office-gobmx/include/svx/extrud3d.hxx
Noel Grandin ac45764b05 loplugin:finalclasses in svx
Change-Id: I74296e2185902498cd569ecde83905f718a41e84
Reviewed-on: https://gerrit.libreoffice.org/43715
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2017-10-24 07:59:06 +02:00

100 lines
4.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_EXTRUD3D_HXX
#define INCLUDED_SVX_EXTRUD3D_HXX
#include <svx/obj3d.hxx>
#include <svx/svxdllapi.h>
/*************************************************************************
|*
|* 3D extrusion object created from the provided 2D polygon
|*
\************************************************************************/
class SAL_WARN_UNUSED SVX_DLLPUBLIC E3dExtrudeObj final : public E3dCompoundObject
{
private:
// to allow sdr::properties::E3dExtrudeProperties access to SetGeometryValid()
friend class sdr::properties::E3dExtrudeProperties;
// geometry, which determines the object
basegfx::B2DPolyPolygon maExtrudePolygon;
virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact() override;
virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties() override;
void SetDefaultAttributes(E3dDefaultAttributes const & rDefault);
public:
E3dExtrudeObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon& rPP, double fDepth);
E3dExtrudeObj();
// PercentDiagonal: 0..100, before 0.0..0.5
sal_uInt16 GetPercentDiagonal() const
{ return static_cast<const SfxUInt16Item&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); }
// BackScale: 0..100, before 0.0..1.0
sal_uInt16 GetPercentBackScale() const
{ return static_cast<const SfxUInt16Item&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); }
// BackScale: 0..100, before 0.0..1.0
sal_uInt32 GetExtrudeDepth() const
{ return static_cast<const SfxUInt32Item&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_DEPTH)).GetValue(); }
// #107245# GetSmoothNormals() for bExtrudeSmoothed
bool GetSmoothNormals() const
{ return static_cast<const Svx3DSmoothNormalsItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS)).GetValue(); }
// #107245# GetSmoothLids() for bExtrudeSmoothFrontBack
bool GetSmoothLids() const
{ return static_cast<const Svx3DSmoothLidsItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS)).GetValue(); }
// #107245# GetCharacterMode() for bExtrudeCharacterMode
bool GetCharacterMode() const
{ return static_cast<const Svx3DCharacterModeItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE)).GetValue(); }
// #107245# GetCloseFront() for bExtrudeCloseFront
bool GetCloseFront() const
{ return static_cast<const Svx3DCloseFrontItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT)).GetValue(); }
// #107245# GetCloseBack() for bExtrudeCloseBack
bool GetCloseBack() const
{ return static_cast<const Svx3DCloseBackItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK)).GetValue(); }
virtual sal_uInt16 GetObjIdentifier() const override;
virtual E3dExtrudeObj* Clone() const override;
// TakeObjName...() is for the display in the UI (for example "3 frames selected")
virtual OUString TakeObjNameSingul() const override;
virtual OUString TakeObjNamePlural() const override;
// set/get local parameters with geometry regeneration
void SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew);
const basegfx::B2DPolyPolygon &GetExtrudePolygon() const { return maExtrudePolygon; }
virtual bool IsBreakObjPossible() override;
virtual SdrAttrObj* GetBreakObj() override;
};
#endif // INCLUDED_SVX_EXTRUD3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */