47ee8098a9
The code did acccount processing of an invaild timeout system message as a valid timeout event. Change-Id: I3c31f8b9cec592631b4089411163dadecffde816 Reviewed-on: https://gerrit.libreoffice.org/43529 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Jan-Marek Glogowski <glogow@fbihome.de>
345 lines
14 KiB
Text
345 lines
14 KiB
Text
= Introduction =
|
|
|
|
The VCL scheduler handles LOs primary event queue. It is simple by design,
|
|
currently just a single-linked list, processed in list-order by priority
|
|
using round-robin for reoccurring tasks.
|
|
|
|
The scheduler has the following behaviour:
|
|
|
|
B.1. Tasks are scheduled just priority based
|
|
B.2. Implicitly cooperative AKA non-preemptive
|
|
B.3. It's not "fair" in any way (a consequence of B.2)
|
|
B.4. Tasks are handled round-robin (per priority)
|
|
B.5. Higher priorities have lower values
|
|
B.6. A small set of priorities instead of an flexible value AKA int
|
|
|
|
There are some consequences due to this design.
|
|
|
|
C.1. Higher priority tasks starve lower priority tasks
|
|
As long as a higher task is available, lower tasks are never run!
|
|
See Anti-pattern.
|
|
|
|
C.2. Tasks should be split into sensible blocks
|
|
If this can't really be done, process pending tasks by calling
|
|
Application::Reschedule(). Or use a thread.
|
|
|
|
C.3. This is not an OS scheduler
|
|
There is no real way to "fix" B.2. and B.3.
|
|
If you need to do a preemptive task, use a thread!
|
|
Otherwise make your task suspendable and check SalInstance::AnyInput
|
|
or call Application::Reschedule regularly.
|
|
|
|
|
|
= Driving the scheduler AKA the system timer =
|
|
|
|
1. There is just one system timer, which drives LO event loop
|
|
2. The timer has to run in the main window thread
|
|
3. The scheduler is run with the Solar mutex acquired
|
|
4. The system timer is a single-shot timer
|
|
5. The scheduler system event / message has a low system priority.
|
|
All system events should have a higher priority.
|
|
|
|
Every time a task is started, the scheduler timer is adjusted. When the timer
|
|
fires, it posts an event to the system message queue. If the next most
|
|
important task is an Idle (AKA instant, 0ms timeout), the event is pushed to
|
|
the back of the queue, so we don't starve system messages, otherwise to the
|
|
front. This is especially important to get a correct SalInstance::AnyInput
|
|
handling, as this is used to suspend long background Idle tasks.
|
|
|
|
Every time the scheduler is invoked it searches for the next task to process,
|
|
restarts the timer with the timeout for the next event and then invokes the
|
|
task. After invoking the task and if the task is still active, it is pushed
|
|
to the end of the queue and the timeout is eventually adjusted.
|
|
|
|
|
|
= Locking =
|
|
|
|
The locking is quite primitive: all interaction with internal Scheduler
|
|
structures are locked. This includes the ImplSchedulerContext and the
|
|
Task::mpSchedulerData, which is actually a part of the scheduler.
|
|
Before invoking the task, we have to release the lock, so others can
|
|
Start new Tasks.
|
|
|
|
|
|
= Lifecycle / thread-safety of Scheduler-based objects =
|
|
|
|
A scheduler object it thread-safe in the way, that it can be associated to
|
|
any thread and any thread is free to call any functions on it. The owner must
|
|
guarantee that the Invoke() function can be called, while the Scheduler object
|
|
exists / is not disposed.
|
|
|
|
|
|
= Anti-pattern: Dependencies via (fine grained) priorities =
|
|
|
|
"Idle 1" should run before "Idle 2", therefore give "Idle 1" a higher priority
|
|
then "Idle 2". This just works correct for low frequency idles, but otherwise
|
|
always breaks!
|
|
|
|
If you have some longer work - even if it can be split by into schedulable,
|
|
smaller blocks - you normally don't want to schedule it with a non-default
|
|
priority, as it starves all lower priority tasks. Even if a block was processed
|
|
in "Idle 1", it is scheduled with the same (higher) priority again. Changing
|
|
the "Idle" to a "Timer" also won't work, as this breaks the dependency.
|
|
|
|
What is needed is task based dependency handling, so if "Task 1" is done, it
|
|
has to start "Task 2" and if "Task 1" is started again, it has to stop
|
|
"Task 2". This currently has to be done by the implementor, but this feature
|
|
can be added to the scheduler reasonably.
|
|
|
|
|
|
= Implementation details =
|
|
|
|
== General: event priority for DoYield ==
|
|
|
|
There are three types of events, with different priority:
|
|
|
|
1. LO user events
|
|
2. System events
|
|
3. LO Scheduler event
|
|
|
|
They should be processed according to the following code:
|
|
|
|
bool DoYield( bool bWait, bool bAllCurrent )
|
|
{
|
|
bool bWasEvent = ProcessUserEvents( bAllCurrent );
|
|
if ( !bAllCurrent && bWasEvent )
|
|
return true;
|
|
bWasEvent = ProcessSystemEvents( bAllCurrent, &bWasSchedulerEvent ) || bWasEvent;
|
|
if ( !bWasSchedulerEvent && IsSchedulerEvent() )
|
|
{
|
|
ProcessSchedulerEvent()
|
|
bWasEvent = true;
|
|
}
|
|
if ( !bWasEvent && bWait )
|
|
{
|
|
WaitForSystemEvents();
|
|
bWasEvent = true;
|
|
}
|
|
return bWasEvent;
|
|
}
|
|
|
|
== General: main thread deferral ==
|
|
|
|
Currently for Mac and Windows, we run main thread deferrals by disabling the
|
|
SolarMutex using a boolean. In the case of the redirect, this makes
|
|
tryToAcquire and doAcquire return true or 1, while a release is ignored.
|
|
Also the IsCurrentThread() mutex check function will act accordingly, so all
|
|
the DBG_TESTSOLARMUTEX won't fail.
|
|
|
|
Since we just disable the locks when we start running the deferred code in the
|
|
main thread, we won't let the main thread run into stuff, where it would
|
|
normally wait for the SolarMutex.
|
|
|
|
Eventually this will move into the GenericSolarMutex. KDE / Qt also does main
|
|
thread redirects using Qt::BlockingQueuedConnection.
|
|
|
|
== General: processing all current events for DoYield ==
|
|
|
|
This is easily implemented for all non-priority queue based implementations.
|
|
Windows and macOS both have a timestamp attached to their events / messages,
|
|
so simply get the current time and just process anything < timestamp.
|
|
For the KDE backend this is already the default behaviour - single event
|
|
processing isn't even supported. The headless backend accomplishes this by
|
|
just processing a copy of the list of current events.
|
|
|
|
Problematic in this regard is the Gtk+ backend. g_main_context_iteration
|
|
dispatches "only those highest priority event sources". There is no real way
|
|
to tell, when these became ready. I've added a workaround idea to the TODO
|
|
list. FWIW: Qt runs just a single timer source in the glib main context,
|
|
basically the same we're doing with the LO scheduler as a system event.
|
|
|
|
The gen X11 backend has some levels of redirection, but needs quite some work
|
|
to get this fixed.
|
|
|
|
== General: non-main thread yield ==
|
|
|
|
Yielding from a non-main thread must not wait in the main thread, as this
|
|
may block the main thread until some events happen.
|
|
|
|
Currently we wait on an extra conditional, which is cleared by the main event
|
|
loop.
|
|
|
|
== General: invalidation of elapsed timer event messages ==
|
|
|
|
Since the system timer to run the scheduler is single-shot, there should never
|
|
be more then one elapsed timer event in system event queue. When stopping or
|
|
restarting the timer, we eventually have to remove the now invalid event from
|
|
the queue.
|
|
|
|
But for the Windows and macOS backends this may fail as they have delayed
|
|
posting of events, so a consecutive remove after a post will actually yield no
|
|
remove. On Windows we even get unwanted processing of events outside of the
|
|
main event loop, which may call the Scheduler, as timer management is handled
|
|
in critical scheduler code.
