4905a19032
Fixes #fdo30794 Based on bin/add-modelines script (originally posted in mail 1286706307.1871.1399280959@webmail.messagingengine.com) Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
124 lines
4.4 KiB
C++
124 lines
4.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _VCLCANVAS_SPRITEHELPER_HXX
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#define _VCLCANVAS_SPRITEHELPER_HXX
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#include <com/sun/star/rendering/XCustomSprite.hpp>
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#include <vcl/virdev.hxx>
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#include <canvas/base/canvascustomspritehelper.hxx>
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#include <canvas/base/spritesurface.hxx>
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#include <canvas/vclwrapper.hxx>
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#include "backbuffer.hxx"
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#include "impltools.hxx"
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#include "spritecanvas.hxx"
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namespace vclcanvas
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{
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/* Definition of SpriteHelper class */
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/** Helper class for canvas sprites.
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This class implements all sprite-related functionality, like
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that available on the XSprite interface.
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*/
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class SpriteHelper : public ::canvas::CanvasCustomSpriteHelper
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{
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public:
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SpriteHelper();
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// make CanvasCustomSpriteHelper::init visible for name lookup
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using ::canvas::CanvasCustomSpriteHelper::init;
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/** Late-init the sprite helper
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@param rSpriteSize
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Size of the sprite
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@param rSpriteCanvas
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Sprite canvas this sprite is part of. Object stores
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ref-counted reference to it, thus, don't forget to pass on
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disposing()!
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@param rBackBuffer
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Buffer of the sprite content (non-alpha part)
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@param rBackBufferMask
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Buffer of the sprite content (alpha part)
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*/
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void init( const ::com::sun::star::geometry::RealSize2D& rSpriteSize,
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const ::canvas::SpriteSurface::Reference& rOwningSpriteCanvas,
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const BackBufferSharedPtr& rBackBuffer,
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const BackBufferSharedPtr& rBackBufferMask,
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bool bShowSpriteBounds );
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void disposing();
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/** Repaint sprite content to associated sprite canvas
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@param rPos
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Output position (sprite's own position is disregarded)
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@param io_bSurfacesDirty
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When true, the referenced sprite surfaces (backBuffer and
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backBufferMask) have been modified since last call.
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@param bBufferedUpdate
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When true, the redraw does <em>not</em> happen directly on
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the front buffer, but within a VDev. Used to speed up
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drawing.
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*/
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void redraw( OutputDevice& rOutDev,
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const ::basegfx::B2DPoint& rPos,
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bool& bSurfacesDirty,
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bool bBufferedUpdate ) const;
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private:
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virtual ::basegfx::B2DPolyPolygon polyPolygonFromXPolyPolygon2D(
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPoly ) const;
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// for the redraw
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BackBufferSharedPtr mpBackBuffer;
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BackBufferSharedPtr mpBackBufferMask;
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/// Cached bitmap for the current sprite content
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mutable ::canvas::vcltools::VCLObject<BitmapEx> maContent;
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/// When true, line sprite corners in red
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bool mbShowSpriteBounds;
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};
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}
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#endif /* _VCLCANVAS_SPRITEHELPER_HXX */
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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