRect) */
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virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact() override;
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// protected destructor
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virtual ~SwDrawVirtObj() override;
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public:
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SwDrawVirtObj(
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SdrModel& rSdrModel,
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SdrObject& _rNewObj,
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SwDrawContact& _rDrawContact);
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/// access to offset
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virtual Point GetOffset() const override;
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virtual SwDrawVirtObj* CloneSdrObject(SdrModel& rTargetModel) const override;
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SwDrawVirtObj& operator= (const SwDrawVirtObj& rObj);
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/// connection to writer layout
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const SwAnchoredObject& GetAnchoredObj() const { return maAnchoredDrawObj; }
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SwAnchoredObject& AnchoredObj() { return maAnchoredDrawObj; }
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const SwFrame* GetAnchorFrame() const;
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SwFrame* AnchorFrame();
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void RemoveFromWriterLayout();
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/// connection to drawing layer
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void AddToDrawingPage();
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void RemoveFromDrawingPage();
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/** is 'virtual' drawing object connected to writer layout and
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/ to drawing layer. */
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bool IsConnected() const;
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virtual void NbcSetAnchorPos(const Point& rPnt) override;
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/// All overridden methods which need to use the offset
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virtual void RecalcBoundRect() override;
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virtual ::basegfx::B2DPolyPolygon TakeXorPoly() const override;
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virtual ::basegfx::B2DPolyPolygon TakeContour() const override;
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virtual void AddToHdlList(SdrHdlList& rHdlList) const override;
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virtual void NbcMove(const Size& rSiz) override;
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virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact) override;
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virtual void NbcRotate(const Point& rRef, long nAngle, double sn, double cs) override;
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virtual void NbcMirror(const Point& rRef1, const Point& rRef2) override;
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virtual void NbcShear(const Point& rRef, long nAngle, double tn, bool bVShear) override;
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virtual void Move(const Size& rSiz) override;
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virtual void Resize(const Point& rRef, const Fraction& xFact, const Fraction& yFact, bool bUnsetRelative = true) override;
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virtual void Rotate(const Point& rRef, long nAngle, double sn, double cs) override;
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virtual void Mirror(const Point& rRef1, const Point& rRef2) override;
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virtual void Shear(const Point& rRef, long nAngle, double tn, bool bVShear) override;
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virtual void RecalcSnapRect() override;
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virtual const tools::Rectangle& GetSnapRect() const override;
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virtual void SetSnapRect(const tools::Rectangle& rRect) override;
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virtual void NbcSetSnapRect(const tools::Rectangle& rRect) override;
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virtual const tools::Rectangle& GetLogicRect() const override;
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virtual void SetLogicRect(const tools::Rectangle& rRect) override;
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virtual void NbcSetLogicRect(const tools::Rectangle& rRect) override;
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virtual Point GetSnapPoint(sal_uInt32 i) const override;
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virtual Point GetPoint(sal_uInt32 i) const override;
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virtual void NbcSetPoint(const Point& rPnt, sal_uInt32 i) override;
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virtual bool HasTextEdit() const override;
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virtual SdrLayerID GetLayer() const override;
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virtual void NbcSetLayer(SdrLayerID nLayer) override;
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virtual void SetLayer(SdrLayerID nLayer) override;
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virtual void SetBoundRectDirty() override;
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virtual const tools::Rectangle& GetCurrentBoundRect() const override;
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virtual const tools::Rectangle& GetLastBoundRect() const override;
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};
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bool CheckControlLayer( const SdrObject *pObj );
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/** ContactObject for connection of formats as representatives of draw objects
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in SwClient and the objects themselves in Drawing (SDrObjUserCall). */
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typedef std::unique_ptr< SwDrawVirtObj, SdrObjectFreeOp > SwDrawVirtObjPtr;
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class SAL_DLLPUBLIC_RTTI SwDrawContact final : public SwContact
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{
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private:
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/** anchored drawing object instance for the
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'master' drawing object */
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SwAnchoredDrawObject maAnchoredDrawObj;
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/** container for 'virtual' drawing object supporting drawing objects in headers/footers. */
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std::vector< SwDrawVirtObjPtr > maDrawVirtObjs;
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/** boolean indicating set 'master' drawing
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object has been cleared. */
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bool mbMasterObjCleared : 1;
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/** internal flag to indicate that disconnect
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from layout is in progress */
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bool mbDisconnectInProgress : 1;
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/** Needed data for handling of nested <SdrObjUserCall> events in
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method <Changed_(..)> */
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bool mbUserCallActive : 1;
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/** event type, which is handled for <mpSdrObjHandledByCurrentUserCall>.
