116b9d6ddf
Standardize on OUString, which is the main internal string class. Convert from/to OUString only when communicating with respective external APIs. Removes about 200 conversions from the code. Change-Id: I96ecee7c6fd271bb76639220e96d69d2964bed26 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/149930 Tested-by: Jenkins Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
138 lines
4.7 KiB
C++
138 lines
4.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <sfx2/sidebar/ResourceManager.hxx>
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#include <vcl/InterimItemWindow.hxx>
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#include <functional>
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namespace com::sun::star::frame { class XFrame; }
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namespace svt { class AcceleratorExecute; }
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namespace weld { class Toolbar; }
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namespace sfx2::sidebar {
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class FocusManager;
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class SidebarController;
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/** The tab bar is the container for the individual tabs.
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*/
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class TabBar final : public InterimItemWindow
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{
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friend class TabBarUIObject;
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public:
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/** DeckMenuData has entries for display name, and a flag:
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- isCurrentDeck for the deck selection data
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- isEnabled for the show/hide menu
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*/
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class DeckMenuData
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{
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public:
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OUString msDisplayName;
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bool mbIsCurrentDeck;
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bool mbIsActive;
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bool mbIsEnabled;
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};
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typedef ::std::function<void (
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weld::Menu& rMainMenu, weld::Menu& rSubMenu,
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const ::std::vector<DeckMenuData>& rMenuData)> PopupMenuProvider;
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TabBar (
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vcl::Window* pParentWindow,
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const css::uno::Reference<css::frame::XFrame>& rxFrame,
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::std::function<void (const OUString& rsDeckId)> aDeckActivationFunctor,
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PopupMenuProvider aPopupMenuProvider,
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SidebarController* rParentSidebarController);
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weld::Container* GetContainer() { return m_xContainer.get(); }
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virtual ~TabBar() override;
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virtual void dispose() override;
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virtual void DataChanged (const DataChangedEvent& rDataChangedEvent) override;
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virtual bool EventNotify (NotifyEvent& rEvent) override;
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static sal_Int32 GetDefaultWidth();
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void SetDecks (
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const ResourceManager::DeckContextDescriptorContainer& rDecks);
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void HighlightDeck (std::u16string_view rsDeckId);
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void RemoveDeckHighlight ();
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OUString const & GetDeckIdForIndex (const sal_Int32 nIndex) const;
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void ToggleHideFlag (const sal_Int32 nIndex);
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void RestoreHideFlags();
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void UpdateFocusManager (FocusManager& rFocusManager);
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/// Enables/Disables the menu button. Used by LoKit.
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void EnableMenuButton(const bool bEnable);
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virtual FactoryFunction GetUITestFactory() const override;
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private:
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css::uno::Reference<css::frame::XFrame> mxFrame;
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// This unusual auxiliary builder is because without a toplevel GtkWindow
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// gtk will warn on loading a .ui with an accelerator defined, so use a
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// temporary toplevel to suppress that and move the contents after load
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std::unique_ptr<weld::Builder> mxAuxBuilder;
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std::unique_ptr<weld::Box> mxTempToplevel;
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std::unique_ptr<weld::Widget> mxContents;
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std::unique_ptr<weld::MenuButton> mxMenuButton;
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std::unique_ptr<weld::Menu> mxMainMenu;
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std::unique_ptr<weld::Menu> mxSubMenu;
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std::unique_ptr<weld::Widget> mxMeasureBox;
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class Item
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{
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private:
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TabBar& mrTabBar;
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std::unique_ptr<weld::Builder> mxBuilder;
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public:
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Item(TabBar& rTabBar);
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~Item();
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DECL_LINK(HandleClick, const OUString&, void);
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std::unique_ptr<weld::Toolbar> mxButton;
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OUString msDeckId;
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::std::function<void (const OUString& rsDeckId)> maDeckActivationFunctor;
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bool mbIsHidden;
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bool mbIsHiddenByDefault;
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};
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typedef ::std::vector<std::unique_ptr<Item>> ItemContainer;
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ItemContainer maItems;
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const ::std::function<void (const OUString& rsDeckId)> maDeckActivationFunctor;
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PopupMenuProvider maPopupMenuProvider;
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void CreateTabItem(weld::Toolbar& rButton, const DeckDescriptor& rDeckDescriptor);
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css::uno::Reference<css::graphic::XGraphic> GetItemImage(const DeckDescriptor& rDeskDescriptor) const;
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void UpdateButtonIcons();
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DECL_LINK(OnToolboxClicked, weld::Toggleable&, void);
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SidebarController* pParentSidebarController;
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std::unique_ptr<svt::AcceleratorExecute> mpAccel;
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};
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} // end of namespace sfx2::sidebar
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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