|
|
|
|
To prevent these problems, we don't even try to remove these events, but
|
|
invalidate them by versioning the timer events. Timer events with invalid
|
|
versions are processed but simply don't run the scheduler.
|
|
|
|
== macOS implementation details ==
|
|
|
|
Generally the Scheduler is handled as expected, except on resize, which is
|
|
handled with different runloop-modes in macOS. In case of a resize, the normal
|
|
runloop is suspended in sendEvent, so we can't call the scheduler via posted
|
|
main loop-events. Instead the scheduler uses the timer again.
|
|
|
|
Like the Windows backend, all Cocoa / GUI handling also has to be run in
|
|
the main thread. We're emulating Windows out-of-order PeekMessage processing,
|
|
via a YieldWakeupEvent and two conditionals. When in a RUNINMAIN call, all
|
|
the DBG_TESTSOLARMUTEX calls are disabled, as we can't release the SolarMutex,
|
|
but we can prevent running any other SolarMutex based code. Those wakeup
|
|
events must be ignored to prevent busy-locks. For more info read the "General:
|
|
main thread deferral" section.
|
|
|
|
We can neither rely on macOS dispatch_sync code block execution nor the
|
|
message handling, as both can't be prioritized or filtered and the first
|
|
does also not allow nested execution and is just processed in sequence.
|
|
|
|
There is also a workaround for a problem for pushing tasks to an empty queue,
|
|
as [NSApp postEvent: ... atStart: NO] doesn't append the event, if the
|
|
message queue is empty.
|
|
|
|
An additional problem is the filtering of events on Window close. This drops
|
|
posted timer events, when a Window is closed resulting in a busy DoYield loop,
|
|
so we have to re-post the event, after closing a window.
|
|
|
|
== Windows implementation details ==
|
|
|
|
Posted or sent event messages often trigger processing of WndProc in
|
|
PeekMessage, GetMessage or DispatchMessage, independently from the message to
|
|
fetch, remove or dispatch ("During this call, the system delivers pending,
|
|
nonqueued messages..."). Additionally messages have an inherited priority
|
|
based on the function used to generate them. Even if WM_TIMER messages should
|
|
have the lowest priority, a manually posted WM_TIMER is processed with the
|
|
priority of a PostMessage message.
|
|
|
|
So we're giving up on processing all our Scheduler events as a message in the
|
|
system message loop. Instead we just indicate a 0ms timer message by setting
|
|
the m_bDirectTimeout in the timer object. This timer is always processed, if
|
|
the system message wasn't already our timer. As a result we can also skip the
|
|
polling. All this is one more reason to drop the single message processing
|
|
in favour of always processing all pending (system) events.
|
|
|
|
There is an other special case, we have to handle: window updates during move
|
|
and resize of windows. These system actions run in their own nested message
|
|
loop. So we have to completely switch to timers, even for 0ms. But these
|
|
posted events prevent any event processing, while we're busy. The only viable
|
|
solution seems to be to switch to WM_TIMER based timers, as these generate
|
|
messages with the lowest system priority (but they don't allow 0ms timeouts).
|
|
So processing slows down during resize and move, but we gain working painting,
|
|
even when busy.
|
|
|
|
An additional workaround is implemented for the delayed queuing of posted
|
|
messages, where PeekMessage in WinSalTimer::Stop() won't be able remove the
|
|
just posted timer callback message. See "General: invalidation of elapsed
|
|
timer event messages" for the details.
|
|
|
|
To run the required GUI code in the main thread without unlocking the
|
|
SolarMutex, we "disable" it. For more infos read the "General: main thread
|
|
deferral" section.
|
|
|
|
== KDE implementation details ==
|
|
|
|
This implementation also works as intended. But there is a different Yield
|
|
handling, because Qts QAbstractEventDispatcher::processEvents will always
|
|
process all pending events.
|
|
|
|
|
|
= TODOs and ideas =
|
|
|
|
== Task dependencies AKA children ==
|
|
|
|
Every task can have a list of children / a child.
|
|
|
|
* When a task is stopped, the children are started.
|
|
* When a task is started, the children are stopped.
|
|
|
|
This should be easy to implement.
|
|
|
|
== Per priority time-sorted queues ==
|
|
|
|
This would result in O(1) scheduler. It was used in the Linux kernel for some
|
|
time (search Ingo Molnar's O(1) scheduler). This can be a scheduling
|
|
optimization, which would prevent walking longer event list. But probably the
|
|
management overhead would be too large, as we have many one-shot events.
|
|
|
|
To find the next task the scheduler just walks the (constant) list of priority
|
|
queues and schedules the first ready event of any queue.
|
|
|
|
The downside of this approach: Insert / Start / Reschedule(for "auto" tasks)
|
|
now need O(log(n)) to find the position in the queue of the priority.
|
|
|
|
== Always process all (higher priority) pending events ==
|
|
|
|
Currently Application::Reschedule() processes a single event or "all" events,
|
|
with "all" defined as "100 events" in most backends. This already is ignored
|
|
by the KDE4 backend, as Qt defines its QAbstractEventDispatcher::processEvents
|
|
processing all pending events (there are ways to skip event classes, but no
|
|
easy way to process just a single event).
|
|
|
|
Since the Scheduler is always handled by the system message queue, there is
|
|
really no more reasoning to stop after 100 events to prevent LO Scheduler
|
|
starvation.
|
|
|
|
== Drop static inherited or composed Task objects ==
|
|
|
|
The sequence of destruction of static objects is not defined. So a static Task
|
|
can not be guaranteed to happen before the Scheduler. When dynamic unloading
|
|
is involved, this becomes an even worse problem. This way we could drop the
|
|
mbStatic workaround from the Task class.
|
|
|
|
== Run the LO application in its own thread ==
|
|
|
|
This would probably get rid of most of the macOS and Windows implementation
|
|
details / workarounds, but is quite probably a large amount of work.
|
|
|
|
Instead of LO running in the main process / thread, we run it in a 2nd thread
|
|
and defer al GUI calls to the main thread. This way it'll hopefully not block
|
|
and can process system events.
|
|
|
|
That's just a theory - it definitely needs more analysis before even attending
|
|
an implementation.
|
|
|
|
== Re-evaluate the macOS ImplNSAppPostEvent ==
|
|
|
|
Probably a solution comparable to the Windows backends delayed PostMessage
|
|
workaround using a validation timestamp is better then the current peek,
|
|
remove, re-postEvent, which has to run in the main thread.
|
|
|
|
Originally I didn't evaluate, if the event is actually lost or just delayed.
|
|
|
|
== Drop nMaxEvents from Gtk+ based backends ==
|
|
|
|
gint last_priority = G_MAXINT;
|
|
bool bWasEvent = false;
|
|
do {
|
|
gint max_priority;
|
|
g_main_context_acquire( NULL );
|
|
bool bHasPending = g_main_context_prepare( NULL, &max_priority );
|
|
g_main_context_release( NULL );
|
|
if ( bHasPending )
|
|
{
|
|
if ( last_priority > max_priority )
|
|
{
|
|
bHasPending = g_main_context_iteration( NULL, bWait );
|
|
bWasEvent = bWasEvent || bHasPending;
|
|
}
|
|
else
|
|
bHasPending = false;
|
|
}
|
|
}
|
|
while ( bHasPending )
|
|
|
|
The idea is to use g_main_context_prepare and keep the max_priority as an
|
|
indicator. We cannot prevent running newer lower events, but we can prevent
|
|
running new higher events, which should be sufficient for most stuff.
|
|
|
|
This also touches user event processing, which currently runs as a high
|
|
priority idle in the event loop.
|
|
|
|
== Drop nMaxEvents from gen (X11) backend ==
|
|
|
|
A few layers of indirection make this code hard to follow. The SalXLib::Yield
|
|
and SalX11Display::Yield architecture makes it impossible to process just the
|
|
current events. This really needs a refactoring and rearchitecture step, which
|
|
will also affect the Gtk+ and KDE4 backend for the user event handling.
|