office-gobmx/goodies/source/base3d/b3dopngl.hxx

223 lines
7.6 KiB
C++

/*************************************************************************
*
* $RCSfile: b3dopngl.hxx,v $
*
* $Revision: 1.2 $
*
* last change: $Author: aw $ $Date: 2001-06-26 14:01:48 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#ifndef _B3D_B3DOPNGL_HXX
#define _B3D_B3DOPNGL_HXX
#ifndef _B3D_BASE3D_HXX
#include "base3d.hxx"
#endif
#ifndef _SV_OPENGL_HXX
#include <vcl/opengl.hxx>
#endif
/*************************************************************************
|*
|* Die Basisklasse fuer Standard 3D Ausgaben mittels OpenGL unter
|* Windows (Win95 und Windows NT)
|*
\************************************************************************/
class Base3DOpenGL : public Base3D
{
private:
// Datenuebergabe
B3dEntity aEntity;
// OpenGL Objekt
OpenGL aOpenGL;
// Letzte Normale und letzte Texturkoordinate
Vector3D aLastNormal;
Vector3D aLastTexCoor;
Vector3D aEmptyVector;
float fOffFacMul100;
float fOffUniMul100;
// Simulation Phong-Mode
BOOL bPhongBufferedMode;
B3dEntityBucket aPhongBuffer;
long nPhongDivideSize;
long nInternPhongDivideSize;
// flags (#70626#)
BOOL bForceToSinglePrimitiveOutput;
void DrawPhongPrimitives();
void DrawPhongTriangle(UINT32 nInd1, UINT32 nInd2, UINT32 nInd3);
void CalcInternPhongDivideSize();
public:
Base3DOpenGL(OutputDevice* pOutDev);
// DivideSize bei Phong-Simulation
long GetPhongDivideSize() { return nPhongDivideSize; }
void SetPhongDivideSize(long nNew);
// Get/Set force to single primitive output (#70626#)
BOOL IsForceToSinglePrimitiveOutput() const { return bForceToSinglePrimitiveOutput; }
void SetForceToSinglePrimitiveOutput(BOOL bNew) { bForceToSinglePrimitiveOutput = bNew; }
// Typbestimmung
virtual UINT16 GetBase3DType();
virtual void StartScene();
virtual void EndScene();
// Scissoring
virtual void SetScissorRegionPixel(const Rectangle& rRect, BOOL bActivate=TRUE);
virtual void ActivateScissorRegion(BOOL bNew);
// Dithering
virtual void SetDither(BOOL bNew);
// Farbe
virtual void SetColor(Color aNew);
// Material
virtual void SetMaterial(Color rNew,
Base3DMaterialValue=Base3DMaterialAmbient,
Base3DMaterialMode=Base3DMaterialFrontAndBack);
virtual void SetShininess(UINT16 nExponent,
Base3DMaterialMode=Base3DMaterialFrontAndBack);
// Texturen
private:
virtual B3dTexture* CreateTexture(TextureAttributes& rAtt, BitmapEx& rBitmapEx);
virtual void DestroyTexture(B3dTexture*);
public:
virtual void SetActiveTexture(B3dTexture* pTex=NULL);
// Darstellungsqualitaet
virtual void SetDisplayQuality(UINT8 nNew);
// PolygonOffset
virtual void SetPolygonOffset(
Base3DPolygonOffset eNew=Base3DPolygonOffsetLine, BOOL bNew=FALSE);
// Beleuchtung setzen/lesen
virtual void SetLightGroup(B3dLightGroup* pSet, BOOL bSetGlobal=TRUE);
virtual void SetRenderMode(Base3DRenderMode eNew,
Base3DMaterialMode=Base3DMaterialFrontAndBack);
virtual void SetShadeModel(Base3DShadeModel eNew);
virtual void SetCullMode(Base3DCullMode eNew);
virtual void SetEdgeFlag(BOOL bNew=TRUE);
virtual void SetPointSize(double fNew=1.0);
virtual void SetLineWidth(double fNew=1.0);
// Ein Objekt in Form einer B3dGeometry direkt ausgeben
virtual void DrawPolygonGeometry(B3dGeometry& rGeometry, BOOL bOutline=FALSE);
// Callbacks bei Matrixaenderungen
virtual void SetTransformationSet(B3dTransformationSet* pSet);
protected:
// Geometrische Daten uebergeben
virtual B3dEntity& ImplGetFreeEntity();
virtual void ImplPostAddVertex(B3dEntity& rEnt);
virtual void ImplStartPrimitive();
virtual void ImplEndPrimitive();
// Callbacks bei Matrixaenderungen
void PostSetObjectOrientation(B3dTransformationSet* pCaller);
void PostSetProjection(B3dTransformationSet* pCaller);
void PostSetTexture(B3dTransformationSet* pCaller);
void PostSetViewport(B3dTransformationSet* pCaller);
// lokale Parameter des LightModels
void SetGlobalAmbientLight(const Color rNew);
void SetLocalViewer(BOOL bNew=TRUE);
void SetModelTwoSide(BOOL bNew=FALSE);
// Hauptschalter fuer die Beleuchtung
void EnableLighting(BOOL bNew=TRUE);
// Lichtquellen Interface
void SetIntensity(const Color rNew,
Base3DMaterialValue=Base3DMaterialAmbient,
Base3DLightNumber=Base3DLight0);
void SetPosition(const Vector3D& rNew,
Base3DLightNumber=Base3DLight0);
void SetDirection(const Vector3D& rNew,
Base3DLightNumber=Base3DLight0);
void SetSpotDirection(const Vector3D& rNew,
Base3DLightNumber=Base3DLight0);
void SetSpotExponent(UINT16 nNew,
Base3DLightNumber=Base3DLight0);
void SetSpotCutoff(double fNew,
Base3DLightNumber=Base3DLight0);
void SetConstantAttenuation(double fNew,
Base3DLightNumber=Base3DLight0);
void SetLinearAttenuation(double fNew,
Base3DLightNumber=Base3DLight0);
void SetQuadraticAttenuation(double fNew,
Base3DLightNumber=Base3DLight0);
void Enable(BOOL bNew=TRUE,
Base3DLightNumber=Base3DLight0);
};
#endif // _B3D_B3DOPNGL_HXX