8ce64dbb3d
and fix a bug in the plugin itself when calling operator's like the one on std::function<> Change-Id: I1617607107eeff06785c1841f69e13ad2926218e Reviewed-on: https://gerrit.libreoffice.org/40446 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
121 lines
4.7 KiB
C++
121 lines
4.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_VIEW3D_HXX
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#define INCLUDED_SVX_VIEW3D_HXX
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#include <svx/svdview.hxx>
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#include <svx/def3d.hxx>
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#include <svx/deflt3d.hxx>
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#include <basegfx/point/b2dpoint.hxx>
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#include <svx/svxdllapi.h>
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/*
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* Forward declarations
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*/
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class E3dObject;
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class E3dScene;
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class Impl3DMirrorConstructOverlay;
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/**
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* Derived class of SdrView to edit 3D objects.
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*/
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class SVX_DLLPUBLIC E3dView : public SdrView
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{
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protected:
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E3dDefaultAttributes a3DDefaultAttr;
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MouseEvent aMouseEvent; // The parameters of the last Events (Mouse, Keyboard)
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Color aDefaultLightColor; // The parameters for the last colors
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Color aDefaultAmbientColor;
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E3dDragConstraint eDragConstraint;
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// Migrate selections
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Impl3DMirrorConstructOverlay* mpMirrorOverlay;
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void InitView();
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void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat);
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void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat);
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void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj);
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void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj);
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void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ);
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void ImpIsConvertTo3DPossible(SdrObject const * pObj, bool& rAny3D, bool& rGroupSelected) const;
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void BreakSingle3DObj(E3dObject* pObj);
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public:
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E3dView(SdrModel* pModel, OutputDevice* pOut);
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virtual ~E3dView() override;
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// Output all marked Objects on the given OutputDevice.
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virtual void DrawMarkedObj(OutputDevice& rOut) const override;
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// Access to the default attributes.
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E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; }
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virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut, SdrHdl* pHdl, short nMinMov = -3, SdrDragMethod* pForcedMeth = nullptr) override;
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virtual void CheckPossibilities() override;
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// Get/Set Event
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void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; }
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const MouseEvent& GetMouseEvent() { return aMouseEvent; }
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// Override getting the model, as we need to supply a Scene together with individual 3D Objects.
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virtual SdrModel* GetMarkedObjModel() const override;
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// On Paste: We need to insert the objects of the Scene, but not the Scene itself
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using SdrView::Paste;
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virtual bool Paste(
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const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, SdrInsertFlags nOptions) override;
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// #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
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bool ImpCloneAll3DObjectsToDestScene(E3dScene const * pSrcScene, E3dScene* pDstScene, Point aOffset);
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bool IsConvertTo3DObjPossible() const;
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void ConvertMarkedObjTo3D(bool bExtrude=true, const basegfx::B2DPoint& rPnt1 = basegfx::B2DPoint(0.0, 0.0), const basegfx::B2DPoint& rPnt2 = basegfx::B2DPoint(0.0, 1.0));
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// Means to create all Extrudes in a certain depth order.
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static void DoDepthArrange(E3dScene const * pScene, double fDepth);
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void ConvertMarkedToPolyObj();
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E3dScene* SetCurrent3DObj(E3dObject* p3DObj);
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void Start3DCreation();
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// Migration of overlay
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bool Is3DRotationCreationActive() const { return (nullptr != mpMirrorOverlay); }
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virtual void MovAction(const Point& rPnt) override;
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void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false);
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void ResetCreationActive();
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double GetDefaultCamPosZ();
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double GetDefaultCamFocal();
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bool IsBreak3DObjPossible() const;
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void Break3DObj();
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SfxItemSet Get3DAttributes() const;
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void Set3DAttributes(const SfxItemSet& rAttr);
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};
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#endif // INCLUDED_SVX_VIEW3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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