8b94913444
Steps -Add a new character attribute (RES_CHRATR_HIGHLIGHT) -Get this character attribute via SwFont class just like background -If has highlight, then paint that, otherwise paint background -Extend UNO API -Implement DOCX export and import filter Note: By now character highlight can't be set via UI. It's a next step to add a highlight option. Change-Id: I7f81e173744bf256891487f898d06dbf372a2f88
178 lines
11 KiB
C++
178 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef _CHARATR_HXX
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#define _CHARATR_HXX
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#include <format.hxx>
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#include <hintids.hxx>
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// implementation of the character attribute methods of SwAttrSet
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inline const SvxPostureItem &SwAttrSet::GetPosture(sal_Bool bInP) const
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{ return (const SvxPostureItem&)Get( RES_CHRATR_POSTURE,bInP); }
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inline const SvxPostureItem &SwAttrSet::GetCJKPosture(sal_Bool bInP) const
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{ return (const SvxPostureItem&)Get( RES_CHRATR_CJK_POSTURE,bInP); }
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inline const SvxPostureItem &SwAttrSet::GetCTLPosture(sal_Bool bInP) const
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{ return (const SvxPostureItem&)Get( RES_CHRATR_CTL_POSTURE,bInP); }
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inline const SvxWeightItem &SwAttrSet::GetWeight(sal_Bool bInP) const
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{ return (const SvxWeightItem&)Get( RES_CHRATR_WEIGHT,bInP); }
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inline const SvxWeightItem &SwAttrSet::GetCJKWeight(sal_Bool bInP) const
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{ return (const SvxWeightItem&)Get( RES_CHRATR_CJK_WEIGHT,bInP); }
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inline const SvxWeightItem &SwAttrSet::GetCTLWeight(sal_Bool bInP) const
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{ return (const SvxWeightItem&)Get( RES_CHRATR_CTL_WEIGHT,bInP); }
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inline const SvxShadowedItem &SwAttrSet::GetShadowed(sal_Bool bInP) const
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{ return (const SvxShadowedItem&)Get( RES_CHRATR_SHADOWED,bInP); }
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inline const SvxAutoKernItem &SwAttrSet::GetAutoKern(sal_Bool bInP) const
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{ return (const SvxAutoKernItem&)Get( RES_CHRATR_AUTOKERN,bInP); }
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inline const SvxWordLineModeItem &SwAttrSet::GetWordLineMode(sal_Bool bInP) const
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{ return (const SvxWordLineModeItem&)Get( RES_CHRATR_WORDLINEMODE,bInP); }
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inline const SvxContourItem &SwAttrSet::GetContour(sal_Bool bInP) const
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{ return (const SvxContourItem&)Get( RES_CHRATR_CONTOUR,bInP); }
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inline const SvxKerningItem &SwAttrSet::GetKerning(sal_Bool bInP) const
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{ return (const SvxKerningItem&)Get( RES_CHRATR_KERNING,bInP); }
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inline const SvxUnderlineItem &SwAttrSet::GetUnderline(sal_Bool bInP) const
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{ return (const SvxUnderlineItem&)Get( RES_CHRATR_UNDERLINE,bInP); }
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inline const SvxOverlineItem &SwAttrSet::GetOverline(sal_Bool bInP) const
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{ return (const SvxOverlineItem&)Get( RES_CHRATR_OVERLINE,bInP); }
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inline const SvxCrossedOutItem &SwAttrSet::GetCrossedOut(sal_Bool bInP) const
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{ return (const SvxCrossedOutItem&)Get( RES_CHRATR_CROSSEDOUT,bInP); }
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inline const SvxFontHeightItem &SwAttrSet::GetSize(sal_Bool bInP) const
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{ return (const SvxFontHeightItem&)Get( RES_CHRATR_FONTSIZE,bInP); }
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inline const SvxFontHeightItem &SwAttrSet::GetCJKSize(sal_Bool bInP) const
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{ return (const SvxFontHeightItem&)Get( RES_CHRATR_CJK_FONTSIZE,bInP); }
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inline const SvxFontHeightItem &SwAttrSet::GetCTLSize(sal_Bool bInP) const
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{ return (const SvxFontHeightItem&)Get( RES_CHRATR_CTL_FONTSIZE,bInP); }
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inline const SvxPropSizeItem &SwAttrSet::GetPropSize(sal_Bool bInP) const
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{ return (const SvxPropSizeItem&)Get( RES_CHRATR_PROPORTIONALFONTSIZE,bInP); }
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inline const SvxFontItem &SwAttrSet::GetFont(sal_Bool bInP) const
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{ return (const SvxFontItem&)Get( RES_CHRATR_FONT,bInP); }
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inline const SvxFontItem &SwAttrSet::GetCJKFont(sal_Bool bInP) const
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{ return (const SvxFontItem&)Get( RES_CHRATR_CJK_FONT,bInP); }
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inline const SvxFontItem &SwAttrSet::GetCTLFont(sal_Bool bInP) const
