office-gobmx/include/svx/view3d.hxx
Noel Grandin 8ce64dbb3d loplugin:constparams in svx
and fix a bug in the plugin itself when calling operator's like the one
on std::function<>

Change-Id: I1617607107eeff06785c1841f69e13ad2926218e
Reviewed-on: https://gerrit.libreoffice.org/40446
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2017-07-27 08:03:26 +02:00

121 lines
4.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_VIEW3D_HXX
#define INCLUDED_SVX_VIEW3D_HXX
#include <svx/svdview.hxx>
#include <svx/def3d.hxx>
#include <svx/deflt3d.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <svx/svxdllapi.h>
/*
* Forward declarations
*/
class E3dObject;
class E3dScene;
class Impl3DMirrorConstructOverlay;
/**
* Derived class of SdrView to edit 3D objects.
*/
class SVX_DLLPUBLIC E3dView : public SdrView
{
protected:
E3dDefaultAttributes a3DDefaultAttr;
MouseEvent aMouseEvent; // The parameters of the last Events (Mouse, Keyboard)
Color aDefaultLightColor; // The parameters for the last colors
Color aDefaultAmbientColor;
E3dDragConstraint eDragConstraint;
// Migrate selections
Impl3DMirrorConstructOverlay* mpMirrorOverlay;
void InitView();
void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat);
void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat);
void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj);
void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj);
void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ);
void ImpIsConvertTo3DPossible(SdrObject const * pObj, bool& rAny3D, bool& rGroupSelected) const;
void BreakSingle3DObj(E3dObject* pObj);
public:
E3dView(SdrModel* pModel, OutputDevice* pOut);
virtual ~E3dView() override;
// Output all marked Objects on the given OutputDevice.
virtual void DrawMarkedObj(OutputDevice& rOut) const override;
// Access to the default attributes.
E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; }
virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut, SdrHdl* pHdl, short nMinMov = -3, SdrDragMethod* pForcedMeth = nullptr) override;
virtual void CheckPossibilities() override;
// Get/Set Event
void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; }
const MouseEvent& GetMouseEvent() { return aMouseEvent; }
// Override getting the model, as we need to supply a Scene together with individual 3D Objects.
virtual SdrModel* GetMarkedObjModel() const override;
// On Paste: We need to insert the objects of the Scene, but not the Scene itself
using SdrView::Paste;
virtual bool Paste(
const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, SdrInsertFlags nOptions) override;
// #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
bool ImpCloneAll3DObjectsToDestScene(E3dScene const * pSrcScene, E3dScene* pDstScene, Point aOffset);
bool IsConvertTo3DObjPossible() const;
void ConvertMarkedObjTo3D(bool bExtrude=true, const basegfx::B2DPoint& rPnt1 = basegfx::B2DPoint(0.0, 0.0), const basegfx::B2DPoint& rPnt2 = basegfx::B2DPoint(0.0, 1.0));
// Means to create all Extrudes in a certain depth order.
static void DoDepthArrange(E3dScene const * pScene, double fDepth);
void ConvertMarkedToPolyObj();
E3dScene* SetCurrent3DObj(E3dObject* p3DObj);
void Start3DCreation();
// Migration of overlay
bool Is3DRotationCreationActive() const { return (nullptr != mpMirrorOverlay); }
virtual void MovAction(const Point& rPnt) override;
void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false);
void ResetCreationActive();
double GetDefaultCamPosZ();
double GetDefaultCamFocal();
bool IsBreak3DObjPossible() const;
void Break3DObj();
SfxItemSet Get3DAttributes() const;
void Set3DAttributes(const SfxItemSet& rAttr);
};
#endif // INCLUDED_SVX_VIEW3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */