d7b48d03e1
Change-Id: I5ba15eaa82479aa68b98ce4dcd7827f31b239c98 Reviewed-on: https://gerrit.libreoffice.org/5139 Reviewed-by: Luboš Luňák <l.lunak@suse.cz> Tested-by: Luboš Luňák <l.lunak@suse.cz>
480 lines
18 KiB
C++
480 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef _DCONTACT_HXX
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#define _DCONTACT_HXX
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#include <svx/svdobj.hxx>
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#include <svx/svdovirt.hxx>
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#include <swtypes.hxx>
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#include <fmtanchr.hxx>
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#include <frmfmt.hxx>
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#include <list>
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#include "calbck.hxx"
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#include <anchoreddrawobject.hxx>
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class SfxPoolItem;
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class SwFrmFmt;
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class SwFlyFrmFmt;
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class SwFlyFrm;
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class SwFrm;
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class SwPageFrm;
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class SwVirtFlyDrawObj;
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class SwFmtAnchor;
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class SwFlyDrawObj;
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class SwRect;
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class SwDrawContact;
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struct SwPosition;
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class SwIndex;
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class SdrTextObj;
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/** The other way round: Search format for given object.
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If object is a SwVirtFlyDrawObj the format will be obtained from it.
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If not it is a simple DrawObject. It has a UserCall which
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is client of the format we are looking for.
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Implementation in dcontact.cxx. */
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SW_DLLPUBLIC SwFrmFmt *FindFrmFmt( SdrObject *pObj );
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inline const SwFrmFmt *FindFrmFmt( const SdrObject *pObj )
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{ return ::FindFrmFmt( (SdrObject*)pObj ); }
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sal_Bool HasWrap( const SdrObject* pObj );
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void setContextWritingMode( SdrObject* pObj, SwFrm* pAnchor );
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/** When changes occur remove object from ContourCache.
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Implementation in TxtFly.cxx. */
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void ClrContourCache( const SdrObject *pObj );
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/// @return BoundRect plus distance.
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SwRect GetBoundRectOfAnchoredObj( const SdrObject* pObj );
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/// @return UserCall of goup object (if applicable).
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SwContact* GetUserCall( const SdrObject* );
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/// @return TRUE if the SrdObject is a Marquee object.
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sal_Bool IsMarqueeTextObj( const SdrObject& rObj );
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/// Base class for the following contact objects (frame + draw objects).
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class SwContact : public SdrObjUserCall, public SwClient
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{
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/** boolean, indicating destruction of contact object
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important note: boolean has to be set at the beginning of each destructor
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in the subclasses using method <SetInDTOR()>. */
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bool mbInDTOR;
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/** method to move object to visible/invisible layer
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Implementation for the public method <MoveObjToVisibleLayer(..)>
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and <MoveObjToInvisibleLayer(..)>
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If object is in invisble respectively visible layer, its moved to
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the corresponding visible respectively invisible layers.
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For group object the members are individually moved to the corresponding
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layer, because <SdrObjGroup::GetLayer()> does return 0, if members
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aren't on the same layer as the group object, and
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<SdrObjGroup::SetLayer(..)|NbcSetLayer(..)> sets also the layer of
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the members.
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@author OD
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@param _bToVisible
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input parameter - boolean indicating, if object has to be moved to
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visible (== true) or invisible (== false) layer.
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@param _pDrawObj
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input parameter, which will be changed - drawing object, which will
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change its layer.
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*/
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void _MoveObjToLayer( const bool _bToVisible,
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SdrObject* _pDrawObj );
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protected:
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void SetInDTOR();
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public:
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TYPEINFO();
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/// For reader. Only the connection is created.
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SwContact( SwFrmFmt *pToRegisterIn );
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virtual ~SwContact();
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virtual const SwAnchoredObject* GetAnchoredObj( const SdrObject* _pSdrObj ) const = 0;
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virtual SwAnchoredObject* GetAnchoredObj( SdrObject* _pSdrObj ) = 0;
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virtual const SdrObject *GetMaster() const = 0;
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virtual SdrObject *GetMaster() = 0;
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virtual void SetMaster( SdrObject* _pNewMaster ) = 0;
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SwFrmFmt *GetFmt(){ return (SwFrmFmt*)GetRegisteredIn(); }
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const SwFrmFmt *GetFmt() const
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{ return (const SwFrmFmt*)GetRegisteredIn(); }
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bool IsInDTOR() const;
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/** method to move drawing object to corresponding visible layer
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uses method <_MoveObjToLayer(..)>
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@author OD
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@param _pDrawObj
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drawing object, which will be moved to the visible layer
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*/
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virtual void MoveObjToVisibleLayer( SdrObject* _pDrawObj );
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/** method to move drawing object to corresponding invisible layer
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uses method <_MoveObjToLayer(..)>
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@author OD
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@param _pDrawObj
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drawing object, which will be moved to the visible layer
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*/
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virtual void MoveObjToInvisibleLayer( SdrObject* _pDrawObj );
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// -------------------------------------------------------------------------
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/** some virtual helper methods for information
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about the object (Writer fly frame resp. drawing object) */
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const SwFmtAnchor& GetAnchorFmt() const
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{
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assert( GetFmt() );
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return GetFmt()->GetAnchor();
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}
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RndStdIds GetAnchorId() const { return GetAnchorFmt().GetAnchorId(); }
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bool ObjAnchoredAtPage() const { return GetAnchorId() == FLY_AT_PAGE; }
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bool ObjAnchoredAtFly() const { return GetAnchorId() == FLY_AT_FLY; }
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bool ObjAnchoredAtPara() const { return GetAnchorId() == FLY_AT_PARA; }
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bool ObjAnchoredAtChar() const { return GetAnchorId() == FLY_AT_CHAR; }
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bool ObjAnchoredAsChar() const { return GetAnchorId() == FLY_AS_CHAR; }
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const SwPosition& GetCntntAnchor() const
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{
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assert( GetAnchorFmt().GetCntntAnchor() );
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return *(GetAnchorFmt().GetCntntAnchor());
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}
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const SwIndex& GetCntntAnchorIndex() const;
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// -------------------------------------------------------------------------
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/** get data collection of anchored objects, handled by with contact
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*/
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virtual void GetAnchoredObjs( std::list<SwAnchoredObject*>& _roAnchoredObjs ) const = 0;
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/** get minimum order number of anchored objects handled by with contact
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*/
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sal_uInt32 GetMinOrdNum() const;
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/** get maximum order number of anchored objects handled by with contact
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*/
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sal_uInt32 GetMaxOrdNum() const;
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};
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/** ContactObject for connection between frames (or their formats respectively)
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in SwClient and the drawobjects of Drawing (DsrObjUserCall). */
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class SW_DLLPUBLIC SwFlyDrawContact : public SwContact
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{
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private:
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SwFlyDrawObj* mpMasterObj;
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protected:
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virtual void Modify( const SfxPoolItem* pOld, const SfxPoolItem *pNew );
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public:
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TYPEINFO();
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/// Creates DrawObject and registers it with the Model.
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SwFlyDrawContact( SwFlyFrmFmt* pToRegisterIn, SdrModel* pMod );
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virtual ~SwFlyDrawContact();
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virtual const SwAnchoredObject* GetAnchoredObj( const SdrObject* _pSdrObj ) const;
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virtual SwAnchoredObject* GetAnchoredObj( SdrObject* _pSdrObj );
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virtual const SdrObject* GetMaster() const;
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virtual SdrObject* GetMaster();
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virtual void SetMaster( SdrObject* _pNewMaster );
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/** override methods to control Writer fly frames,
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which are linked, and to assure that all objects anchored at/inside the
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Writer fly frame are also made visible/invisible. */
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virtual void MoveObjToVisibleLayer( SdrObject* _pDrawObj );
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virtual void MoveObjToInvisibleLayer( SdrObject* _pDrawObj );
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/** get data collection of anchored objects handled by with contact
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*/
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virtual void GetAnchoredObjs( std::list<SwAnchoredObject*>& _roAnchoredObjs ) const;
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};
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/** new class for re-direct methods calls at a 'virtual'
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drawing object to its referenced object. */
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class SwDrawVirtObj : public SdrVirtObj
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{
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private:
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// data for connection to writer layout
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/** anchored drawing object instance for the
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'virtual' drawing object */
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SwAnchoredDrawObject maAnchoredDrawObj;
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/** writer-drawing contact object the 'virtual' drawing object is controlled by.