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Note: value only valid, if <mbUserCallActive> is true. */
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SdrUserCallType meEventTypeOfCurrentUserCall;
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friend class NestedUserCallHdl;
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void RemoveAllVirtObjs();
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void InvalidateObjs_( const bool _bUpdateSortedObjsList = false );
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SwDrawContact( const SwDrawContact& ) = delete;
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SwDrawContact& operator=( const SwDrawContact& ) = delete;
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virtual void SwClientNotify(const SwModify&, const SfxHint& rHint) override;
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public:
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SwDrawContact( SwFrameFormat *pToRegisterIn, SdrObject *pObj );
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virtual ~SwDrawContact() override;
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virtual const SwAnchoredObject* GetAnchoredObj( const SdrObject* _pSdrObj ) const override;
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virtual SwAnchoredObject* GetAnchoredObj( SdrObject* _pSdrObj ) override;
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virtual const SdrObject* GetMaster() const override
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{ return const_cast<SwDrawContact*>(this)->GetMaster(); };
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virtual SdrObject* GetMaster() override;
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const SwFrame* GetAnchorFrame( const SdrObject* _pDrawObj = nullptr ) const;
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SwFrame* GetAnchorFrame( SdrObject const * _pDrawObj = nullptr );
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const SwPageFrame* GetPageFrame() const
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{
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return maAnchoredDrawObj.GetPageFrame();
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}
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SwPageFrame* GetPageFrame()
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{
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return maAnchoredDrawObj.GetPageFrame();
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}
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void ChkPage();
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SwPageFrame* FindPage( const SwRect &rRect );
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/** Inserts SdrObject in the arrays of the layout ((SwPageFrame and SwFrame).
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The anchor is determined according to the attribute SwFormatAnchor.
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If required the object gets unregistered with the old anchor. */
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void ConnectToLayout( const SwFormatAnchor *pAnch = nullptr );
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/** method to insert 'master' drawing object
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into drawing page */
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void InsertMasterIntoDrawPage();
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void DisconnectFromLayout( bool _bMoveMasterToInvisibleLayer = true );
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/** disconnect for a dedicated drawing object -
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could be 'master' or 'virtual'. */
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void DisconnectObjFromLayout( SdrObject* _pDrawObj );
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/** method to remove 'master' drawing object
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from drawing page.
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To be used by the undo for delete of object. Call it after method
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<DisconnectFromLayout( bool = true )> is already performed.
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Note: <DisconnectFromLayout( bool )> no longer removes the 'master'
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drawing object from drawing page. */
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void RemoveMasterFromDrawPage();
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/** get drawing object ('master' or 'virtual')
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by frame. */
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SdrObject* GetDrawObjectByAnchorFrame( const SwFrame& _rAnchorFrame );
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/// Virtual methods of SdrObjUserCall.
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virtual void Changed(const SdrObject& rObj, SdrUserCallType eType, const tools::Rectangle& rOldBoundRect) override;
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/** Used by Changed() and by UndoDraw.
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Notifies paragraphs that have to get out of the way. */
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void Changed_(const SdrObject& rObj, SdrUserCallType eType, const tools::Rectangle* pOldBoundRect);
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/// Moves all SW-connections to new Master)
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void ChangeMasterObject( SdrObject *pNewMaster );
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SwDrawVirtObj* AddVirtObj();
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void NotifyBackgrdOfAllVirtObjs( const tools::Rectangle* pOldBoundRect );
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/** get data collection of anchored objects, handled by with contact */
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static void GetTextObjectsFromFormat( std::list<SdrTextObj*>&, SwDoc* );
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virtual void GetAnchoredObjs( std::vector<SwAnchoredObject*>& _roAnchoredObjs ) const override;
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};
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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