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{ return (const SvxFontItem&)Get( RES_CHRATR_CTL_FONT,bInP); }
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inline const SvxColorItem &SwAttrSet::GetColor(sal_Bool bInP) const
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{ return (const SvxColorItem&)Get( RES_CHRATR_COLOR,bInP); }
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inline const SvxCharSetColorItem &SwAttrSet::GetCharSetColor(sal_Bool bInP) const
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{ return (const SvxCharSetColorItem&)Get( RES_CHRATR_CHARSETCOLOR,bInP); }
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inline const SvxLanguageItem &SwAttrSet::GetLanguage(sal_Bool bInP) const
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{ return (const SvxLanguageItem&)Get( RES_CHRATR_LANGUAGE,bInP); }
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inline const SvxLanguageItem &SwAttrSet::GetCJKLanguage(sal_Bool bInP) const
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{ return (const SvxLanguageItem&)Get( RES_CHRATR_CJK_LANGUAGE,bInP); }
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inline const SvxLanguageItem &SwAttrSet::GetCTLLanguage(sal_Bool bInP) const
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{ return (const SvxLanguageItem&)Get( RES_CHRATR_CTL_LANGUAGE,bInP); }
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inline const SvxEscapementItem &SwAttrSet::GetEscapement(sal_Bool bInP) const
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{ return (const SvxEscapementItem&)Get( RES_CHRATR_ESCAPEMENT,bInP); }
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inline const SvxCaseMapItem &SwAttrSet::GetCaseMap(sal_Bool bInP) const
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{ return (const SvxCaseMapItem&)Get( RES_CHRATR_CASEMAP,bInP); }
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inline const SvxNoHyphenItem &SwAttrSet::GetNoHyphenHere(sal_Bool bInP) const
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{ return (const SvxNoHyphenItem&)Get( RES_CHRATR_NOHYPHEN,bInP); }
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inline const SvxBlinkItem &SwAttrSet::GetBlink(sal_Bool bInP) const
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{ return (const SvxBlinkItem&)Get( RES_CHRATR_BLINK,bInP); }
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inline const SvxBrushItem &SwAttrSet::GetChrBackground( sal_Bool bInP ) const
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{ return (const SvxBrushItem&)Get( RES_CHRATR_BACKGROUND, bInP ); }
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inline const SvxBrushItem &SwAttrSet::GetChrHighLight( sal_Bool bInP ) const
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{ return (const SvxBrushItem&)Get( RES_CHRATR_HIGHLIGHT, bInP ); }
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inline const SvxEmphasisMarkItem &SwAttrSet::GetEmphasisMark( sal_Bool bInP ) const
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{ return (const SvxEmphasisMarkItem&)Get( RES_CHRATR_EMPHASIS_MARK, bInP ); }
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inline const SvxTwoLinesItem &SwAttrSet::Get2Lines( sal_Bool bInP ) const
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{ return (const SvxTwoLinesItem&)Get( RES_CHRATR_TWO_LINES, bInP ); }
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inline const SvxCharScaleWidthItem &SwAttrSet::GetCharScaleW( sal_Bool bInP ) const
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{ return (const SvxCharScaleWidthItem&)Get( RES_CHRATR_SCALEW, bInP ); }
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inline const SvxCharRotateItem &SwAttrSet::GetCharRotate( sal_Bool bInP ) const
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{ return (const SvxCharRotateItem&)Get( RES_CHRATR_ROTATE, bInP ); }
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inline const SvxCharReliefItem &SwAttrSet::GetCharRelief( sal_Bool bInP ) const
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{ return (const SvxCharReliefItem&)Get( RES_CHRATR_RELIEF, bInP ); }
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inline const SvxCharHiddenItem &SwAttrSet::GetCharHidden( sal_Bool bInP ) const
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{ return (const SvxCharHiddenItem&)Get( RES_CHRATR_HIDDEN, bInP ); }
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inline const SvxBoxItem &SwAttrSet::GetCharBorder( sal_Bool bInP ) const
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{ return (const SvxBoxItem&)Get( RES_CHRATR_BOX, bInP ); }
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inline const SvxShadowItem &SwAttrSet::GetCharShadow( sal_Bool bInP ) const
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{ return (const SvxShadowItem&)Get( RES_CHRATR_SHADOW, bInP ); }
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// implementation of the character attribute methods of SwFmt
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inline const SvxPostureItem &SwFmt::GetPosture(sal_Bool bInP) const
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{ return aSet.GetPosture(bInP); }
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inline const SvxWeightItem &SwFmt::GetWeight(sal_Bool bInP) const
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{ return aSet.GetWeight(bInP); }
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inline const SvxShadowedItem &SwFmt::GetShadowed(sal_Bool bInP) const
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{ return aSet.GetShadowed(bInP); }
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inline const SvxAutoKernItem &SwFmt::GetAutoKern(sal_Bool bInP) const
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{ return aSet.GetAutoKern(bInP); }
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inline const SvxWordLineModeItem &SwFmt::GetWordLineMode(sal_Bool bInP) const
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{ return aSet.GetWordLineMode(bInP); }
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inline const SvxContourItem &SwFmt::GetContour(sal_Bool bInP) const
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{ return aSet.GetContour(bInP); }
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inline const SvxKerningItem &SwFmt::GetKerning(sal_Bool bInP) const
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{ return aSet.GetKerning(bInP); }
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inline const SvxUnderlineItem &SwFmt::GetUnderline(sal_Bool bInP) const
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{ return aSet.GetUnderline(bInP); }
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inline const SvxOverlineItem &SwFmt::GetOverline(sal_Bool bInP) const
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{ return aSet.GetOverline(bInP); }
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inline const SvxCrossedOutItem &SwFmt::GetCrossedOut(sal_Bool bInP) const
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{ return aSet.GetCrossedOut(bInP); }
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inline const SvxFontHeightItem &SwFmt::GetSize(sal_Bool bInP) const
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{ return aSet.GetSize(bInP); }
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inline const SvxPropSizeItem &SwFmt::GetPropSize(sal_Bool bInP) const
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{ return aSet.GetPropSize(bInP); }
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inline const SvxFontItem &SwFmt::GetFont(sal_Bool bInP) const
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{ return aSet.GetFont(bInP); }
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inline const SvxFontItem &SwFmt::GetCJKFont(sal_Bool bInP) const
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{ return aSet.GetCJKFont(bInP); }
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inline const SvxFontItem &SwFmt::GetCTLFont(sal_Bool bInP) const
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{ return aSet.GetCTLFont(bInP); }
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inline const SvxColorItem &SwFmt::GetColor(sal_Bool bInP) const
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{ return aSet.GetColor(bInP); }
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inline const SvxCharSetColorItem &SwFmt::GetCharSetColor(sal_Bool bInP) const
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{ return aSet.GetCharSetColor(bInP); }
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inline const SvxLanguageItem &SwFmt::GetLanguage(sal_Bool bInP) const
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{ return aSet.GetLanguage(bInP); }
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inline const SvxEscapementItem &SwFmt::GetEscapement(sal_Bool bInP) const
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{ return aSet.GetEscapement(bInP); }
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inline const SvxCaseMapItem &SwFmt::GetCaseMap(sal_Bool bInP) const
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{ return aSet.GetCaseMap(bInP); }
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inline const SvxNoHyphenItem &SwFmt::GetNoHyphenHere(sal_Bool bInP) const
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{ return aSet.GetNoHyphenHere(bInP); }
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inline const SvxBlinkItem &SwFmt::GetBlink(sal_Bool bInP) const
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{ return aSet.GetBlink(bInP); }
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inline const SvxBrushItem &SwFmt::GetChrBackground(sal_Bool bInP) const
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{ return aSet.GetChrBackground(bInP); }
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inline const SvxBrushItem &SwFmt::GetChrHighLight(sal_Bool bInP) const
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{ return aSet.GetChrHighLight(bInP); }
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inline const SvxEmphasisMarkItem &SwFmt::GetEmphasisMark( sal_Bool bInP ) const
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{ return aSet.GetEmphasisMark(bInP); }
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inline const SvxTwoLinesItem &SwFmt::Get2Lines( sal_Bool bInP ) const
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{ return aSet.Get2Lines(bInP); }
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inline const SvxCharScaleWidthItem &SwFmt::GetCharScaleW( sal_Bool bInP ) const
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{ return aSet.GetCharScaleW(bInP); }
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inline const SvxCharRotateItem &SwFmt::GetCharRotate( sal_Bool bInP ) const
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{ return aSet.GetCharRotate(bInP); }
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inline const SvxCharReliefItem &SwFmt::GetCharRelief( sal_Bool bInP ) const
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{ return aSet.GetCharRelief(bInP); }
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inline const SvxCharHiddenItem &SwFmt::GetCharHidden( sal_Bool bInP ) const
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{ return aSet.GetCharHidden(bInP); }
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inline const SvxBoxItem &SwFmt::GetCharBorder( sal_Bool bInP ) const
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{ return aSet.GetCharBorder(bInP); }
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inline const SvxShadowItem &SwFmt::GetCharShadow( sal_Bool bInP ) const
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{ return aSet.GetCharShadow(bInP); }
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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