office-gobmx/vcl/Package_opengl.mk
Tomaž Vajngerl dec5931ede opengl: move shaders to its own directory
Change-Id: I9ca5a97ae3ed2472257f468f6751903b458529a7
Reviewed-on: https://gerrit.libreoffice.org/30502
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Tested-by: Tomaž Vajngerl <quikee@gmail.com>
2016-11-04 15:54:18 +00:00

41 lines
1.4 KiB
Makefile

# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
#
# This file is part of the LibreOffice project.
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
#
$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl/shaders))
$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
areaHashCRC64TFragmentShader.glsl \
areaScaleFastFragmentShader.glsl \
areaScaleFragmentShader.glsl \
blendedTextureFragmentShader.glsl \
blendedTextureVertexShader.glsl \
dumbVertexShader.glsl \
diffTextureFragmentShader.glsl \
greyscaleFragmentShader.glsl \
invert50FragmentShader.glsl \
convolutionFragmentShader.glsl \
linearGradientFragmentShader.glsl \
combinedTextureFragmentShader.glsl \
combinedTextureVertexShader.glsl \
combinedFragmentShader.glsl \
combinedVertexShader.glsl \
lineFragmentShader.glsl \
lineVertexShader.glsl \
maskFragmentShader.glsl \
maskedTextureVertexShader.glsl \
maskedTextureFragmentShader.glsl \
radialGradientFragmentShader.glsl \
replaceColorFragmentShader.glsl \
solidFragmentShader.glsl \
textureFragmentShader.glsl \
textureVertexShader.glsl \
transformedTextureVertexShader.glsl \
))
# vim: set noet sw=4 ts=4: