223 lines
7.6 KiB
C++
223 lines
7.6 KiB
C++
/*************************************************************************
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*
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* $RCSfile: b3dopngl.hxx,v $
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*
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* $Revision: 1.2 $
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*
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* last change: $Author: aw $ $Date: 2001-06-26 14:01:48 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _B3D_B3DOPNGL_HXX
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#define _B3D_B3DOPNGL_HXX
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#ifndef _B3D_BASE3D_HXX
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#include "base3d.hxx"
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#endif
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#ifndef _SV_OPENGL_HXX
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#include <vcl/opengl.hxx>
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#endif
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/*************************************************************************
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|*
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|* Die Basisklasse fuer Standard 3D Ausgaben mittels OpenGL unter
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|* Windows (Win95 und Windows NT)
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|*
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\************************************************************************/
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class Base3DOpenGL : public Base3D
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{
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private:
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// Datenuebergabe
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B3dEntity aEntity;
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// OpenGL Objekt
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OpenGL aOpenGL;
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// Letzte Normale und letzte Texturkoordinate
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Vector3D aLastNormal;
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Vector3D aLastTexCoor;
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Vector3D aEmptyVector;
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float fOffFacMul100;
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float fOffUniMul100;
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// Simulation Phong-Mode
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BOOL bPhongBufferedMode;
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B3dEntityBucket aPhongBuffer;
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long nPhongDivideSize;
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long nInternPhongDivideSize;
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// flags (#70626#)
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BOOL bForceToSinglePrimitiveOutput;
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void DrawPhongPrimitives();
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void DrawPhongTriangle(UINT32 nInd1, UINT32 nInd2, UINT32 nInd3);
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void CalcInternPhongDivideSize();
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public:
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Base3DOpenGL(OutputDevice* pOutDev);
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// DivideSize bei Phong-Simulation
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long GetPhongDivideSize() { return nPhongDivideSize; }
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void SetPhongDivideSize(long nNew);
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// Get/Set force to single primitive output (#70626#)
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BOOL IsForceToSinglePrimitiveOutput() const { return bForceToSinglePrimitiveOutput; }
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void SetForceToSinglePrimitiveOutput(BOOL bNew) { bForceToSinglePrimitiveOutput = bNew; }
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// Typbestimmung
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virtual UINT16 GetBase3DType();
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virtual void StartScene();
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virtual void EndScene();
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// Scissoring
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virtual void SetScissorRegionPixel(const Rectangle& rRect, BOOL bActivate=TRUE);
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virtual void ActivateScissorRegion(BOOL bNew);
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// Dithering
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virtual void SetDither(BOOL bNew);
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// Farbe
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virtual void SetColor(Color aNew);
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// Material
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virtual void SetMaterial(Color rNew,
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Base3DMaterialValue=Base3DMaterialAmbient,
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Base3DMaterialMode=Base3DMaterialFrontAndBack);
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virtual void SetShininess(UINT16 nExponent,
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Base3DMaterialMode=Base3DMaterialFrontAndBack);
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// Texturen
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private:
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virtual B3dTexture* CreateTexture(TextureAttributes& rAtt, BitmapEx& rBitmapEx);
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virtual void DestroyTexture(B3dTexture*);
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public:
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virtual void SetActiveTexture(B3dTexture* pTex=NULL);
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// Darstellungsqualitaet
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virtual void SetDisplayQuality(UINT8 nNew);
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// PolygonOffset
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virtual void SetPolygonOffset(
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Base3DPolygonOffset eNew=Base3DPolygonOffsetLine, BOOL bNew=FALSE);
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// Beleuchtung setzen/lesen
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virtual void SetLightGroup(B3dLightGroup* pSet, BOOL bSetGlobal=TRUE);
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virtual void SetRenderMode(Base3DRenderMode eNew,
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Base3DMaterialMode=Base3DMaterialFrontAndBack);
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virtual void SetShadeModel(Base3DShadeModel eNew);
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virtual void SetCullMode(Base3DCullMode eNew);
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virtual void SetEdgeFlag(BOOL bNew=TRUE);
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virtual void SetPointSize(double fNew=1.0);
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virtual void SetLineWidth(double fNew=1.0);
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// Ein Objekt in Form einer B3dGeometry direkt ausgeben
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virtual void DrawPolygonGeometry(B3dGeometry& rGeometry, BOOL bOutline=FALSE);
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// Callbacks bei Matrixaenderungen
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virtual void SetTransformationSet(B3dTransformationSet* pSet);
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protected:
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// Geometrische Daten uebergeben
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virtual B3dEntity& ImplGetFreeEntity();
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virtual void ImplPostAddVertex(B3dEntity& rEnt);
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virtual void ImplStartPrimitive();
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virtual void ImplEndPrimitive();
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// Callbacks bei Matrixaenderungen
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void PostSetObjectOrientation(B3dTransformationSet* pCaller);
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void PostSetProjection(B3dTransformationSet* pCaller);
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void PostSetTexture(B3dTransformationSet* pCaller);
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void PostSetViewport(B3dTransformationSet* pCaller);
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// lokale Parameter des LightModels
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void SetGlobalAmbientLight(const Color rNew);
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void SetLocalViewer(BOOL bNew=TRUE);
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void SetModelTwoSide(BOOL bNew=FALSE);
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// Hauptschalter fuer die Beleuchtung
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void EnableLighting(BOOL bNew=TRUE);
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// Lichtquellen Interface
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void SetIntensity(const Color rNew,
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Base3DMaterialValue=Base3DMaterialAmbient,
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Base3DLightNumber=Base3DLight0);
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void SetPosition(const Vector3D& rNew,
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Base3DLightNumber=Base3DLight0);
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void SetDirection(const Vector3D& rNew,
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Base3DLightNumber=Base3DLight0);
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void SetSpotDirection(const Vector3D& rNew,
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Base3DLightNumber=Base3DLight0);
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void SetSpotExponent(UINT16 nNew,
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Base3DLightNumber=Base3DLight0);
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void SetSpotCutoff(double fNew,
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Base3DLightNumber=Base3DLight0);
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void SetConstantAttenuation(double fNew,
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Base3DLightNumber=Base3DLight0);
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void SetLinearAttenuation(double fNew,
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Base3DLightNumber=Base3DLight0);
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void SetQuadraticAttenuation(double fNew,
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Base3DLightNumber=Base3DLight0);
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void Enable(BOOL bNew=TRUE,
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Base3DLightNumber=Base3DLight0);
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};
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#endif // _B3D_B3DOPNGL_HXX
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