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This object is also the <UserCall> of the drawing object, if it's
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inserted into the drawing layer. */
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SwDrawContact& mrDrawContact;
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using SdrVirtObj::GetPlusHdl;
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protected:
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/** AW: Need own sdr::contact::ViewContact since AnchorPos from parent is
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not used but something own (top left of new SnapRect minus top left
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of original SnapRect) */
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virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact();
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public:
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TYPEINFO();
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SwDrawVirtObj( SdrObject& _rNewObj,
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SwDrawContact& _rDrawContact );
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virtual ~SwDrawVirtObj();
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/// access to offset
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virtual const Point GetOffset() const;
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virtual SwDrawVirtObj* Clone() const;
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SwDrawVirtObj& operator= (const SwDrawVirtObj& rObj);
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/// connection to writer layout
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const SwAnchoredObject* GetAnchoredObj() const;
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SwAnchoredObject* AnchoredObj();
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const SwFrm* GetAnchorFrm() const;
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SwFrm* AnchorFrm();
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void RemoveFromWriterLayout();
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/// connection to drawing layer
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void AddToDrawingPage();
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void RemoveFromDrawingPage();
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/** is 'virtual' drawing object connected to writer layout and
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/ to drawing layer. */
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bool IsConnected() const;
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virtual void NbcSetAnchorPos(const Point& rPnt);
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/// All overloaded methods which need to use the offset
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virtual void RecalcBoundRect();
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virtual ::basegfx::B2DPolyPolygon TakeXorPoly() const;
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virtual ::basegfx::B2DPolyPolygon TakeContour() const;
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virtual SdrHdl* GetHdl(sal_uInt32 nHdlNum) const;
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virtual SdrHdl* GetPlusHdl(const SdrHdl& rHdl, sal_uInt16 nPlNum) const;
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virtual void NbcMove(const Size& rSiz);
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virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact);
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virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
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virtual void NbcMirror(const Point& rRef1, const Point& rRef2);
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virtual void NbcShear(const Point& rRef, long nWink, double tn, bool bVShear);
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virtual void Move(const Size& rSiz);
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virtual void Resize(const Point& rRef, const Fraction& xFact, const Fraction& yFact, bool bUnsetRelative = true);
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virtual void Rotate(const Point& rRef, long nWink, double sn, double cs);
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virtual void Mirror(const Point& rRef1, const Point& rRef2);
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virtual void Shear(const Point& rRef, long nWink, double tn, bool bVShear);
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virtual void RecalcSnapRect();
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virtual const Rectangle& GetSnapRect() const;
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virtual void SetSnapRect(const Rectangle& rRect);
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virtual void NbcSetSnapRect(const Rectangle& rRect);
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virtual const Rectangle& GetLogicRect() const;
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virtual void SetLogicRect(const Rectangle& rRect);
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virtual void NbcSetLogicRect(const Rectangle& rRect);
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virtual Point GetSnapPoint(sal_uInt32 i) const;
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virtual Point GetPoint(sal_uInt32 i) const;
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virtual void NbcSetPoint(const Point& rPnt, sal_uInt32 i);
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virtual bool HasTextEdit() const;
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virtual SdrLayerID GetLayer() const;
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virtual void NbcSetLayer(SdrLayerID nLayer);
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virtual void SetLayer(SdrLayerID nLayer);
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/// FullDrag support
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virtual bool supportsFullDrag() const;
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virtual SdrObject* getFullDragClone() const;
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virtual void SetBoundRectDirty();
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virtual const Rectangle& GetCurrentBoundRect() const;
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virtual const Rectangle& GetLastBoundRect() const;
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};
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bool CheckControlLayer( const SdrObject *pObj );
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/** ContactObject for connection of formats as representatives of draw objects
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in SwClient and the objects themselves in Drawing (SDrObjUserCall). */
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class NestedUserCallHdl;
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class SwDrawContact : public SwContact
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{
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private:
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/** anchored drawing object instance for the
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'master' drawing object */
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SwAnchoredDrawObject maAnchoredDrawObj;
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/** data structure for collecting 'virtual'
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drawing object supporting drawing objects in headers/footers. */
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std::list<SwDrawVirtObj*> maDrawVirtObjs;
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/** boolean indicating set 'master' drawing
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object has been cleared. */
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bool mbMasterObjCleared : 1;
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/** internal flag to indicate that disconnect
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from layout is in progress */
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bool mbDisconnectInProgress : 1;
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/** Needed data for handling of nested <SdrObjUserCall> events in
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method <_Changed(..)> */
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bool mbUserCallActive : 1;
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/** event type, which is handled for <mpSdrObjHandledByCurrentUserCall>.
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Note: value only valid, if <mbUserCallActive> is sal_True. */
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SdrUserCallType meEventTypeOfCurrentUserCall;
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friend class NestedUserCallHdl;
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/** unary function used by <list> iterator to find a disconnected 'virtual'
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drawing object */
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struct UsedOrUnusedVirtObjPred
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{
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bool mbUsedPred;
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UsedOrUnusedVirtObjPred( bool _bUsed ) : mbUsedPred( _bUsed ) {};
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bool operator() ( const SwDrawVirtObj* _pDrawVirtObj )
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{
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if ( mbUsedPred )
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{
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return _pDrawVirtObj->IsConnected();
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}
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else
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{
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return !_pDrawVirtObj->IsConnected();
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}
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}
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};
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/** unary function used by <list> iterator to find a 'virtual' drawing
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object anchored at a given frame */
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struct VirtObjAnchoredAtFrmPred
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{
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const SwFrm* mpAnchorFrm;
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VirtObjAnchoredAtFrmPred( const SwFrm& _rAnchorFrm );
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bool operator() ( const SwDrawVirtObj* _pDrawVirtObj );
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};
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/// method for adding/removing 'virtual' drawing object.
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SwDrawVirtObj* CreateVirtObj();
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void DestroyVirtObj( SwDrawVirtObj* pVirtObj );
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void RemoveAllVirtObjs();
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void _InvalidateObjs( const bool _bUpdateSortedObjsList = false );
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/// no copy-constructor and no assignment operator
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SwDrawContact( const SwDrawContact& );
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SwDrawContact& operator=( const SwDrawContact& );
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protected:
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/// virtuelle Methoden von SwClient
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virtual void Modify( const SfxPoolItem* pOld, const SfxPoolItem *pNew );
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public:
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TYPEINFO();
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SwDrawContact( SwFrmFmt *pToRegisterIn, SdrObject *pObj );
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virtual ~SwDrawContact();
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virtual const SwAnchoredObject* GetAnchoredObj( const SdrObject* _pSdrObj ) const;
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virtual SwAnchoredObject* GetAnchoredObj( SdrObject* _pSdrObj );
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virtual const SdrObject* GetMaster() const;
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virtual SdrObject* GetMaster();
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virtual void SetMaster( SdrObject* _pNewMaster );
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const SwFrm* GetAnchorFrm( const SdrObject* _pDrawObj = 0L ) const;
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SwFrm* GetAnchorFrm( SdrObject* _pDrawObj = 0L );
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inline const SwPageFrm* GetPageFrm() const
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{
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return maAnchoredDrawObj.GetPageFrm();
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}
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inline SwPageFrm* GetPageFrm()
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{
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return maAnchoredDrawObj.GetPageFrm();
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}
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void SetPageFrm( SwPageFrm* _pNewPageFrm )
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{
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return maAnchoredDrawObj.SetPageFrm( _pNewPageFrm );
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}
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void ChkPage();
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SwPageFrm* FindPage( const SwRect &rRect );
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/** Inserts SdrObject in the arrays of the layout ((SwPageFrm and SwFrm).
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The anchor is determined according to the attribute SwFmtAnchor.
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If required the object gets unregistered with the old anchor. */
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void ConnectToLayout( const SwFmtAnchor *pAnch = 0 );
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/** method to insert 'master' drawing object
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into drawing page */
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void InsertMasterIntoDrawPage();
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void DisconnectFromLayout( bool _bMoveMasterToInvisibleLayer = true );
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/** disconnect for a dedicated drawing object -
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could be 'master' or 'virtual'. */
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void DisconnectObjFromLayout( SdrObject* _pDrawObj );
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/** method to remove 'master' drawing object
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from drawing page.
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To be used by the undo for delete of object. Call it after method
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<DisconnectFromLayout( bool = true )> is already performed.
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Note: <DisconnectFromLayout( bool )> no longer removes the 'master'
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drawing object from drawing page. */
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void RemoveMasterFromDrawPage();
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/** get drawing object ('master' or 'virtual')
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by frame. */
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SdrObject* GetDrawObjectByAnchorFrm( const SwFrm& _rAnchorFrm );
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/// Virtual methods of SdrObjUserCall.
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virtual void Changed(const SdrObject& rObj, SdrUserCallType eType, const Rectangle& rOldBoundRect);
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/** Used by Changed() and by UndoDraw.
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Notifies paragraphs that have to get out of the way. */
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void _Changed(const SdrObject& rObj, SdrUserCallType eType, const Rectangle* pOldBoundRect);
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/// Moves all SW-connections to new Master)
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void ChangeMasterObject( SdrObject *pNewMaster );
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SwDrawVirtObj* AddVirtObj();
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void NotifyBackgrdOfAllVirtObjs( const Rectangle* pOldBoundRect );
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/** get data collection of anchored objects, handled by with contact
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*/
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static void GetTextObjectsFromFmt( std::list<SdrTextObj*>&, SwDoc* );
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virtual void GetAnchoredObjs( std::list<SwAnchoredObject*>& _roAnchoredObjs ) const;
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};
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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