4905a19032
Fixes #fdo30794 Based on bin/add-modelines script (originally posted in mail 1286706307.1871.1399280959@webmail.messagingengine.com) Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
347 lines
20 KiB
C++
347 lines
20 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _VCLCANVAS_CANVASHELPER_HXX_
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#define _VCLCANVAS_CANVASHELPER_HXX_
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#include <com/sun/star/rendering/XCanvas.hpp>
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#include <com/sun/star/rendering/XIntegerBitmap.hpp>
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#include <vcl/outdev.hxx>
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#include <canvas/vclwrapper.hxx>
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#include "cachedbitmap.hxx"
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#include "outdevprovider.hxx"
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#include <boost/utility.hpp>
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namespace vclcanvas
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{
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class SpriteCanvas;
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/** Helper class for basic canvas functionality. Also offers
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optional backbuffer painting, when providing it with a second
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OutputDevice to render into.
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*/
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class CanvasHelper : private ::boost::noncopyable
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{
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public:
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/** Create canvas helper
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*/
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CanvasHelper();
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/// Release all references
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void disposing();
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/** Initialize canvas helper
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This method late-initializes the canvas helper, providing
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it with the necessary device and output objects. Note that
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the CanvasHelper does <em>not</em> take ownership of the
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passed rDevice reference, nor does it perform any
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reference counting. Thus, to prevent the reference counted
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SpriteCanvas object from deletion, the user of this class
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is responsible for holding ref-counted references itself!
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@param rDevice
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Reference device this canvas is associated with
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@param rOutDev
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Set primary output device for this canvas. That's where
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all content is output to.
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@param bProtect
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When true, all output operations preserve outdev
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state. When false, outdev state might change at any time.
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@param bHaveAlpha
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When true, hasAlpha() will always return true, otherwise, false.
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*/
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void init( ::com::sun::star::rendering::XGraphicDevice& rDevice,
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const OutDevProviderSharedPtr& rOutDev,
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bool bProtect,
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bool bHaveAlpha );
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/** Set primary output device
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This changes the primary output device, where rendering is
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sent to.
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*/
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void setOutDev( const OutDevProviderSharedPtr& rOutDev,
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bool bProtect);
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/** Set secondary output device
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Used for sprites, to generate mask bitmap.
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*/
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void setBackgroundOutDev( const OutDevProviderSharedPtr& rOutDev );
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// CanvasHelper functionality
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// ==========================
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// XCanvas (only providing, not implementing the
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// interface. Also note subtle method parameter differences)
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void clear();
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void drawPoint( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::geometry::RealPoint2D& aPoint,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState );
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void drawLine( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::geometry::RealPoint2D& aStartPoint,
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const ::com::sun::star::geometry::RealPoint2D& aEndPoint,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState );
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void drawBezier( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::geometry::RealBezierSegment2D& aBezierSegment,
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const ::com::sun::star::geometry::RealPoint2D& aEndPoint,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
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drawPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
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strokePolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState,
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const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
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strokeTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState,
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const ::com::sun::star::uno::Sequence<
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::com::sun::star::rendering::Texture >& textures,
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const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
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strokeTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState,
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const ::com::sun::star::uno::Sequence<
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::com::sun::star::rendering::Texture >& textures,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::geometry::XMapping2D >& xMapping,
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const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
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queryStrokeShapes( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState,
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const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
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fillPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
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fillTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState,
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const ::com::sun::star::uno::Sequence<
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::com::sun::star::rendering::Texture >& textures );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
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fillTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState,
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const ::com::sun::star::uno::Sequence<
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::com::sun::star::rendering::Texture >& textures,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::geometry::XMapping2D >& xMapping );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont >
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createFont( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::rendering::FontRequest& fontRequest,
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const ::com::sun::star::uno::Sequence<
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::com::sun::star::beans::PropertyValue >& extraFontProperties,
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const ::com::sun::star::geometry::Matrix2D& fontMatrix );
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::com::sun::star::uno::Sequence< ::com::sun::star::rendering::FontInfo >
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queryAvailableFonts( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::rendering::FontInfo& aFilter,
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const ::com::sun::star::uno::Sequence<
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::com::sun::star::beans::PropertyValue >& aFontProperties );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
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drawText( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::rendering::StringContext& text,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XCanvasFont >& xFont,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState,
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sal_Int8 textDirection );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
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drawTextLayout( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XTextLayout >& layoutetText,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
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drawBitmap( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XBitmap >& xBitmap,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
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drawBitmapModulated( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XBitmap >& xBitmap,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >
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getDevice();
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// BitmapCanvasHelper functionality
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// ================================
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void copyRect( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XBitmapCanvas >& sourceCanvas,
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const ::com::sun::star::geometry::RealRectangle2D& sourceRect,
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const ::com::sun::star::rendering::ViewState& sourceViewState,
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const ::com::sun::star::rendering::RenderState& sourceRenderState,
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const ::com::sun::star::geometry::RealRectangle2D& destRect,
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const ::com::sun::star::rendering::ViewState& destViewState,
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const ::com::sun::star::rendering::RenderState& destRenderState );
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::com::sun::star::geometry::IntegerSize2D getSize();
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapCanvas > queryBitmapCanvas();
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >
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getScaledBitmap( const ::com::sun::star::geometry::RealSize2D& newSize,
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sal_Bool beFast );
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::com::sun::star::uno::Sequence< sal_Int8 >
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getData( ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
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const ::com::sun::star::geometry::IntegerRectangle2D& rect );
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void setData( const ::com::sun::star::uno::Sequence< sal_Int8 >& data,
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const ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
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const ::com::sun::star::geometry::IntegerRectangle2D& rect );
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void setPixel( const ::com::sun::star::uno::Sequence< sal_Int8 >& color,
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const ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
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const ::com::sun::star::geometry::IntegerPoint2D& pos );
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::com::sun::star::uno::Sequence< sal_Int8 >
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getPixel( ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
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const ::com::sun::star::geometry::IntegerPoint2D& pos );
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::com::sun::star::rendering::IntegerBitmapLayout getMemoryLayout();
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/// Repaint a cached bitmap
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bool repaint( const GraphicObjectSharedPtr& rGrf,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState,
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const ::Point& rPt,
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const ::Size& rSz,
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const GraphicAttr& rAttr ) const;
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/** Flush drawing queue.
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This only works for Window canvases, and ensures that all
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pending render operations are flushed to the
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driver/hardware.
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*/
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void flush() const;
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enum ColorType
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{
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LINE_COLOR, FILL_COLOR, TEXT_COLOR, IGNORE_COLOR
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};
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// returns transparency of color
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int setupOutDevState( const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState,
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ColorType eColorType ) const;
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/** Called from XCanvas base classes, to notify that content
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is _about_ to change
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*/
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void modifying() {}
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bool hasAlpha() const { return mbHaveAlpha; }
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protected:
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/** Phyical output device
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Deliberately not a refcounted reference, because of
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potential circular references for spritecanvas.
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*/
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::com::sun::star::rendering::XGraphicDevice* mpDevice;
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/// Rendering to this outdev preserves its state
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OutDevProviderSharedPtr mpProtectedOutDev;
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/// Rendering to this outdev does not preserve its state
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OutDevProviderSharedPtr mpOutDev;
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/// Rendering to this outdev does not preserve its state
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OutDevProviderSharedPtr mp2ndOutDev;
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/// When true, content is able to represent alpha
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bool mbHaveAlpha;
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private:
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
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implDrawBitmap( const ::com::sun::star::rendering::XCanvas* rCanvas,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XBitmap >& xBitmap,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState,
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bool bModulateColors );
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bool setupTextOutput( ::Point& o_rOutPos,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState,
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const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont >& xFont ) const;
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};
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}
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#endif /* _VCLCANVAS_CANVASHELPER_HXX_ */
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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